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16 lines
511 B
C++
16 lines
511 B
C++
#pragma once
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#include "Model.h"
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class SnowManModel : public Model {
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public:
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ModelPart *piece1, *piece2, *head;
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ModelPart *arm1, *arm2;
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SnowManModel();
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virtual void setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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unsigned int uiBitmaskOverrideAnim = 0);
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void render(std::shared_ptr<Entity> entity, float time, float r, float bob,
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float yRot, float xRot, float scale, bool usecompiled);
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};
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