4jcraft/Minecraft.World/Blocks/GrassTile.cpp
2026-03-13 17:06:56 -05:00

135 lines
4.5 KiB
C++

#include "../Platform/stdafx.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "GrassTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.biome.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.h"
// AP - included for PSVita Alpha cut out optimisation
#include "../IO/Streams/IntBuffer.h"
#include "../../Minecraft.Client/Rendering/Tesselator.h"
GrassTile::GrassTile(int id) : Tile(id, Material::grass) {
iconTop = NULL;
iconSnowSide = NULL;
iconSideOverlay = NULL;
setTicking(true);
}
Icon* GrassTile::getTexture(int face, int data) {
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
return icon;
}
Icon* GrassTile::getTexture(LevelSource* level, int x, int y, int z, int face) {
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
Material* above = level->getMaterial(x, y + 1, z);
if (above == Material::topSnow || above == Material::snow)
return iconSnowSide;
else
return icon;
}
void GrassTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(L"grass_side");
iconTop = iconRegister->registerIcon(L"grass_top");
iconSnowSide = iconRegister->registerIcon(L"snow_side");
iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");
}
int GrassTile::getColor() const {
// 4J Replaced
// double temp = 0.5;
// double rain = 1.0;
// return GrassColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Grass_Common);
}
int GrassTile::getColor(int auxData) { return getColor(); }
int GrassTile::getColor(LevelSource* level, int x, int y, int z) {
return getColor(level, x, y, z, level->getData(x, y, z));
}
// 4J - changed interface to have data passed in, and put existing interface as
// wrapper above
int GrassTile::getColor(LevelSource* level, int x, int y, int z, int data) {
// return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x,
// y, z);
int totalRed = 0;
int totalGreen = 0;
int totalBlue = 0;
for (int oz = -1; oz <= 1; oz++) {
for (int ox = -1; ox <= 1; ox++) {
int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
totalRed += (grassColor & 0xff0000) >> 16;
totalGreen += (grassColor & 0xff00) >> 8;
totalBlue += (grassColor & 0xff);
}
}
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) |
(((totalBlue / 9) & 0xFF));
}
void GrassTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->isClientSide) return;
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS &&
Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) {
level->setTile(x, y, z, Tile::dirt_Id);
} else {
if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) {
for (int i = 0; i < 4; i++) {
int xt = x + random->nextInt(3) - 1;
int yt = y + random->nextInt(5) - 3;
int zt = z + random->nextInt(3) - 1;
int above = level->getTile(xt, yt + 1, zt);
if (level->getTile(xt, yt, zt) == Tile::dirt_Id &&
level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS &&
Tile::lightBlock[above] <= 2) {
level->setTile(xt, yt, zt, Tile::grass_Id);
}
}
}
}
}
int GrassTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::dirt->getResource(0, random, playerBonusLevel);
}
Icon* GrassTile::getSideTextureOverlay() {
#ifdef __PSVITA__
// AP - alpha cut out is expensive on vita. Because of the way grass sides
// are treated as special case we need to set the alpha flag here this would
// normally happen in TileRenderer::getTextureOrMissing
Tesselator* t = Tesselator::getInstance();
t->setAlphaCutOut(true);
#endif
return Tile::grass->iconSideOverlay;
}
bool GrassTile::shouldTileTick(Level* level, int x, int y, int z) {
bool should = false;
if ((level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS &&
Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) ||
(level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)) {
should = true;
}
return should;
}