4jcraft/Minecraft.World/Blocks/NetherStalkTile.cpp
2026-03-13 17:06:56 -05:00

101 lines
2.9 KiB
C++

#include "../Platform/stdafx.h"
#include "NetherStalkTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.biome.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.h"
const std::wstring NetherStalkTile::TEXTURE_NAMES[] = {
L"netherStalk_0", L"netherStalk_1", L"netherStalk_2"};
NetherStalkTile::NetherStalkTile(int id) : Bush(id) {
setTicking(true);
updateDefaultShape();
icons = NULL;
}
// 4J Added override
void NetherStalkTile::updateDefaultShape() {
float ss = 0.5f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
}
bool NetherStalkTile::mayPlaceOn(int tile) { return tile == Tile::hellSand_Id; }
// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot
// be placed next to each other in the Nether
bool NetherStalkTile::canSurvive(Level* level, int x, int y, int z) {
return mayPlaceOn(level->getTile(x, y - 1, z));
}
void NetherStalkTile::tick(Level* level, int x, int y, int z, Random* random) {
int age = level->getData(x, y, z);
if (age < MAX_AGE) {
// Biome *biome = biomeSource->getBiome(x, z);
// if (dynamic_cast<HellBiome *>(biome) != NULL)
//{
if (random->nextInt(10) == 0) {
age++;
level->setData(x, y, z, age);
}
//}
}
Bush::tick(level, x, y, z, random);
}
void NetherStalkTile::growCropsToMax(Level* level, int x, int y, int z) {
level->setData(x, y, z, MAX_AGE);
}
Icon* NetherStalkTile::getTexture(int face, int data) {
if (data >= MAX_AGE) {
return icons[2];
}
if (data > 0) {
return icons[1];
}
return icons[0];
}
int NetherStalkTile::getRenderShape() { return Tile::SHAPE_ROWS; }
void NetherStalkTile::spawnResources(Level* level, int x, int y, int z,
int data, float odds, int playerBonus) {
if (level->isClientSide) {
return;
}
int count = 1;
if (data >= MAX_AGE) {
count = 2 + level->random->nextInt(3);
if (playerBonus > 0) {
count += level->random->nextInt(playerBonus + 1);
}
}
for (int i = 0; i < count; i++) {
popResource(level, x, y, z,
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::netherStalkSeeds)));
}
}
int NetherStalkTile::getResource(int data, Random* random,
int playerBonusLevel) {
return 0;
}
int NetherStalkTile::getResourceCount(Random* random) { return 0; }
int NetherStalkTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::netherStalkSeeds_Id;
}
void NetherStalkTile::registerIcons(IconRegister* iconRegister) {
icons = new Icon*[NETHER_STALK_TEXTURE_COUNT];
for (int i = 0; i < NETHER_STALK_TEXTURE_COUNT; i++) {
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}