4jcraft/Minecraft.World/Blocks/SkullTile.cpp
2026-03-13 17:06:56 -05:00

256 lines
8.9 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.tile.entity.h"
#include "../Headers/net.minecraft.h"
#include "SkullTile.h"
SkullTile::SkullTile(int id) : EntityTile(id, Material::decoration, false) {
setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f, 12.0f / 16.0f);
}
int SkullTile::getRenderShape() { return SHAPE_INVISIBLE; }
bool SkullTile::isSolidRender(bool isServerLevel) { return false; }
bool SkullTile::isCubeShaped() { return false; }
void SkullTile::updateShape(LevelSource* level, int x, int y, int z,
int forceData,
std::shared_ptr<TileEntity> forceEntity) {
int data = level->getData(x, y, z) & PLACEMENT_MASK;
switch (data) {
default:
case Facing::UP:
setShape(4.0f / 16.0f, 0, 4.0f / 16.0f, 12.0f / 16.0f, .5f,
12.0f / 16.0f);
break;
case Facing::NORTH:
setShape(4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f,
12.0f / 16.0f, 1);
break;
case Facing::SOUTH:
setShape(4.0f / 16.0f, 4.0f / 16.0f, 0, 12.0f / 16.0f,
12.0f / 16.0f, .5f);
break;
case Facing::WEST:
setShape(.5f, 4.0f / 16.0f, 4.0f / 16.0f, 1, 12.0f / 16.0f,
12.0f / 16.0f);
break;
case Facing::EAST:
setShape(0, 4.0f / 16.0f, 4.0f / 16.0f, .5f, 12.0f / 16.0f,
12.0f / 16.0f);
break;
}
}
AABB* SkullTile::getAABB(Level* level, int x, int y, int z) {
updateShape(level, x, y, z);
return EntityTile::getAABB(level, x, y, z);
}
void SkullTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by) {
int dir = Mth::floor(by->yRot * 4 / (360) + 2.5) & 3;
level->setData(x, y, z, dir);
}
std::shared_ptr<TileEntity> SkullTile::newTileEntity(Level* level) {
return std::shared_ptr<SkullTileEntity>(new SkullTileEntity());
}
int SkullTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::skull_Id;
}
int SkullTile::cloneTileData(Level* level, int x, int y, int z) {
std::shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
std::shared_ptr<SkullTileEntity> skull =
std::dynamic_pointer_cast<SkullTileEntity>(tileEntity);
if (skull != NULL) {
return skull->getSkullType();
}
return 0;
// 4J Stu - Not added yet
// return EntityTile::cloneTileData(level, x, y, z);
}
int SkullTile::getSpawnResourcesAuxValue(int data) { return data; }
void SkullTile::spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonusLevel) {
// do nothing, resource is popped by onRemove
// ... because the tile entity is removed prior to spawnResources
}
void SkullTile::playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player) {
// 4J Stu - Not implemented
#if 0
if (player->abilities.instabuild)
{
// prevent resource drop
data |= NO_DROP_BIT;
level.setData(x, y, z, data);
}
EntityTile::playerWillDestroy(level, x, y, z, data, player);
#endif
}
void SkullTile::onRemove(Level* level, int x, int y,
int z) //, int id, int data)
{
if (level->isClientSide) return;
int data = level->getData(x, y, z);
if ((data & NO_DROP_BIT) == 0) {
std::shared_ptr<ItemInstance> item = std::shared_ptr<ItemInstance>(
new ItemInstance(Item::skull_Id, 1, cloneTileData(level, x, y, z)));
std::shared_ptr<SkullTileEntity> entity =
std::dynamic_pointer_cast<SkullTileEntity>(
level->getTileEntity(x, y, z));
if (entity->getSkullType() == SkullTileEntity::TYPE_CHAR &&
!entity->getExtraType().empty()) {
item->setTag(new CompoundTag());
item->getTag()->putString(L"SkullOwner", entity->getExtraType());
}
popResource(level, x, y, z, item);
}
EntityTile::onRemove(level, x, y, z, id, data);
}
int SkullTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::skull_Id;
}
void SkullTile::checkMobSpawn(Level* level, int x, int y, int z,
std::shared_ptr<SkullTileEntity> placedSkull) {
// 4J Stu - Don't have Withers yet, so don't need this
#if 0
if (placedSkull.getSkullType() == SkullTileEntity.TYPE_WITHER && y >= 2 && level.difficulty > Difficulty.PEACEFUL) {
// check wither boss spawn
final int ss = Tile.hellSand.id;
