4jcraft/Minecraft.Client/GameState/GameMode.cpp
2026-03-13 17:10:10 -05:00

160 lines
5 KiB
C++

#include "../Platform/stdafx.h"
#include "GameMode.h"
#include "../Player/LocalPlayer.h"
#include "../Level/MultiPlayerLevel.h"
#include "../Rendering/LevelRenderer.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.h"
GameMode::GameMode(Minecraft* minecraft) {
instaBuild = false; // 4J - added
this->minecraft = minecraft;
}
void GameMode::initLevel(Level* level) {}
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (oldTile == NULL) return false;
// 4J - Let the rendering side of thing know we are about to destroy the
// tile, so we can synchronise collision with async render data upates.
minecraft->levelRenderer->destroyedTileManager->destroyingTileAt(level, x,
y, z);
level->levelEvent(
LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z,
oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);
// 4J - before we remove the tile, recalc the heightmap - setTile depends on
// this being valid to be able to do a quick update of skylighting when the
// block is removed, and there are cases with falling tiles where this can
// get out of sync
level->getChunkAt(x, z)->recalcHeightmapOnly();
bool changed = level->setTile(x, y, z, 0);
if (oldTile != NULL && changed) {
oldTile->destroy(level, x, y, z, data);
}
return changed;
}
void GameMode::render(float a) {}
bool GameMode::useItem(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, bool bTestUseOnly) {
return false;
}
void GameMode::initPlayer(std::shared_ptr<Player> player) {}
void GameMode::tick() {}
void GameMode::adjustPlayer(std::shared_ptr<Player> player) {}
// bool GameMode::useItemOn(std::shared_ptr<Player> player, Level *level,
// std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool
// bTestUseOnOnly)
//{
// // 4J-PB - Adding a test only version to allow tooltips to be displayed
// int t = level->getTile(x, y, z);
// if (t > 0)
// {
// if(bTestUseOnOnly)
// {
// switch(t)
// {
// case Tile::recordPlayer_Id:
// case Tile::bed_Id: // special case for a bed
// if (Tile::tiles[t]->TestUse(level, x, y, z,
//player ))
// {
// return true;
// }
// else
// {
// // bed is too far away, or something
// return false;
// }
// break;
// default:
// if (Tile::tiles[t]->TestUse()) return true;
// break;
// }
// }
// else
// {
// if (Tile::tiles[t]->use(level, x, y, z, player )) return
//true;
// }
// }
//
// if (item == NULL) return false;
// return item->useOn(player, level, x, y, z, face, bTestUseOnOnly);
// }
std::shared_ptr<Player> GameMode::createPlayer(Level* level) {
return std::shared_ptr<Player>(new LocalPlayer(
minecraft, level, minecraft->user, level->dimension->id));
}
bool GameMode::interact(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity) {
return player->interact(entity);
}
void GameMode::attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity) {
player->attack(entity);
}
std::shared_ptr<ItemInstance> GameMode::handleInventoryMouseClick(
int containerId, int slotNum, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player) {
return nullptr;
}
void GameMode::handleCloseInventory(int containerId,
std::shared_ptr<Player> player) {
player->containerMenu->removed(player);
delete player->containerMenu;
player->containerMenu = player->inventoryMenu;
}
void GameMode::handleInventoryButtonClick(int containerId, int buttonId) {}
bool GameMode::isCutScene() { return false; }
void GameMode::releaseUsingItem(std::shared_ptr<Player> player) {
player->releaseUsingItem();
}
bool GameMode::hasExperience() { return false; }
bool GameMode::hasMissTime() { return true; }
bool GameMode::hasInfiniteItems() { return false; }
bool GameMode::hasFarPickRange() { return false; }
void GameMode::handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked,
int i) {}
void GameMode::handleCreativeModeItemDrop(
std::shared_ptr<ItemInstance> clicked) {}
bool GameMode::handleCraftItem(int recipe, std::shared_ptr<Player> player) {
return true;
}
// 4J-PB
void GameMode::handleDebugOptions(unsigned int uiVal,
std::shared_ptr<Player> player) {
player->SetDebugOptions(uiVal);
}