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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
1636 lines
64 KiB
C++
1636 lines
64 KiB
C++
#include "../Platform/stdafx.h"
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#include "Gui.h"
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#include "../Rendering/EntityRenderers/ItemRenderer.h"
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#include "../Rendering/GameRenderer.h"
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#include "../GameState/Options.h"
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#include "../Player/MultiPlayerLocalPlayer.h"
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#include "../Textures/Textures.h"
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#include "../Textures/TextureAtlas.h"
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#include "../GameState/GameMode.h"
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#include "../Rendering/Lighting.h"
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#include "Screens/ChatScreen.h"
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#include "../Level/MultiPlayerLevel.h"
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#include "../../Minecraft.World/Util/JavaMath.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.effect.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.food.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Level/LevelData.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
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#include "../../Minecraft.World/Platform/System.h"
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#include "../../Minecraft.World/Util/Language.h"
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#include "../Rendering/EntityRenderers/EntityRenderDispatcher.h"
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#include "../../Minecraft.World/Level/Dimensions/Dimension.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.boss.enderdragon.h"
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#include "../Rendering/EntityRenderers/EnderDragonRenderer.h"
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#include "../../Minecraft.World/Headers/net.minecraft.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.h"
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#include "../../Minecraft.World/Level/LevelChunk.h"
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#include "../../Minecraft.World/WorldGen/Biomes/Biome.h"
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#include "../../Minecraft.World/Entities/Mobs/SharedMonsterAttributes.h"
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#include "../../Minecraft.World/AI/Attributes/AttributeInstance.h"
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ResourceLocation Gui::PUMPKIN_BLUR_LOCATION =
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ResourceLocation(TN__BLUR__MISC_PUMPKINBLUR);
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ResourceLocation Gui::GUI_GUI_LOCATION = ResourceLocation(TN_GUI_GUI);
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ResourceLocation Gui::GUI_ICONS_LOCATION = ResourceLocation(TN_GUI_ICONS);
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#if defined(ENABLE_JAVA_GUIS)
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#define RENDER_HUD 1
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#else
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#define RENDER_HUD 0
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#endif
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float Gui::currentGuiBlendFactor = 1.0f; // 4J added
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float Gui::currentGuiScaleFactor = 1.0f; // 4J added
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ItemRenderer* Gui::itemRenderer = new ItemRenderer();
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Gui::Gui(Minecraft* minecraft) {
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// 4J - initialisers added
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random = new Random();
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tickCount = 0;
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overlayMessageTime = 0;
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animateOverlayMessageColor = false;
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progress = 0.0f;
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tbr = 1.0f;
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fAlphaIncrementPerCent = 255.0f / 100.0f;
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// 4jcraft: backported item switch tooltip display from 1.6.4
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remainingHighlightTicks = 0;
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highlightingItemStack = nullptr;
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this->minecraft = minecraft;
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lastTickA = 0.0f;
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}
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void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
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// 4J Stu - I have copied this code for XUI_BaseScene. If/when it gets
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// changed it should be broken out 4J - altered to force full screen mode to
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// 3X scaling, and any split screen modes to 2X scaling. This is so that the
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// further scaling by 0.5 that happens in split screen modes results in a
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// final scaling of 1 rather than 1.5.
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int splitYOffset; // = 20; // This offset is applied when doing the 2X
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// scaling above to move the gui out of the way of the
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// tool tips
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int guiScale; // = ( minecraft->player->m_iScreenSection ==
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// C4JRender::VIEWPORT_TYPE_FULLSCREEN ? 3 : 2 );
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int iPad = minecraft->player->GetXboxPad();
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int iWidthOffset = 0,
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iHeightOffset = 0; // used to get the interface looking right on a 2
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// player split screen game
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// 4J-PB - selected the gui scale based on the slider settings
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if (minecraft->player->m_iScreenSection ==
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C4JRender::VIEWPORT_TYPE_FULLSCREEN) {
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guiScale = app.GetGameSettings(iPad, eGameSetting_UISize) + 2;
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} else {
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guiScale =
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app.GetGameSettings(iPad, eGameSetting_UISizeSplitscreen) + 2;
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}
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ScreenSizeCalculator ssc(minecraft->options, minecraft->width,
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minecraft->height, guiScale);
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int screenWidth = ssc.getWidth();
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int screenHeight = ssc.getHeight();
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int iSafezoneXHalf = 0, iSafezoneYHalf = 0, iSafezoneTopYHalf = 0;
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int iTooltipsYOffset = 0;
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int quickSelectWidth = 182;
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int quickSelectHeight = 22;
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float fScaleFactorWidth = 1.0f, fScaleFactorHeight = 1.0f;
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bool bTwoPlayerSplitscreen = false;
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currentGuiScaleFactor =
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(float)guiScale; // Keep static copy of scale so we know how gui
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// coordinates map to physical pixels - this is also