// north-south alignment
for (int zo = -2; zo <= 0; zo++) {
if ( //
level.getTile(x, y - 1, z + zo) == ss && //
level.getTile(x, y - 1, z + zo + 1) == ss && //
level.getTile(x, y - 2, z + zo + 1) == ss && //
level.getTile(x, y - 1, z + zo + 2) == ss && //
isSkullAt(level, x, y, z + zo, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 1, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x, y, z + zo + 2, SkullTileEntity.TYPE_WITHER)) {
level.setDataNoUpdate(x, y, z + zo, NO_DROP_BIT);
level.setDataNoUpdate(x, y, z + zo + 1, NO_DROP_BIT);
level.setDataNoUpdate(x, y, z + zo + 2, NO_DROP_BIT);
level.setTileNoUpdate(x, y, z + zo, 0);
level.setTileNoUpdate(x, y, z + zo + 1, 0);
level.setTileNoUpdate(x, y, z + zo + 2, 0);
level.setTileNoUpdate(x, y - 1, z + zo, 0);
level.setTileNoUpdate(x, y - 1, z + zo + 1, 0);
level.setTileNoUpdate(x, y - 1, z + zo + 2, 0);
level.setTileNoUpdate(x, y - 2, z + zo + 1, 0);
if (!level.isClientSide) {
WitherBoss witherBoss = new WitherBoss(level);
witherBoss.moveTo(x + 0.5, y - 1.45, z + zo + 1.5, 90, 0);
witherBoss.yBodyRot = 90;
witherBoss.makeInvulnerable();
level.addEntity(witherBoss);
}
for (int i = 0; i < 120; i++) {
level.addParticle("snowballpoof", x + level.random.nextDouble(), y - 2 + level.random.nextDouble() * 3.9, z + zo + 1 + level.random.nextDouble(), 0, 0, 0);
}
level.tileUpdated(x, y, z + zo, 0);
level.tileUpdated(x, y, z + zo + 1, 0);
level.tileUpdated(x, y, z + zo + 2, 0);
level.tileUpdated(x, y - 1, z + zo, 0);
level.tileUpdated(x, y - 1, z + zo + 1, 0);
level.tileUpdated(x, y - 1, z + zo + 2, 0);
level.tileUpdated(x, y - 2, z + zo + 1, 0);
return;
}
}
// west-east alignment
for (int xo = -2; xo <= 0; xo++) {
if ( //
level.getTile(x + xo, y - 1, z) == ss && //
level.getTile(x + xo + 1, y - 1, z) == ss && //
level.getTile(x + xo + 1, y - 2, z) == ss && //
level.getTile(x + xo + 2, y - 1, z) == ss && //
isSkullAt(level, x + xo, y, z, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x + xo + 1, y, z, SkullTileEntity.TYPE_WITHER) && //
isSkullAt(level, x + xo + 2, y, z, SkullTileEntity.TYPE_WITHER)) {
level.setDataNoUpdate(x + xo, y, z, NO_DROP_BIT);
level.setDataNoUpdate(x + xo + 1, y, z, NO_DROP_BIT);
level.setDataNoUpdate(x + xo + 2, y, z, NO_DROP_BIT);
level.setTileNoUpdate(x + xo, y, z, 0);
level.setTileNoUpdate(x + xo + 1, y, z, 0);
level.setTileNoUpdate(x + xo + 2, y, z, 0);
level.setTileNoUpdate(x + xo, y - 1, z, 0);
level.setTileNoUpdate(x + xo + 1, y - 1, z, 0);
level.setTileNoUpdate(x + xo + 2, y - 1, z, 0);
level.setTileNoUpdate(x + xo + 1, y - 2, z, 0);
if (!level.isClientSide) {
WitherBoss witherBoss = new WitherBoss(level);
witherBoss.moveTo(x + xo + 1.5, y - 1.45, z + .5, 0, 0);
witherBoss.makeInvulnerable();
level.addEntity(witherBoss);
}
for (int i = 0; i < 120; i++) {
level.addParticle("snowballpoof", x + xo + 1 + level.random.nextDouble(), y - 2 + level.random.nextDouble() * 3.9, z + level.random.nextDouble(), 0, 0, 0);
}
level.tileUpdated(x + xo, y, z, 0);
level.tileUpdated(x + xo + 1, y, z, 0);
level.tileUpdated(x + xo + 2, y, z, 0);
level.tileUpdated(x + xo, y - 1, z, 0);
level.tileUpdated(x + xo + 1, y - 1, z, 0);
level.tileUpdated(x + xo + 2, y - 1, z, 0);
level.tileUpdated(x + xo + 1, y - 2, z, 0);
return;
}
}
}
#endif
}
bool SkullTile::isSkullAt(Level* level, int x, int y, int z, int skullType) {
if (level->getTile(x, y, z) != id) {
return false;
}
std::shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
std::shared_ptr<SkullTileEntity> skull =
std::dynamic_pointer_cast<SkullTileEntity>(te);
if (skull == NULL) {
return false;
}
return skull->getSkullType() == skullType;
}
void SkullTile::registerIcons(IconRegister* iconRegister) {
// None
}
Icon* SkullTile::getTexture(int face, int data) {
return Tile::hellSand->getTexture(face);
}
std::wstring SkullTile::getTileItemIconName() {
return L"";
// return SkullItem::ICON_NAMES[0];
}