4jcraft/Minecraft.World/Blocks/EnderChestTile.cpp
2026-03-13 17:06:56 -05:00

103 lines
3.5 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.entity.h"
#include "../Headers/net.minecraft.world.h"
#include "../Headers/net.minecraft.h"
#include "EnderChestTile.h"
EnderChestTile::EnderChestTile(int id)
: EntityTile(id, Material::stone, false) {
updateDefaultShape();
}
// 4J Added override
void EnderChestTile::updateDefaultShape() {
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
bool EnderChestTile::isSolidRender(bool isServerLevel) { return false; }
bool EnderChestTile::isCubeShaped() { return false; }
int EnderChestTile::getRenderShape() { return Tile::SHAPE_ENTITYTILE_ANIMATED; }
int EnderChestTile::getResource(int data, Random* random,
int playerBonusLevel) {
return Tile::obsidian_Id;
}
int EnderChestTile::getResourceCount(Random* random) { return 8; }
bool EnderChestTile::isSilkTouchable() { return true; }
void EnderChestTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by) {
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
if (dir == 0) facing = Facing::NORTH;
if (dir == 1) facing = Facing::EAST;
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
level->setData(x, y, z, facing);
}
bool EnderChestTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly) {
std::shared_ptr<PlayerEnderChestContainer> container =
player->getEnderChestInventory();
std::shared_ptr<EnderChestTileEntity> enderChest =
std::dynamic_pointer_cast<EnderChestTileEntity>(
level->getTileEntity(x, y, z));
if (container == NULL || enderChest == NULL) return true;
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
if (level->isClientSide) {
return true;
}
container->setActiveChest(enderChest);
player->openContainer(container);
return true;
}
std::shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level* level) {
return std::shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
}
void EnderChestTile::animateTick(Level* level, int xt, int yt, int zt,
Random* random) {
for (int i = 0; i < 3; i++) {
double x = xt + random->nextFloat();
double y = yt + random->nextFloat();
double z = zt + random->nextFloat();
double xa = 0;
double ya = 0;
double za = 0;
int flipX = random->nextInt(2) * 2 - 1;
int flipZ = random->nextInt(2) * 2 - 1;
xa = (random->nextFloat() - 0.5) * 0.125;
ya = (random->nextFloat() - 0.5) * 0.125;
za = (random->nextFloat() - 0.5) * 0.125;
z = zt + 0.5 + (0.25) * flipZ;
za = (random->nextFloat() * 1) * flipZ;
x = xt + 0.5 + (0.25) * flipX;
xa = (random->nextFloat() * 1) * flipX;
level->addParticle(eParticleType_ender, x, y, z, xa, ya, za);
}
}
void EnderChestTile::registerIcons(IconRegister* iconRegister) {
// Register obsidian as the chest's icon, because it's used by the
// particles when destroying the chest
icon = iconRegister->registerIcon(L"obsidian");
}