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// affected by the viewport
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switch (guiScale) {
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case 3:
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splitYOffset = 0;
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break;
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case 4:
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splitYOffset = -5;
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break;
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default: // 2
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splitYOffset = 10;
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break;
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}
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// Check which screen section this player is in
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switch (minecraft->player->m_iScreenSection) {
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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// single player
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iSafezoneXHalf = screenWidth / 20; // 5%
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iSafezoneYHalf = screenHeight / 20; // 5%
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iSafezoneTopYHalf = iSafezoneYHalf;
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iTooltipsYOffset = 40 + splitYOffset;
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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iSafezoneXHalf =
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screenWidth /
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10; // 5% (need to treat the whole screen is 2x this screen)
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iSafezoneYHalf = splitYOffset;
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iSafezoneTopYHalf = screenHeight / 10;
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fScaleFactorWidth = 0.5f;
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iWidthOffset =
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(int)((float)screenWidth * (1.0f - fScaleFactorWidth));
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iTooltipsYOffset = 44;
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bTwoPlayerSplitscreen = true;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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iSafezoneXHalf =
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screenWidth /
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10; // 5% (need to treat the whole screen is 2x this screen)
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iSafezoneYHalf = splitYOffset +
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screenHeight / 10; // 5% (need to treat the whole
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// screen is 2x this screen)
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iSafezoneTopYHalf = 0;
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fScaleFactorWidth = 0.5f;
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iWidthOffset =
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(int)((float)screenWidth * (1.0f - fScaleFactorWidth));
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iTooltipsYOffset = 44;
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bTwoPlayerSplitscreen = true;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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iSafezoneXHalf =
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screenWidth / 10; // 5% (the whole screen is 2x this screen)
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iSafezoneYHalf = splitYOffset +
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screenHeight / 10; // 5% (need to treat the whole
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// screen is 2x this screen)
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iSafezoneTopYHalf = screenHeight / 10;
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fScaleFactorHeight = 0.5f;
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iHeightOffset = screenHeight;
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iTooltipsYOffset = 44;
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bTwoPlayerSplitscreen = true;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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iSafezoneXHalf = 0;
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iSafezoneYHalf = splitYOffset +
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screenHeight / 10; // 5% (need to treat the whole
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// screen is 2x this screen)
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iSafezoneTopYHalf = splitYOffset + screenHeight / 10;
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fScaleFactorHeight = 0.5f;
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iHeightOffset = screenHeight;
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iTooltipsYOffset = 44;
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bTwoPlayerSplitscreen = true;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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iSafezoneXHalf =
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screenWidth / 10; // 5% (the whole screen is 2x this screen)
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iSafezoneYHalf = splitYOffset;
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iSafezoneTopYHalf = screenHeight / 10;
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iTooltipsYOffset = 44;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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iSafezoneXHalf = 0;
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iSafezoneYHalf = splitYOffset; // 5%
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iSafezoneTopYHalf = screenHeight / 10;
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iTooltipsYOffset = 44;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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iSafezoneXHalf =
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screenWidth / 10; // 5% (the whole screen is 2x this screen)
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iSafezoneYHalf =
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splitYOffset +
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screenHeight / 10; // 5% (the whole screen is 2x this screen)
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iSafezoneTopYHalf = 0;
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iTooltipsYOffset = 44;
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currentGuiScaleFactor *= 0.5f;
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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iSafezoneXHalf = 0;
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iSafezoneYHalf =
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splitYOffset +
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screenHeight / 10; // 5% (the whole screen is 2x this screen)
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iSafezoneTopYHalf = 0;
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iTooltipsYOffset = 44;
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currentGuiScaleFactor *= 0.5f;
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break;
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}
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// 4J-PB - turn off the slot display if a xui menu is up, or if we're
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// autosaving
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bool bDisplayGui = !ui.GetMenuDisplayed(iPad) &&
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!(app.GetXuiAction(iPad) ==
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eAppAction_AutosaveSaveGameCapturedThumbnail);
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// if tooltips are off, set the y offset to zero
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if (app.GetGameSettings(iPad, eGameSetting_Tooltips) == 0 && bDisplayGui) {
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switch (minecraft->player->m_iScreenSection) {
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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iTooltipsYOffset = screenHeight / 10;
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break;
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default:
