4jcraft/Minecraft.World/Blocks/PressurePlateTile.cpp
2026-03-13 17:06:56 -05:00

192 lines
5.8 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.world.h"
#include "PressurePlateTile.h"
#include "../Util/SoundTypes.h"
PressurePlateTile::PressurePlateTile(int id, const std::wstring& tex,
Material* material,
Sensitivity sensitivity)
: Tile(id, material, false) {
this->sensitivity = sensitivity;
this->setTicking(true);
this->texture = tex;
float o = 1 / 16.0f;
setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
}
int PressurePlateTile::getTickDelay() { return 20; }
AABB* PressurePlateTile::getAABB(Level* level, int x, int y, int z) {
return NULL;
}
bool PressurePlateTile::isSolidRender(bool isServerLevel) { return false; }
bool PressurePlateTile::blocksLight() { return false; }
bool PressurePlateTile::isCubeShaped() { return false; }
bool PressurePlateTile::isPathfindable(LevelSource* level, int x, int y,
int z) {
return true;
}
bool PressurePlateTile::mayPlace(Level* level, int x, int y, int z) {
return level->isTopSolidBlocking(x, y - 1, z) ||
FenceTile::isFence(level->getTile(x, y - 1, z));
}
void PressurePlateTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
bool replace = false;
if (!level->isTopSolidBlocking(x, y - 1, z) &&
!FenceTile::isFence(level->getTile(x, y - 1, z)))
replace = true;
if (replace) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
}
void PressurePlateTile::tick(Level* level, int x, int y, int z,
Random* random) {
if (level->isClientSide) return;
if (level->getData(x, y, z) == 0) {
return;
}
checkPressed(level, x, y, z);
}
void PressurePlateTile::entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity) {
if (level->isClientSide) return;
if (level->getData(x, y, z) == 1) {
return;
}
checkPressed(level, x, y, z);
}
void PressurePlateTile::checkPressed(Level* level, int x, int y, int z) {
bool wasPressed = level->getData(x, y, z) == 1;
bool shouldBePressed = false;
float b = 2 / 16.0f;
std::vector<std::shared_ptr<Entity> >* entities = NULL;
bool entitiesToBeFreed = false;
if (sensitivity == PressurePlateTile::everything)
entities = level->getEntities(
nullptr,
AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
if (sensitivity == PressurePlateTile::mobs) {
entities = level->getEntitiesOfClass(
typeid(Mob),
AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
entitiesToBeFreed = true;
}
if (sensitivity == PressurePlateTile::players) {
entities = level->getEntitiesOfClass(
typeid(Player),
AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
entitiesToBeFreed = true;
}
if (!entities->empty()) {
shouldBePressed = true;
}
if (shouldBePressed && !wasPressed) {
level->setData(x, y, z, 1);
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.6f);
}
if (!shouldBePressed && wasPressed) {
level->setData(x, y, z, 0);
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.5f);
}
if (shouldBePressed) {
level->addToTickNextTick(x, y, z, id, getTickDelay());
}
if (entitiesToBeFreed) {
delete entities;
}
}
void PressurePlateTile::onRemove(Level* level, int x, int y, int z, int id,
int data) {
if (data > 0) {
level->updateNeighborsAt(x, y, z, this->id);
level->updateNeighborsAt(x, y - 1, z, this->id);
}
Tile::onRemove(level, x, y, z, id, data);
}
void PressurePlateTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity>
forceEntity) // 4J added forceData, forceEntity param
{
bool pressed = level->getData(x, y, z) == 1;
float o = 1 / 16.0f;
if (pressed) {
this->setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
} else {
setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
}
}
bool PressurePlateTile::getSignal(LevelSource* level, int x, int y, int z,
int dir) {
return (level->getData(x, y, z)) > 0;
}
bool PressurePlateTile::getDirectSignal(Level* level, int x, int y, int z,
int dir) {
if (level->getData(x, y, z) == 0) return false;
return (dir == 1);
}
bool PressurePlateTile::isSignalSource() { return true; }
void PressurePlateTile::updateDefaultShape() {
float x = 8 / 16.0f;
float y = 2 / 16.0f;
float z = 8 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}
bool PressurePlateTile::shouldTileTick(Level* level, int x, int y, int z) {
return level->getData(x, y, z) != 0;
}
int PressurePlateTile::getPistonPushReaction() {
return Material::PUSH_DESTROY;
}
void PressurePlateTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(texture);
}