4jcraft/Minecraft.World/Blocks/EggTile.cpp
2026-03-13 17:06:56 -05:00

156 lines
5.9 KiB
C++

#include "../Platform/stdafx.h"
#include "EggTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.entity.item.h"
EggTile::EggTile(int id) : Tile(id, Material::egg, false) {}
void EggTile::onPlace(Level* level, int x, int y, int z) {
level->addToTickNextTick(x, y, z, id, getTickDelay());
}
void EggTile::neighborChanged(Level* level, int x, int y, int z, int type) {
level->addToTickNextTick(x, y, z, id, getTickDelay());
}
void EggTile::tick(Level* level, int x, int y, int z, Random* random) {
checkSlide(level, x, y, z);
}
void EggTile::checkSlide(Level* level, int x, int y, int z) {
if (HeavyTile::isFree(level, x, y - 1, z) && y >= 0) {
int r = 32;
if (HeavyTile::instaFall ||
!level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r)) {
level->setTile(x, y, z, 0);
while (HeavyTile::isFree(level, x, y - 1, z) && y > 0) y--;
if (y > 0) {
level->setTile(x, y, z, id);
}
} else {
std::shared_ptr<FallingTile> e = std::shared_ptr<FallingTile>(
new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id));
level->addEntity(e);
}
}
}
bool EggTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace, float clickX,
float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
teleport(level, x, y, z);
return true;
}
void EggTile::attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player) {
teleport(level, x, y, z);
}
void EggTile::teleport(Level* level, int x, int y, int z) {
if (level->getTile(x, y, z) != id) return;
for (int i = 0; i < 1000; i++) {
int xt = x + level->random->nextInt(16) - level->random->nextInt(16);
int yt = y + level->random->nextInt(8) - level->random->nextInt(8);
int zt = z + level->random->nextInt(16) - level->random->nextInt(16);
if (level->getTile(xt, yt, zt) == 0) {
// Fix for TU9: Content: Art: Dragon egg teleport particle effect
// isn't present. Don't set tiles on client, and don't create
// particles on the server (matches later change in Java)
if (!level->isClientSide) {
level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z));
level->setTile(x, y, z, 0);
// 4J Stu - The PC version is wrong as the particles calculated
// on the client side will point towards a different location to
// the one where the egg has actually moved. As the deltas are
// all small we can pack them into an int See
// generateTeleportParticles for unpacking
char deltaX = x - xt;
char deltaY = y - yt;
char deltaZ = z - zt;
int deltas = 0 | (deltaX & 0xFF) | ((deltaY & 0xFF) << 8) |
((deltaZ & 0xFF) << 16);
level->levelEvent(LevelEvent::END_EGG_TELEPORT, xt, yt, zt,
deltas);
}
// 4J Stu - This code will not work correctly on the client as it
// will show the particles going in the wrong direction and only for
// the player who attacks the egg
// else
// {
// int count = 128;
// for (int j = 0; j < count; j++)
// {
// double d = level->random->nextDouble(); // j <
//count / 2 ? 0 :
//// 1;
// float xa = (level->random->nextFloat() - 0.5f) *
//0.2f; float ya = (level->random->nextFloat() - 0.5f) * 0.2f; float
//za = (level->random->nextFloat() - 0.5f) * 0.2f;
// double _x = xt + (x - xt) * d +
//(level->random->nextDouble() - 0.5) * 1 + 0.5f; double _y = yt +
//(y - yt) * d + level->random->nextDouble() * 1 - 0.5f; double _z =
//zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 +
//0.5f; level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya,
//za);
// }
// }
return;
}
}
}
int EggTile::getTickDelay() { return 3; }
bool EggTile::blocksLight() { return false; }
bool EggTile::isSolidRender(bool isServerLevel) { return false; }
bool EggTile::isCubeShaped() { return false; }
int EggTile::getRenderShape() { return Tile::SHAPE_EGG; }
int EggTile::cloneTileId(Level* level, int x, int y, int z) { return 0; }
// 4J Added for Fix for #77475 - TU9: Content: Art: Dragon egg teleport particle
// effect isn't present.
void EggTile::generateTeleportParticles(Level* level, int xt, int yt, int zt,
int deltas) {
int count = 128;
// See above for packing
char deltaX = deltas & 0xFF;
char deltaY = (deltas >> 8) & 0xFF;
char deltaZ = (deltas >> 16) & 0xFF;
for (int j = 0; j < count; j++) {
double d = level->random->nextDouble(); // j < count / 2 ? 0 :
// 1;
float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
float za = (level->random->nextFloat() - 0.5f) * 0.2f;
double _x =
xt + deltaX * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
double _y = yt + deltaY * d + level->random->nextDouble() * 1 - 0.5f;
double _z =
zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
}
}
bool EggTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
return true;
}