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// iTooltipsYOffset=screenHeight/10;
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switch (guiScale) {
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case 3:
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iTooltipsYOffset = 28; // screenHeight/10;
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break;
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case 4:
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iTooltipsYOffset = 28; // screenHeight/10;
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break;
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default: // 2
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iTooltipsYOffset = 14; // screenHeight/10;
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break;
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}
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break;
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}
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}
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// 4J-PB - Turn off interface if eGameSetting_DisplayHUD is off - for screen
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// shots/videos.
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if (app.GetGameSettings(iPad, eGameSetting_DisplayHUD) == 0) {
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bDisplayGui = false;
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}
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Font* font = minecraft->font;
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minecraft->gameRenderer->setupGuiScreen(guiScale);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA); // 4J - added - this did actually get
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// set in renderVignette but that code
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// is currently commented out
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if (Minecraft::useFancyGraphics()) {
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renderVignette(minecraft->player->getBrightness(a), screenWidth,
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screenHeight);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// Display the pumpkin screen effect
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/////////////////////////////////////////////////////////////////////////////////////
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std::shared_ptr<ItemInstance> headGear =
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minecraft->player->inventory->getArmor(3);
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// 4J-PB - changing this to be per player
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// if (!minecraft->options->thirdPersonView && headGear != nullptr &&
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// headGear->id == Tile::pumpkin_Id) renderPumpkin(screenWidth,
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// screenHeight);
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if ((minecraft->player->ThirdPersonView() == 0) && headGear != nullptr &&
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headGear->id == Tile::pumpkin_Id)
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renderPumpkin(screenWidth, screenHeight);
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if (!minecraft->player->hasEffect(MobEffect::confusion)) {
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float pt =
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minecraft->player->oPortalTime +
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(minecraft->player->portalTime - minecraft->player->oPortalTime) *
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a;
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if (pt > 0) {
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renderTp(pt, screenWidth, screenHeight);
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}
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}
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if (!minecraft->gameMode->isCutScene()) {
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if (bDisplayGui && bTwoPlayerSplitscreen) {
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// need to apply scale factors depending on the mode
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glPushMatrix();
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glScalef(fScaleFactorWidth, fScaleFactorHeight, fScaleFactorWidth);
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}
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#if RENDER_HUD
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/////////////////////////////////////////////////////////////////////////////////////
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// Display the quick select background, the quick select selection, and
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// the crosshair
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/////////////////////////////////////////////////////////////////////////////////////
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glColor4f(1, 1, 1, 1);
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// 4J - this is where to set the blend factor for gui things
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// use the primary player's settings
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unsigned char ucAlpha = app.GetGameSettings(
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ProfileManager.GetPrimaryPad(), eGameSetting_InterfaceOpacity);
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// If the user has started to navigate their quickselect bar, ignore the
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// alpha setting, and display at default value
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float fVal = fAlphaIncrementPerCent * (float)ucAlpha;
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if (ucAlpha < 80) {
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// check if we have the timer running for the opacity
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unsigned int uiOpacityTimer = app.GetOpacityTimer(iPad);
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if (uiOpacityTimer != 0) {
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if (uiOpacityTimer < 10) {
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float fStep = (80.0f - (float)ucAlpha) / 10.0f;
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fVal = fAlphaIncrementPerCent *
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(80.0f - ((10.0f - (float)uiOpacityTimer) * fStep));
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} else {
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fVal = fAlphaIncrementPerCent * 80.0f;
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}
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} else {
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fVal = fAlphaIncrementPerCent * (float)ucAlpha;
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}
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} else {
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fVal = fAlphaIncrementPerCent * (float)ucAlpha;
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}
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RenderManager.StateSetBlendFactor(0xffffff |
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(((unsigned int)fVal) << 24));
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currentGuiBlendFactor = fVal / 255.0f;
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// RenderManager.StateSetBlendFactor(0x40ffffff);
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
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blitOffset = -90;
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/////////////////////////////////////////////////////////////////////////////////////
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// Display the quick select background, the quick select selection, and
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// the crosshair
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/////////////////////////////////////////////////////////////////////////////////////
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if (bDisplayGui) {
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MemSect(31);
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minecraft->textures->bindTexture(
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&GUI_GUI_LOCATION); // 4J was L"/gui/gui.png"
