4jcraft/Minecraft.World/Blocks/LeafTile.cpp
2026-03-13 17:06:56 -05:00

322 lines
12 KiB
C++

#include "../Platform/stdafx.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "LeafTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.biome.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.stats.h"
#include "../Headers/net.minecraft.world.h"
const unsigned int LeafTile::LEAF_NAMES[LEAF_NAMES_LENGTH] = {
IDS_TILE_LEAVES_OAK,
IDS_TILE_LEAVES_SPRUCE,
IDS_TILE_LEAVES_BIRCH,
IDS_TILE_LEAVES_JUNGLE,
};
const std::wstring LeafTile::TEXTURES[2][4] = {
{L"leaves", L"leaves_spruce", L"leaves", L"leaves_jungle"},
{L"leaves_opaque", L"leaves_spruce_opaque", L"leaves_opaque",
L"leaves_jungle_opaque"},
};
// 4jcraft, this is the unitinialized vpointer fiassco of isSolidRender()
// isSolidRender() returns !allowSame if !isServerLevel, else true
// scince allowSame for TransparentTile right here is set to false
// setting isSolidRender to true by default totally correct.
LeafTile::LeafTile(int id)
: TransparentTile(id, Material::leaves, false, true) {
checkBuffer = NULL;
fancyTextureSet = 0;
setTicking(true);
}
LeafTile::~LeafTile() { delete[] checkBuffer; }
int LeafTile::getColor() const {
// 4J Stu - Not using this any more
// double temp = 0.5;
// double rain = 1.0;
// return FoliageColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Foliage_Common);
}
int LeafTile::getColor(int data) {
if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) {
return FoliageColor::getEvergreenColor();
}
if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF) {
return FoliageColor::getBirchColor();
}
return FoliageColor::getDefaultColor();
}
int LeafTile::getColor(LevelSource* level, int x, int y, int z) {
return getColor(level, x, y, z, level->getData(x, y, z));
}
// 4J - changed interface to have data passed in, and put existing interface as
// wrapper above
int LeafTile::getColor(LevelSource* level, int x, int y, int z, int data) {
if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) {
return FoliageColor::getEvergreenColor();
}
if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF) {
return FoliageColor::getBirchColor();
}
int totalRed = 0;
int totalGreen = 0;
int totalBlue = 0;
for (int oz = -1; oz <= 1; oz++) {
for (int ox = -1; ox <= 1; ox++) {
int foliageColor =
level->getBiome(x + ox, z + oz)->getFolageColor();
totalRed += (foliageColor & 0xff0000) >> 16;
totalGreen += (foliageColor & 0xff00) >> 8;
totalBlue += (foliageColor & 0xff);
}
}
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) |
(((totalBlue / 9) & 0xFF));
}
void LeafTile::onRemove(Level* level, int x, int y, int z, int id, int data) {
int r = 1;
int r2 = r + 1;
if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2)) {
for (int xo = -r; xo <= r; xo++)
for (int yo = -r; yo <= r; yo++)
for (int zo = -r; zo <= r; zo++) {
int t = level->getTile(x + xo, y + yo, z + zo);
if (t == Tile::leaves_Id) {
int currentData =
level->getData(x + xo, y + yo, z + zo);
level->setDataNoUpdate(x + xo, y + yo, z + zo,
currentData | UPDATE_LEAF_BIT);
}
}
}
}
void LeafTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->isClientSide) return;
int currentData = level->getData(x, y, z);
if ((currentData & UPDATE_LEAF_BIT) != 0 &&
(currentData & PERSISTENT_LEAF_BIT) == 0) {
int r = LeafTile::REQUIRED_WOOD_RANGE;
int r2 = r + 1;
int W = 32;
int WW = W * W;
int WO = W / 2;
if (checkBuffer == NULL) {
checkBuffer = new int[W * W * W];
}
if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2,
z + r2)) {
// 4J Stu - Assuming we remain in the same chunk, getTile accesses
// an array that varies least by y Changing the ordering here to
// loop by y last
for (int xo = -r; xo <= r; xo++)
for (int zo = -r; zo <= r; zo++)
for (int yo = -r; yo <= r; yo++) {
int t = level->getTile(x + xo, y + yo, z + zo);
if (t == Tile::treeTrunk_Id) {
checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO)] = 0;
} else if (t == Tile::leaves_Id) {
checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO)] = -2;
} else {
checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO)] = -1;
}
}
for (int i = 1; i <= LeafTile::REQUIRED_WOOD_RANGE; i++) {
for (int xo = -r; xo <= r; xo++)
for (int yo = -r; yo <= r; yo++)
for (int zo = -r; zo <= r; zo++) {
if (checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO)] == i - 1) {
if (checkBuffer[(xo + WO - 1) * WW +
(yo + WO) * W + (zo + WO)] ==
-2) {
checkBuffer[(xo + WO - 1) * WW +
