4jcraft/Minecraft.World/Level/Storage/MemoryLevelStorage.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

41 lines
1.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.chunk.storage.h"
#include "../../Headers/net.minecraft.world.level.dimension.h"
#include "../../Headers/com.mojang.nbt.h"
#include "MemoryLevelStorage.h"
#include "../../IO/Files/ConsoleSaveFileIO.h"
MemoryLevelStorage::MemoryLevelStorage() {}
LevelData* MemoryLevelStorage::prepareLevel() { return nullptr; }
void MemoryLevelStorage::checkSession() {}
ChunkStorage* MemoryLevelStorage::createChunkStorage(Dimension* dimension) {
return new MemoryChunkStorage();
}
void MemoryLevelStorage::saveLevelData(
LevelData* levelData, std::vector<std::shared_ptr<Player> >* players) {}
void MemoryLevelStorage::saveLevelData(LevelData* levelData) {}
PlayerIO* MemoryLevelStorage::getPlayerIO() { return this; }
void MemoryLevelStorage::closeAll() {}
void MemoryLevelStorage::save(std::shared_ptr<Player> player) {}
bool MemoryLevelStorage::load(std::shared_ptr<Player> player) { return false; }
CompoundTag* MemoryLevelStorage::loadPlayerDataTag(
const std::wstring& playerName) {
return nullptr;
}
ConsoleSavePath MemoryLevelStorage::getDataFile(const std::wstring& id) {
return ConsoleSaveFile(std::wstring(L""));
}