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MemSect(0);
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std::shared_ptr<Inventory> inventory = minecraft->player->inventory;
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if (bTwoPlayerSplitscreen) {
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// need to apply scale factors depending on the mode
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// 4J Stu - Moved this push and scale further up as we still
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// need to do it for the few HUD components not replaced by xui
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// glPushMatrix();
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// glScalef(fScaleFactorWidth, fScaleFactorHeight,
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// fScaleFactorWidth);
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// 4J-PB - move into the safe zone, and account for 2 player
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// splitscreen
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blit(iWidthOffset + (screenWidth - quickSelectWidth) / 2,
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iHeightOffset + screenHeight - iSafezoneYHalf -
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iTooltipsYOffset,
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0, 0, 182, 22);
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blit(iWidthOffset + (screenWidth - quickSelectWidth) / 2 - 1 +
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inventory->selected * 20,
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iHeightOffset + screenHeight - iSafezoneYHalf -
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iTooltipsYOffset - 1,
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0, 22, 24, 22);
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} else {
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blit(iWidthOffset + screenWidth / 2 - quickSelectWidth / 2,
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iHeightOffset + screenHeight - iSafezoneYHalf -
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iTooltipsYOffset,
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0, 0, 182, 22);
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blit(iWidthOffset + screenWidth / 2 - quickSelectWidth / 2 - 1 +
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inventory->selected * 20,
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iHeightOffset + screenHeight - iSafezoneYHalf -
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iTooltipsYOffset - 1,
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0, 22, 24, 22);
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}
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MemSect(31);
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minecraft->textures->bindTexture(
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&GUI_ICONS_LOCATION); // L"/gui/icons.png"));
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MemSect(0);
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glEnable(GL_BLEND);
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RenderManager.StateSetBlendFactor(0xffffff |
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(((unsigned int)fVal) << 24));
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glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
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// glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
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// 4J Stu - We don't want to adjust the cursor by the safezone, we
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// want it centred
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if (bTwoPlayerSplitscreen) {
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blit(iWidthOffset + screenWidth / 2 - 7,
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(iHeightOffset + screenHeight) / 2 - 7, 0, 0, 16, 16);
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} else {
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blit(screenWidth / 2 - 7, screenHeight / 2 - 7, 0, 0, 16, 16);
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}
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glDisable(GL_BLEND);
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// if(bTwoPlayerSplitscreen)
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// {
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// glPopMatrix();
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// }
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}
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bool blink = minecraft->player->invulnerableTime / 3 % 2 == 1;
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if (minecraft->player->invulnerableTime < 10) blink = false;
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int iHealth = minecraft->player->getHealth();
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int iLastHealth = minecraft->player->lastHealth;
|
|
random->setSeed(tickCount * 312871);
|
|
|
|
bool foodBlink = false;
|
|
FoodData* foodData = minecraft->player->getFoodData();
|
|
int food = foodData->getFoodLevel();
|
|
int oldFood = foodData->getLastFoodLevel();
|
|
|
|
// if (false) //(true)
|
|
// {
|
|
#if defined(ENABLE_JAVA_GUIS)
|
|
renderBossHealth();
|
|
#endif
|
|
// }
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// Display the experience, food, armour, health and the air bubbles
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
if (bDisplayGui) {
|
|
// 4J - added blend for fading gui
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
|
|
|
|
if (minecraft->gameMode->canHurtPlayer()) {
|
|
int xLeft, xRight;
|
|
// 4J Stu - TODO Work out proper positioning for splitscreen
|
|
if (bTwoPlayerSplitscreen) {
|
|
xLeft = iWidthOffset + (screenWidth - quickSelectWidth) / 2;
|
|
xRight =
|
|
iWidthOffset + (screenWidth + quickSelectWidth) / 2;
|
|
} else {
|
|
xLeft = (screenWidth - quickSelectWidth) / 2;
|
|
xRight = (screenWidth + quickSelectWidth) / 2;
|
|
}
|
|
|
|
// render experience bar
|
|
int xpNeededForNextLevel =
|
|
minecraft->player->getXpNeededForNextLevel();
|
|
if (xpNeededForNextLevel > 0) {
|
|
int w = 182;
|
|
|
|
int progress = (int)(minecraft->player->experienceProgress *
|
|
(float)(w + 1));
|
|
|
|
int yo =
|
|
screenHeight - iSafezoneYHalf - iTooltipsYOffset - 8;
|
|
if (bTwoPlayerSplitscreen) {
|
|
yo += iHeightOffset;
|
|
}
|
|
blit(xLeft, yo, 0, 64, w, 5);
|
|
if (progress > 0) {
|
|
blit(xLeft, yo, 0, 69, progress, 5);
|
|
}
|
|
}
|
|
|
|
int yLine1, yLine2;
|
|
if (bTwoPlayerSplitscreen) {
|
|
// yo = iHeightOffset + screenHeight - 10 - iSafezoneYHalf -
|
|
// iTooltipsYOffset;
|
|
yLine1 = iHeightOffset + screenHeight - 18 -
|
|
iSafezoneYHalf - iTooltipsYOffset;
|
|
yLine2 = yLine1 - 10;
|
|
} else {
|
|
// yo = screenHeight - 10 - iSafezoneYHalf -
|
|
// iTooltipsYOffset;
|
|
yLine1 =
|
|
screenHeight - 18 - iSafezoneYHalf - iTooltipsYOffset;
|
|
yLine2 = yLine1 - 10;
|
|
}
|
|
|
|
double maxHealth =
|
|
minecraft->localplayers[iPad]
|
|
->getAttribute(SharedMonsterAttributes::MAX_HEALTH)
|
|
->getValue(); // 4jcraft: use getValue() to get the
|
|
// actual double value
|
|
double currentHealth =
|
|
ceil(minecraft->localplayers[iPad]
|
|
->getHealth()); // 4jcraft: missing definition
|
|
double totalAbsorption =
|
|
minecraft->localplayers[iPad]->getAbsorptionAmount();
|
|
int NUM_HEARTS_PER_ROW = 10; // 4jcraft: missing definition
|
|
int numHealthRows = Mth::ceil((maxHealth + totalAbsorption) /
|
|
2 / (float)NUM_HEARTS_PER_ROW);
|
|
int healthRowHeight = max(10 - (numHealthRows - 2), 3);
|
|
yLine2 = yLine1 - (numHealthRows - 1) * healthRowHeight - 10;
|
|
double absorption = totalAbsorption;
|
|
|
|
int armor = minecraft->player->getArmorValue();
|
|
int heartOffsetIndex = -1;
|
|
if (minecraft->player->hasEffect(MobEffect::regeneration)) {
|
|
heartOffsetIndex = tickCount % (int)ceil(maxHealth + 5);
|
|
}
|
|
|
|
// render health and armor
|
|
// minecraft.profiler.push("armor");
|
|
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
|
|
if (armor > 0) {
|
|
int xo = xLeft + i * 8;
|
|
if (i * 2 + 1 < armor)
|
|
blit(xo, yLine2, 16 + 2 * 9, 9, 9, 9);
|
|
if (i * 2 + 1 == armor)
|
|
blit(xo, yLine2, 16 + 1 * 9, 9, 9, 9);
|
|
if (i * 2 + 1 > armor)
|
|
blit(xo, yLine2, 16 + 0 * 9, 9, 9, 9);
|
|
}
|
|
}
|
|
|
|
// minecraft.profiler.popPush("health");
|
|
for (int i = Mth::ceil((maxHealth + totalAbsorption) / 2) - 1;
|
|
i >= 0; i--) {
|
|
int healthTexBaseX = 16;