(yo + WO) * W + (zo + WO)] = i;
}
if (checkBuffer[(xo + WO + 1) * WW +
(yo + WO) * W + (zo + WO)] ==
-2) {
checkBuffer[(xo + WO + 1) * WW +
(yo + WO) * W + (zo + WO)] = i;
}
if (checkBuffer[(xo + WO) * WW +
(yo + WO - 1) * W +
(zo + WO)] == -2) {
checkBuffer[(xo + WO) * WW +
(yo + WO - 1) * W + (zo + WO)] =
i;
}
if (checkBuffer[(xo + WO) * WW +
(yo + WO + 1) * W +
(zo + WO)] == -2) {
checkBuffer[(xo + WO) * WW +
(yo + WO + 1) * W + (zo + WO)] =
i;
}
if (checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO - 1)] == -2) {
checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO - 1)] = i;
}
if (checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO + 1)] == -2) {
checkBuffer[(xo + WO) * WW + (yo + WO) * W +
(zo + WO + 1)] = i;
}
}
}
}
}
int mid = checkBuffer[(WO)*WW + (WO)*W + (WO)];
if (mid >= 0) {
level->setDataNoUpdate(x, y, z, currentData & ~UPDATE_LEAF_BIT);
} else {
die(level, x, y, z);
}
}
}
void LeafTile::animateTick(Level* level, int x, int y, int z, Random* random) {
if (level->isRainingAt(x, y + 1, z) &&
!level->isTopSolidBlocking(x, y - 1, z) && random->nextInt(15) == 1) {
double xx = x + random->nextFloat();
double yy = y - 0.05;
double zz = z + random->nextFloat();
level->addParticle(eParticleType_dripWater, xx, yy, zz, 0, 0, 0);
}
}
void LeafTile::die(Level* level, int x, int y, int z) {
Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
}
int LeafTile::getResourceCount(Random* random) {
return random->nextInt(20) == 0 ? 1 : 0;
}
int LeafTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::sapling_Id;
}
// 4J DCR: Brought forward from 1.2
void LeafTile::spawnResources(Level* level, int x, int y, int z, int data,
float odds, int playerBonusLevel) {
if (!level->isClientSide) {
int chance = 20;
if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF) {
chance = 40;
}
if (level->random->nextInt(chance) == 0) {
int type = getResource(data, level->random, playerBonusLevel);
popResource(level, x, y, z,
std::shared_ptr<ItemInstance>(new ItemInstance(
type, 1, getSpawnResourcesAuxValue(data))));
}
if ((data & LEAF_TYPE_MASK) == NORMAL_LEAF &&
level->random->nextInt(200) == 0) {
popResource(level, x, y, z,
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::apple_Id, 1, 0)));
}
}
}
void LeafTile::playerDestroy(Level* level, std::shared_ptr<Player> player,
int x, int y, int z, int data) {
if (!level->isClientSide && player->getSelectedItem() != NULL &&
player->getSelectedItem()->id == Item::shears->id) {
player->awardStat(GenericStats::blocksMined(id),
GenericStats::param_blocksMined(id, data, 1));
// drop leaf block instead of sapling
popResource(level, x, y, z,
std::shared_ptr<ItemInstance>(new ItemInstance(
Tile::leaves_Id, 1, data & LEAF_TYPE_MASK)));
} else {
TransparentTile::playerDestroy(level, player, x, y, z, data);
}
}
int LeafTile::getSpawnResourcesAuxValue(int data) {
return data & LEAF_TYPE_MASK;
}
bool LeafTile::isSolidRender(bool isServerLevel) {
// 4J Stu - The server level shouldn't care how the tile is rendered!
// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees,
// removes any adjacent snow.
if (isServerLevel) return true;
return !allowSame;
}
Icon* LeafTile::getTexture(int face, int data) {
if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) {
return icons[fancyTextureSet][EVERGREEN_LEAF];
}
if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF) {
return icons[fancyTextureSet][JUNGLE_LEAF];
}
return icons[fancyTextureSet][0];
}
void LeafTile::setFancy(bool fancyGraphics) {
allowSame = fancyGraphics;
fancyTextureSet = (fancyGraphics ? 0 : 1);
}
std::shared_ptr<ItemInstance> LeafTile::getSilkTouchItemInstance(int data) {
return std::shared_ptr<ItemInstance>(
new ItemInstance(id, 1, data & LEAF_TYPE_MASK));
}
void LeafTile::stepOn(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity) {
TransparentTile::stepOn(level, x, y, z, entity);
}
bool LeafTile::shouldTileTick(Level* level, int x, int y, int z) {
int currentData = level->getData(x, y, z);
return (currentData & UPDATE_LEAF_BIT) != 0;
}
unsigned int LeafTile::getDescriptionId(int iData /*= -1*/) {
int leafIndex = iData & LEAF_TYPE_MASK;
return LeafTile::LEAF_NAMES[leafIndex];
}
void LeafTile::registerIcons(IconRegister* iconRegister) {
for (int fancy = 0; fancy < 2; fancy++) {
// icons[fancy] = new Icon[TEXTURES[fancy].length];
for (int i = 0; i < 4; i++) {
icons[fancy][i] = iconRegister->registerIcon(TEXTURES[fancy][i]);
}
}
}