4jcraft/Minecraft.World/Level/Storage/DirectoryLevelStorageSource.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

121 lines
3.8 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../IO/Files/File.h"
#include "../LevelData.h"
#include "LevelSummary.h"
#include "../../Headers/com.mojang.nbt.h"
#include "DirectoryLevelStorage.h"
#include "DirectoryLevelStorageSource.h"
#include "../../IO/Files/ConsoleSaveFileIO.h"
#include "../../IO/Files/ConsoleSaveFileOriginal.h"
class LevelStorage;
DirectoryLevelStorageSource::DirectoryLevelStorageSource(const File dir)
: baseDir(dir) {
// if (!dir.exists()) dir.mkdirs(); // 4J Removed
// this->baseDir = dir;
}
std::wstring DirectoryLevelStorageSource::getName() { return L"Old Format"; }
std::vector<LevelSummary*>* DirectoryLevelStorageSource::getLevelList() {
// 4J Stu - We don't use directory list with the Xbox save locations
std::vector<LevelSummary*>* levels = new std::vector<LevelSummary*>;
return levels;
}
void DirectoryLevelStorageSource::clearAll() {}
LevelData* DirectoryLevelStorageSource::getDataTagFor(
ConsoleSaveFile* saveFile, const std::wstring& levelId) {
// File dataFile(dir, L"level.dat");
ConsoleSavePath dataFile = ConsoleSavePath(std::wstring(L"level.dat"));
if (saveFile->doesFileExist(dataFile)) {
ConsoleSaveFileInputStream fis =
ConsoleSaveFileInputStream(saveFile, dataFile);
CompoundTag* root = NbtIo::readCompressed(&fis);
CompoundTag* tag = root->getCompound(L"Data");
LevelData* ret = new LevelData(tag);
delete root;
return ret;
}
return nullptr;
}
void DirectoryLevelStorageSource::renameLevel(
const std::wstring& levelId, const std::wstring& newLevelName) {
ConsoleSaveFileOriginal tempSave(levelId);
// File dataFile = File(dir, L"level.dat");
ConsoleSavePath dataFile = ConsoleSavePath(std::wstring(L"level.dat"));
if (tempSave.doesFileExist(dataFile)) {
ConsoleSaveFileInputStream fis =
ConsoleSaveFileInputStream(&tempSave, dataFile);
CompoundTag* root = NbtIo::readCompressed(&fis);
CompoundTag* tag = root->getCompound(L"Data");
tag->putString(L"LevelName", newLevelName);
ConsoleSaveFileOutputStream fos =
ConsoleSaveFileOutputStream(&tempSave, dataFile);
NbtIo::writeCompressed(root, &fos);
}
}
bool DirectoryLevelStorageSource::isNewLevelIdAcceptable(
const std::wstring& levelId) {
// 4J Jev, removed try/catch.
File levelFolder = File(baseDir, levelId);
if (levelFolder.exists()) {
return false;
}
levelFolder.mkdir();
return true;
}
void DirectoryLevelStorageSource::deleteLevel(const std::wstring& levelId) {
File dir = File(baseDir, levelId);
if (!dir.exists()) return;
deleteRecursive(dir.listFiles());
dir._delete();
}
void DirectoryLevelStorageSource::deleteRecursive(std::vector<File*>* files) {
auto itEnd = files->end();
for (auto it = files->begin(); it != itEnd; it++) {
File* file = *it;
if (file->isDirectory()) {
deleteRecursive(file->listFiles());
}
file->_delete();
}
}
std::shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(
ConsoleSaveFile* saveFile, const std::wstring& levelId,
bool createPlayerDir) {
return std::shared_ptr<LevelStorage>(
new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
}
bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile* saveFile,
const std::wstring& levelId) {
return false;
}
bool DirectoryLevelStorageSource::requiresConversion(
ConsoleSaveFile* saveFile, const std::wstring& levelId) {
return false;
}
bool DirectoryLevelStorageSource::convertLevel(ConsoleSaveFile* saveFile,
const std::wstring& levelId,
ProgressListener* progress) {
return false;
}