|
|
if (minecraft->player->hasEffect(MobEffect::poison)) {
|
|
healthTexBaseX += 4 * 9;
|
|
} else if (minecraft->player->hasEffect(
|
|
MobEffect::wither)) {
|
|
healthTexBaseX += 8 * 9;
|
|
}
|
|
|
|
int bg = 0;
|
|
if (blink) bg = 1;
|
|
int rowIndex =
|
|
Mth::ceil((i + 1) / (float)NUM_HEARTS_PER_ROW) - 1;
|
|
int xo = xLeft + (i % NUM_HEARTS_PER_ROW) * 8;
|
|
int yo = yLine1 - rowIndex * healthRowHeight;
|
|
if (currentHealth <= 4) {
|
|
yo += random->nextInt(2);
|
|
}
|
|
|
|
if (i == heartOffsetIndex) {
|
|
yo -= 2;
|
|
}
|
|
|
|
int y0 = 0;
|
|
|
|
// No hardcore on console
|
|
/*if (minecraft->level.getLevelData().isHardcore())
|
|
{
|
|
y0 = 5;
|
|
}*/
|
|
|
|
double oldHealth =
|
|
ceil(minecraft->localplayers[iPad]
|
|
->lastHealth); // 4jcraft: missing definition
|
|
blit(xo, yo, 16 + bg * 9, 9 * y0, 9, 9);
|
|
if (blink) {
|
|
if (i * 2 + 1 < oldHealth)
|
|
blit(xo, yo, healthTexBaseX + 6 * 9, 9 * y0, 9, 9);
|
|
if (i * 2 + 1 == oldHealth)
|
|
blit(xo, yo, healthTexBaseX + 7 * 9, 9 * y0, 9, 9);
|
|
}
|
|
|
|
if (absorption > 0) {
|
|
if (absorption == totalAbsorption &&
|
|
fmodf(totalAbsorption, 2) == 1) {
|
|
blit(xo, yo, healthTexBaseX + 17 * 9, 9 * y0, 9, 9);
|
|
} else {
|
|
blit(xo, yo, healthTexBaseX + 16 * 9, 9 * y0, 9, 9);
|
|
}
|
|
absorption -= 2;
|
|
} else {
|
|
if (i * 2 + 1 < currentHealth)
|
|
blit(xo, yo, healthTexBaseX + 4 * 9, 9 * y0, 9, 9);
|
|
if (i * 2 + 1 == currentHealth)
|
|
blit(xo, yo, healthTexBaseX + 5 * 9, 9 * y0, 9, 9);
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<Entity> riding =
|
|
minecraft->localplayers[iPad].get()->riding;
|
|
std::shared_ptr<LivingEntity> living =
|
|
dynamic_pointer_cast<LivingEntity>(riding);
|
|
if (riding == nullptr) {
|
|
// render food
|
|
for (int i = 0; i < FoodConstants::MAX_FOOD / 2; i++) {
|
|
int yo = yLine1;
|
|
|
|
int texBaseX = 16;
|
|
int bg = 0;
|
|
if (minecraft->player->hasEffect(MobEffect::hunger)) {
|
|
texBaseX += 4 * 9;
|
|
bg = 13;
|
|
}
|
|
|
|
if (minecraft->player->getFoodData()
|
|
->getSaturationLevel() <= 0) {
|
|
if ((tickCount % (food * 3 + 1)) == 0) {
|
|
yo += random->nextInt(3) - 1;
|
|
}
|
|
}
|
|
|
|
if (foodBlink) bg = 1;
|
|
int xo = xRight - i * 8 - 9;
|
|
blit(xo, yo, 16 + bg * 9, 9 * 3, 9, 9);
|
|
if (foodBlink) {
|
|
if (i * 2 + 1 < oldFood)
|
|
blit(xo, yo, texBaseX + 6 * 9, 9 * 3, 9, 9);
|
|
if (i * 2 + 1 == oldFood)
|
|
blit(xo, yo, texBaseX + 7 * 9, 9 * 3, 9, 9);
|
|
}
|
|
if (i * 2 + 1 < food)
|
|
blit(xo, yo, texBaseX + 4 * 9, 9 * 3, 9, 9);
|
|
if (i * 2 + 1 == food)
|
|
blit(xo, yo, texBaseX + 5 * 9, 9 * 3, 9, 9);
|
|
}
|
|
} else if (living != nullptr) {
|
|
// Render mount health
|
|
|
|
int riderCurrentHealth =
|
|
(int)ceil(living.get()->getHealth());
|
|
float maxRiderHealth = living->getMaxHealth();
|
|
int hearts = (int)(maxRiderHealth + .5f) / 2;
|
|
if (hearts > 30) {
|
|
hearts = 30;
|
|
}
|
|
|
|
int yo = yLine1;
|
|
int baseHealth = 0;
|
|
|
|
while (hearts > 0) {
|
|
int rowHearts = min(hearts, 10);
|
|
hearts -= rowHearts;
|
|
|
|
for (int i = 0; i < rowHearts; i++) {
|
|
int texBaseX = 52;
|
|
int bg = 0;
|
|
|
|
if (foodBlink) bg = 1;
|
|
int xo = xRight - i * 8 - 9;
|
|
blit(xo, yo, texBaseX + bg * 9, 9 * 1, 9, 9);
|
|
if (i * 2 + 1 + baseHealth < riderCurrentHealth)
|
|
blit(xo, yo, texBaseX + 4 * 9, 9 * 1, 9, 9);
|
|
if (i * 2 + 1 + baseHealth == riderCurrentHealth)
|
|
blit(xo, yo, texBaseX + 5 * 9, 9 * 1, 9, 9);
|
|
}
|
|
yo -= 10;
|
|
baseHealth += 20;
|
|
}
|
|
}
|
|
|
|
// render air bubbles
|
|
if (minecraft->player->isUnderLiquid(Material::water)) {
|
|
int count =
|
|
(int)ceil((minecraft->player->getAirSupply() - 2) *
|
|
10.0f / Player::TOTAL_AIR_SUPPLY);
|
|
int extra = (int)ceil((minecraft->player->getAirSupply()) *
|
|
10.0f / Player::TOTAL_AIR_SUPPLY) -
|
|
count;
|
|
for (int i = 0; i < count + extra; i++) {
|
|
// Air bubbles
|
|
if (i < count)
|
|
blit(xRight - i * 8 - 9, yLine2, 16, 9 * 2, 9, 9);
|
|
else
|
|
blit(xRight - i * 8 - 9, yLine2, 16 + 9, 9 * 2, 9,
|
|
9);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J-PB - turn off the slot display if a xui menu is up
|
|
|
|
////////////////////////////
|
|
// render the slot contents
|
|
////////////////////////////
|
|
if (bDisplayGui) {
|
|
// glDisable(GL_BLEND); 4J - removed - we want
|
|
// to be able to fade our gui
|
|
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
|
|
Lighting::turnOnGui();
|
|
|
|
int x, y;
|
|
|
|
for (int i = 0; i < 9; i++) {
|
|
if (bTwoPlayerSplitscreen) {
|
|
x = iWidthOffset + screenWidth / 2 - 9 * 10 + i * 20 + 2;
|
|
y = iHeightOffset + screenHeight - iSafezoneYHalf -
|
|
iTooltipsYOffset - 16 - 3 + 22;
|
|
} else {
|
|
x = screenWidth / 2 - 9 * 10 + i * 20 + 2;
|
|
y = screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 -
|
|
3 + 22;
|
|
}
|
|
this->renderSlot(i, x, y, a);
|
|
}
|
|
Lighting::turnOff();
|
|
glDisable(GL_RESCALE_NORMAL);
|
|
}
|
|
#endif
|
|
|
|
// 4J - do render of crouched player. This code is largely taken from
|
|
// the inventory render of the player, with some special hard-coded
|
|
// positions worked out by hand from the xui implementation of the
|
|
// crouch icon
|
|
|
|
if (app.GetGameSettings(iPad, eGameSetting_AnimatedCharacter)) {
|
|
// int playerIdx = minecraft->player->GetXboxPad();
|
|
|
|
static int characterDisplayTimer[4] = {0};
|
|
if (!bDisplayGui) {
|
|
characterDisplayTimer[iPad] = 0;
|
|
} else if (minecraft->player->isSneaking()) {
|
|
characterDisplayTimer[iPad] = 30;
|
|
} else if (minecraft->player->isSprinting()) {
|
|
characterDisplayTimer[iPad] = 30;
|
|
} else if (minecraft->player->abilities.flying) {
|
|
characterDisplayTimer[iPad] =
|
|
5; // quickly get rid of the player display if they stop
|
|
// flying
|
|
} else if (characterDisplayTimer[iPad] > 0) {
|
|
--characterDisplayTimer[iPad];
|
|
}
|
|
bool displayCrouch = minecraft->player->isSneaking() ||
|
|
(characterDisplayTimer[iPad] > 0);
|
|
bool displaySprint = minecraft->player->isSprinting() ||
|
|
(characterDisplayTimer[iPad] > 0);
|
|
bool displayFlying = minecraft->player->abilities.flying ||
|
|
(characterDisplayTimer[iPad] > 0);
|
|
|
|
if (bDisplayGui &&
|
|
(displayCrouch || displaySprint || displayFlying)) {
|
|
EntityRenderDispatcher::instance->prepare(
|
|
minecraft->level, minecraft->textures, minecraft->font,
|
|
minecraft->cameraTargetPlayer, minecraft->crosshairPickMob,
|
|
minecraft->options, a);
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
|
|
// 4J - TomK now using safe zone values directly instead of the
|
|
// magic number calculation that lived here before (which only
|
|
// worked for medium scale, the other two were off!)
|
|
int xo = iSafezoneXHalf + 10;
|
|
int yo = iSafezoneTopYHalf + 10;
|
|
|
|
|
|
glPushMatrix();
|
|
glTranslatef((float)xo, (float)yo, 50);
|
|
float ss = 12;
|
|
glScalef(-ss, ss, ss);
|
|
glRotatef(180, 0, 0, 1);
|
|
|
|
float oyr = minecraft->player->yRot;
|
|
float oyrO = minecraft->player->yRotO;
|
|
float oxr = minecraft->player->xRot;
|
|
int ofire = minecraft->player->onFire;
|
|
bool ofireflag =
|
|
minecraft->player->getSharedFlag(Entity::FLAG_ONFIRE);
|
|
|
|
float xd = -40;
|
|
float yd = 10;
|
|
|
|
// 4J Stu - This is all based on the inventory player renderer,
|
|
// with changes to ensure that capes render correctly by
|
|
// minimising the changes to member variables of the player
|
|
// which are all related
|
|
|
|
glRotatef(45 + 90, 0, 1, 0);
|
|
Lighting::turnOn();
|
|
glRotatef(-45 - 90, 0, 1, 0);
|
|
|
|
glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
|
|
float bodyRot = (minecraft->player->yBodyRotO +
|
|
(minecraft->player->yBodyRot -
|
|
minecraft->player->yBodyRotO));
|
|
// Fixed rotation angle of degrees, adjusted by bodyRot to
|
|
// negate the rotation that occurs in the renderer bodyRot in
|
|
// the rotation below is a simplification of "180 - (180 -
|
|
// bodyRot)" where the first 180 is
|
|
// EntityRenderDispatcher::instance->playerRotY that we set
|
|
// below and (180 - bodyRot) is the angle of rotation that is
|
|
// performed within the mob renderer
|
|
glRotatef(bodyRot - ((float)atan(xd / 40.0f) * 20), 0, 1, 0);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
// Set head rotation to body rotation to make head static
|
|
minecraft->player->yRot = bodyRot;
|
|
minecraft->player->yRotO = minecraft->player->yRot;
|
|
minecraft->player->xRot = -(float)atan(yd / 40.0f) * 20;
|
|
|
|
minecraft->player->onFire = 0;
|
|
minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE, false);
|
|
|
|
// 4J - TomK don't offset the player. it's easier to align it
|
|
// with the safe zones that way!
