mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-27 20:13:37 +00:00
62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
#include "../../Platform/stdafx.h"
|
|
#include "FallingTileRenderer.h"
|
|
#include "TileRenderer.h"
|
|
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
|
|
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.h"
|
|
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
|
|
#include "EntityRenderDispatcher.h"
|
|
|
|
FallingTileRenderer::FallingTileRenderer() : EntityRenderer() {
|
|
tileRenderer = new TileRenderer();
|
|
this->shadowRadius = 0.5f;
|
|
}
|
|
|
|
void FallingTileRenderer::render(std::shared_ptr<Entity> _tile, double x,
|
|
double y, double z, float rot, float a) {
|
|
// 4J - dynamic cast required because we aren't using templates/generics in
|
|
// our version
|
|
std::shared_ptr<FallingTile> tile =
|
|
std::dynamic_pointer_cast<FallingTile>(_tile);
|
|
glPushMatrix();
|
|
glTranslatef((float)x, (float)y, (float)z);
|
|
|
|
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
|
|
Tile* tt = Tile::tiles[tile->tile];
|
|
|
|
Level* level = tile->getLevel();
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glColor4f(1, 1, 1,
|
|
1); // 4J added - this wouldn't be needed in real opengl as the
|
|
// block render has vertex colours and so this isn't use, but
|
|
// our pretend gl always modulates with this
|
|
if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) {
|
|
tileRenderer->level = level;
|
|
Tesselator* t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
|
|
-Mth::floor(tile->z) - 0.5f);
|
|
tileRenderer->tesselateAnvilInWorld((AnvilTile*)tt, Mth::floor(tile->x),
|
|
Mth::floor(tile->y),
|
|
Mth::floor(tile->z), tile->data);
|
|
t->offset(0, 0, 0);
|
|
t->end();
|
|
} else if (tt == Tile::dragonEgg) {
|
|
tileRenderer->level = level;
|
|
Tesselator* t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f,
|
|
-Mth::floor(tile->z) - 0.5f);
|
|
tileRenderer->tesselateInWorld(
|
|
tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z));
|
|
t->offset(0, 0, 0);
|
|
t->end();
|
|
} else if (tt != NULL) {
|
|
tileRenderer->setShape(tt);
|
|
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x),
|
|
Mth::floor(tile->y), Mth::floor(tile->z),
|
|
tile->data);
|
|
}
|
|
glEnable(GL_LIGHTING);
|
|
glPopMatrix();
|
|
} |