|
|
// glTranslatef(0, minecraft->player->heightOffset, 0);
|
|
glTranslatef(0, 0, 0);
|
|
EntityRenderDispatcher::instance->playerRotY = 180;
|
|
EntityRenderDispatcher::instance->isGuiRender = true;
|
|
EntityRenderDispatcher::instance->render(minecraft->player, 0,
|
|
0, 0, 0, 1);
|
|
EntityRenderDispatcher::instance->isGuiRender = false;
|
|
|
|
minecraft->player->yRot = oyr;
|
|
minecraft->player->yRotO = oyrO;
|
|
minecraft->player->xRot = oxr;
|
|
minecraft->player->onFire = ofire;
|
|
minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE,
|
|
ofireflag);
|
|
glPopMatrix();
|
|
Lighting::turnOff();
|
|
glDisable(GL_RESCALE_NORMAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if RENDER_HUD
|
|
// 4jcraft: backported item switch tooltip display from 1.6.4
|
|
if (remainingHighlightTicks > 0 && highlightingItemStack != nullptr) {
|
|
std::wstring displayName = highlightingItemStack->getHoverName();
|
|
int x = (screenWidth - font->width(displayName)) / 2;
|
|
int y = screenHeight - 89;
|
|
|
|
if (!minecraft->gameMode->canHurtPlayer()) {
|
|
y += 14;
|
|
}
|
|
|
|
int alpha = (int)((float)remainingHighlightTicks * 256.0f / 10.0f);
|
|
if (alpha > 255) alpha = 255;
|
|
if (alpha > 0) {
|
|
glPushMatrix();
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
int color = 0xFFFFFF | (alpha << 24);
|
|
font->drawShadow(displayName, x, y, color);
|
|
|
|
glDisable(GL_BLEND);
|
|
glPopMatrix();
|
|
}
|
|
}
|
|
|
|
// Moved so the opacity blend is applied to it
|
|
if (bDisplayGui && minecraft->gameMode->hasExperience() &&
|
|
minecraft->player->experienceLevel > 0) {
|
|
if (true) {
|
|
bool blink = false;
|
|
int col = blink ? 0xffffff : 0x80ff20;
|
|
wchar_t formatted[10];
|
|
swprintf(formatted, 10, L"%d", minecraft->player->experienceLevel);
|
|
|
|
std::wstring str = formatted;
|
|
int x = iWidthOffset + (screenWidth - font->width(str)) / 2;
|
|
int y = screenHeight - iSafezoneYHalf - iTooltipsYOffset;
|
|
// If we're in creative mode, we don't need to offset the XP display
|
|
// so much
|
|
if (minecraft->gameMode->canHurtPlayer()) {
|
|
y -= 18;
|
|
} else {
|
|
y -= 13;
|
|
}
|
|
|
|
if (bTwoPlayerSplitscreen) {
|
|
y += iHeightOffset;
|
|
}
|
|
// int y = screenHeight - 31 - 4;
|
|
font->draw(str, x + 1, y, 0x000000);
|
|
font->draw(str, x - 1, y, 0x000000);
|
|
font->draw(str, x, y + 1, 0x000000);
|
|
font->draw(str, x, y - 1, 0x000000);
|
|
// font->draw(str, x + 1, y + 1, 0x000000);
|
|
// font->draw(str, x - 1, y + 1, 0x000000);
|
|
// font->draw(str, x + 1, y - 1, 0x000000);
|
|
// font->draw(str, x - 1, y - 1, 0x000000);
|
|
font->draw(str, x, y, col);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// 4J - added to disable blends, which we have enabled previously to allow
|
|
// gui fading
|
|
glDisable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// if the player is falling asleep we render a dark overlay
|
|
if (minecraft->player->getSleepTimer() > 0) {
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_ALPHA_TEST);
|
|
int timer = minecraft->player->getSleepTimer();
|
|
float amount = (float)timer / (float)Player::SLEEP_DURATION;
|
|
if (amount > 1) {
|
|
// waking up
|
|
amount = 1.0f - ((float)(timer - Player::SLEEP_DURATION) /
|
|
(float)Player::WAKE_UP_DURATION);
|
|
}
|
|
|
|
int color = (int)(220.0f * amount) << 24 | (0x101020);
|
|
fill(0, 0, screenWidth / fScaleFactorWidth,
|
|
screenHeight / fScaleFactorHeight, color);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
// 4J-PB - Request from Mojang to have a red death screen
|
|
if (!minecraft->player->isAlive()) {
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_ALPHA_TEST);
|
|
int timer = minecraft->player->getDeathFadeTimer();
|
|
float amount = (float)timer / (float)Player::DEATHFADE_DURATION;
|
|
|
|
int color = (int)(220.0f * amount) << 24 | (0x200000);
|
|
fill(0, 0, screenWidth / fScaleFactorWidth,
|
|
screenHeight / fScaleFactorHeight, color);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
// {
|
|
// String str = "" +
|
|
// minecraft.player.getFoodData().getExhaustionLevel() + ", " +
|
|
// minecraft.player.getFoodData().getSaturationLevel(); int x =
|
|
// (screenWidth - font.width(str)) / 2; int y = screenHeight -
|
|
// 64; font.draw(str, x + 1, y, 0xffffff);
|
|
// }
|
|
|
|
#if !defined(_FINAL_BUILD)
|
|
MemSect(31);
|
|
if (minecraft->options->renderDebug) {
|
|
glPushMatrix();
|
|
if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0);
|
|
font->drawShadow(ClientConstants::VERSION_STRING + L" (" +
|
|
minecraft->fpsString + L")",
|
|
iSafezoneXHalf + 2, 20, 0xffffff);
|
|
font->drawShadow(
|
|
L"Seed: " +
|
|
_toString<int64_t>(minecraft->level->getLevelData()->getSeed()),
|
|
iSafezoneXHalf + 2, 32 + 00, 0xffffff);
|
|
font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf + 2, 32 + 10,
|
|
0xffffff);
|
|
font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf + 2, 32 + 20,
|
|
0xffffff);
|
|
font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf + 2, 32 + 30,
|
|
0xffffff);
|
|
font->drawShadow(minecraft->gatherStats4(), iSafezoneXHalf + 2, 32 + 40,
|
|
0xffffff);
|
|
|
|
// TERRAIN FEATURES
|
|
int iYPos = 82;
|
|
|
|
if (minecraft->level->dimension->id == 0) {
|
|
std::wstring wfeature[eTerrainFeature_Count];
|
|
|
|
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
|
|
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
|
|
wfeature[eTerrainFeature_Village] = L"Village: ";
|
|
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
|
|
|
|
for (int i = 0; i < app.m_vTerrainFeatures.size(); i++) {
|
|
FEATURE_DATA* pFeatureData = app.m_vTerrainFeatures[i];
|
|
|
|
std::wstring itemInfo =
|
|
L"[" + _toString<int>(pFeatureData->x * 16) + L", " +
|
|
_toString<int>(pFeatureData->z * 16) + L"] ";
|
|
wfeature[pFeatureData->eTerrainFeature] += itemInfo;
|
|
}
|
|
|
|
for (int i = eTerrainFeature_Stronghold;
|
|
i < (int)eTerrainFeature_Count; i++) {
|
|
font->drawShadow(wfeature[i], iSafezoneXHalf + 2, iYPos,
|
|
0xffffff);
|
|
iYPos += 10;
|
|
}
|
|
}
|
|
|
|
// font->drawShadow(minecraft->gatherStats5(), iSafezoneXHalf+2, 32 +
|
|
// 10, 0xffffff);
|
|
{
|
|
/* 4J - removed
|
|
long max = Runtime.getRuntime().maxMemory();
|
|
long total = Runtime.getRuntime().totalMemory();
|
|
long free = Runtime.getRuntime().freeMemory();
|
|
long used = total - free;
|
|
String msg = "Used memory: " + (used * 100 / max) + "% (" + (used / 1024 / 1024)
|
|
+ "MB) of " + (max / 1024 / 1024) + "MB"; drawString(font, msg, screenWidth -
|
|
font.width(msg) - 2, 2, 0xe0e0e0); msg = "Allocated memory: " + (total * 100 /
|
|
max) + "% (" + (total / 1024 / 1024) + "MB)"; drawString(font, msg, screenWidth
|
|
- font.width(msg) - 2, 12, 0xe0e0e0);
|
|
*/
|
|
}
|
|
// 4J Stu - Moved these so that they don't overlap
|
|
double xBlockPos = floor(minecraft->player->x);
|
|
double yBlockPos = floor(minecraft->player->y);
|
|
double zBlockPos = floor(minecraft->player->z);
|
|
drawString(font,
|
|
L"x: " + _toString<double>(minecraft->player->x) +
|
|
L"/ Head: " + _toString<double>(xBlockPos) +
|
|
L"/ Chunk: " +
|
|
_toString<double>(minecraft->player->xChunk),
|
|
iSafezoneXHalf + 2, iYPos + 8 * 0, 0xe0e0e0);
|
|
drawString(font,
|
|
L"y: " + _toString<double>(minecraft->player->y) +
|
|
L"/ Head: " + _toString<double>(yBlockPos),
|
|
iSafezoneXHalf + 2, iYPos + 8 * 1, 0xe0e0e0);
|
|
drawString(font,
|
|
L"z: " + _toString<double>(minecraft->player->z) +
|
|
L"/ Head: " + _toString<double>(zBlockPos) +
|
|
L"/ Chunk: " +
|
|
_toString<double>(minecraft->player->zChunk),
|
|
iSafezoneXHalf + 2, iYPos + 8 * 2, 0xe0e0e0);
|
|
drawString(
|
|
font,
|
|
L"f: " +
|
|
_toString<double>(
|
|
Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) &
|
|
0x3) +
|
|
L"/ yRot: " + _toString<double>(minecraft->player->yRot),
|
|
iSafezoneXHalf + 2, iYPos + 8 * 3, 0xe0e0e0);
|
|
iYPos += 8 * 4;
|
|
|
|
int px = Mth::floor(minecraft->player->x);
|
|
int py = Mth::floor(minecraft->player->y);
|
|
int pz = Mth::floor(minecraft->player->z);
|
|
if (minecraft->level != nullptr &&
|
|
minecraft->level->hasChunkAt(px, py, pz)) {
|
|
LevelChunk* chunkAt = minecraft->level->getChunkAt(px, pz);
|
|
Biome* biome = chunkAt->getBiome(
|
|
px & 15, pz & 15, minecraft->level->getBiomeSource());
|
|
drawString(font,
|
|
L"b: " + biome->m_name + L" (" +
|
|
_toString<int>(biome->id) + L")",
|
|
iSafezoneXHalf + 2, iYPos, 0xe0e0e0);
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
MemSect(0);
|
|
#endif
|
|
|
|
lastTickA = a;
|
|
// 4J Stu - This is now displayed in a xui scene
|
|
#if defined(ENABLE_JAVA_GUIS)
|
|
// Jukebox CD message
|
|
if (overlayMessageTime > 0) {
|
|
float t = overlayMessageTime - a;
|
|
int alpha = (int)(t * 256 / 20);
|
|
if (alpha > 255) alpha = 255;
|
|
if (alpha > 0) {
|
|
glPushMatrix();
|
|
|
|
if (bTwoPlayerSplitscreen) {
|
|
glTranslatef((float)((screenWidth / 2) + iWidthOffset),
|
|
((float)(screenHeight + iHeightOffset)) -
|
|
iTooltipsYOffset - 12 - iSafezoneYHalf,
|
|
0);
|
|
} else {
|
|
glTranslatef(((float)screenWidth) / 2,
|
|
((float)screenHeight) - iTooltipsYOffset - 12 -
|
|
iSafezoneYHalf,
|
|
0);
|
|
}
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
int col = 0xffffff;
|
|
if (animateOverlayMessageColor) {
|
|
col = Color::HSBtoRGB(t / 50.0f, 0.7f, 0.6f) & 0xffffff;
|
|
}
|
|
// 4J-PB - this is the string displayed when cds are placed in a
|
|
// jukebox
|
|
font->draw(overlayMessageString,
|
|
-font->width(overlayMessageString) / 2, -20,
|
|
col + (alpha << 24));
|
|
glDisable(GL_BLEND);
|
|
glPopMatrix();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
unsigned int max = 10;
|
|
bool isChatting = false;
|
|
if (dynamic_cast<ChatScreen*>(minecraft->screen) != nullptr) {
|
|
max = 20;
|
|
isChatting = true;
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_ALPHA_TEST);
|
|
|
|
// 4J Stu - We have moved the chat text to a xui
|
|
#if defined(ENABLE_JAVA_GUIS)
|
|
glPushMatrix();
|
|
// 4J-PB we need to move this up a bit because we've moved the quick select
|
|
// glTranslatef(0, ((float)screenHeight) - 48, 0);
|
|
glTranslatef(0.0f,
|
|
(float)(screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 -
|
|
3 + 22) -
|
|
24.0f,
|
|
0.0f);
|
|
// glScalef(1.0f / ssc.scale, 1.0f / ssc.scale, 1);
|
|
|
|
// 4J-PB - we need gui messages for each of the possible 4 splitscreen
|
|
// players
|
|
if (bDisplayGui) {
|
|
int iPad = minecraft->player->GetXboxPad();
|
|
for (unsigned int i = 0; i < guiMessages[iPad].size() && i < max; i++) {
|
|
if (guiMessages[iPad][i].ticks < 20 * 10 || isChatting) {
|
|
double t = guiMessages[iPad][i].ticks / (20 * 10.0);
|
|
t = 1 - t;
|
|
t = t * 10;
|
|
if (t < 0) t = 0;
|
|
if (t > 1) t = 1;
|
|
t = t * t;
|
|
int alpha = (int)(255 * t);
|
|
if (isChatting) alpha = 255;
|
|
|
|
if (alpha > 0) {
|
|
int x = iSafezoneXHalf + 2;
|
|
int y = -((int)i) * 9;
|
|
if (bTwoPlayerSplitscreen) {
|
|
y += iHeightOffset;
|
|
}
|
|
|
|
std::wstring msg = guiMessages[iPad][i].string;
|
|
// 4J-PB - fill the black bar across the whole screen,
|
|
// otherwise it looks odd due to the safe area
|
|
this->fill(0, y - 1, screenWidth / fScaleFactorWidth, y + 8,
|
|
(alpha / 2) << 24);
|
|
glEnable(GL_BLEND);
|
|
|
|
font->drawShadow(msg, iSafezoneXHalf + 4, y,
|
|
0xffffff + (alpha << 24));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glPopMatrix();
|
|
#endif
|
|
|
|
// 4J Stu - Copied over but not used
|
|
|
|
if (bDisplayGui && bTwoPlayerSplitscreen) {
|
|
// pop the scaled matrix
|
|
glPopMatrix();
|
|
}
|
|
|
|
glColor4f(1, 1, 1, 1);
|
|
glDisable(GL_BLEND);
|
|
glEnable(GL_ALPHA_TEST);
|
|
}
|
|
|
|
// Moved to the xui base scene
|
|
void Gui::renderBossHealth(void) {
|
|
// if (EnderDragonRenderer::bossInstance == nullptr) return;
|
|
|
|
// std::shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
|
|
// EnderDragonRenderer::bossInstance = nullptr;
|
|
|
|
// Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
|
|
// Font* font = pMinecraft->font;
|
|
|
|
// ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
|
|
// pMinecraft->height_phys);
|
|
// int screenWidth = ssc.getWidth();
|
|
|
|
// int w = 182;
|
|
// int xLeft = screenWidth / 2 - w / 2;
|
|
|
|
// int progress = (int)(boss->getSynchedHealth() /
|
|
// (float)boss->getMaxHealth() * (float)(w + 1));
|
|
|
|
// int yo = 12;
|
|
// blit(xLeft, yo, 0, 74, w, 5);
|
|
// blit(xLeft, yo, 0, 74, w, 5);
|
|
// if (progress > 0) {
|
|
// blit(xLeft, yo, 0, 79, progress, 5);
|
|
// }
|
|
|
|
// std::wstring msg = L"Boss health" /*L"Boss health - NON LOCALISED"*/;
|
|
// font->drawShadow(msg, screenWidth / 2 - font->width(msg) / 2, yo - 10,
|
|
// 0xff00ff);
|
|
// glColor4f(1, 1, 1, 1);
|
|
// glBindTexture(GL_TEXTURE_2D, pMinecraft->textures->loadTexture(
|
|
// TN_GUI_ICONS)); //"/gui/icons.png"));
|
|
}
|
|
|
|
void Gui::renderPumpkin(int w, int h) {
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(false);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor4f(1, 1, 1, 1);
|
|
glDisable(GL_ALPHA_TEST);
|
|
|
|
MemSect(31);
|
|
minecraft->textures->bindTexture(&PUMPKIN_BLUR_LOCATION);
|
|
MemSect(0);
|
|
Tesselator* t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->vertexUV((float)(0), (float)(h), (float)(-90), (float)(0), (float)(1));
|
|
t->vertexUV((float)(w), (float)(h), (float)(-90), (float)(1), (float)(1));
|
|
t->vertexUV((float)(w), (float)(0), (float)(-90), (float)(1), (float)(0));
|
|
t->vertexUV((float)(0), (float)(0), (float)(-90), (float)(0), (float)(0));
|
|
t->end();
|
|
glDepthMask(true);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glColor4f(1, 1, 1, 1);
|
|
}
|
|
|
|
void Gui::renderVignette(float br, int w, int h) {
|
|
br = 1 - br;
|
|
if (br < 0) br = 0;
|
|
if (br > 1) br = 1;
|
|
tbr += (br - tbr) * 0.01f;
|
|
|
|
// 4J removed this path; keep it gated until the blend-function path is
|
|
// intentionally restored for the Java-style UI.
|
|
#if defined(ENABLE_JAVA_GUIS)
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(false);
|
|
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
|
glColor4f(tbr, tbr, tbr, 1);
|
|
glBindTexture(
|
|
GL_TEXTURE_2D,
|
|
minecraft->textures->loadTexture(
|
|
TN__BLUR__MISC_VIGNETTE)); // L"%blur%/misc/vignette.png"));
|
|
Tesselator* t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->vertexUV((float)(0), (float)(h), (float)(-90), (float)(0), (float)(1));
|
|
t->vertexUV((float)(w), (float)(h), (float)(-90), (float)(1), (float)(1));
|
|
t->vertexUV((float)(w), (float)(0), (float)(-90), (float)(1), (float)(0));
|
|
t->vertexUV((float)(0), (float)(0), (float)(-90), (float)(0), (float)(0));
|
|
t->end();
|
|
glDepthMask(true);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glColor4f(1, 1, 1, 1);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
#endif
|
|
}
|
|
|
|
void Gui::renderTp(float br, int w, int h) {
|
|
if (br < 1) {
|
|
br = br * br;
|
|
br = br * br;
|
|
br = br * 0.8f + 0.2f;
|
|
}
|
|
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(false);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor4f(1, 1, 1, br);
|
|
MemSect(31);
|
|
minecraft->textures->bindTexture(
|
|
&TextureAtlas::LOCATION_BLOCKS); // L"/terrain.png"));
|
|
MemSect(0);
|
|
|
|
Icon* slot = Tile::portalTile->getTexture(Facing::UP);
|
|
float u0 = slot->getU0();
|
|
float v0 = slot->getV0();
|
|
float u1 = slot->getU1();
|
|
float v1 = slot->getV1();
|
|
Tesselator* t = Tesselator::getInstance();
|
|
t->begin();
|
|
t->vertexUV((float)(0), (float)(h), (float)(-90), (float)(u0), (float)(v1));
|
|
t->vertexUV((float)(w), (float)(h), (float)(-90), (float)(u1), (float)(v1));
|
|
t->vertexUV((float)(w), (float)(0), (float)(-90), (float)(u1), (float)(v0));
|
|
t->vertexUV((float)(0), (float)(0), (float)(-90), (float)(u0), (float)(v0));
|
|
t->end();
|
|
glDepthMask(true);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glColor4f(1, 1, 1, 1);
|
|
}
|
|
|
|
void Gui::renderSlot(int slot, int x, int y, float a) {
|
|
std::shared_ptr<ItemInstance> item =
|
|
minecraft->player->inventory->items[slot];
|
|
if (item == nullptr) return;
|
|
|
|
float pop = item->popTime - a;
|
|
if (pop > 0) {
|
|
glPushMatrix();
|
|
float squeeze = 1 + pop / (float)Inventory::POP_TIME_DURATION;
|
|
glTranslatef((float)(x + 8), (float)(y + 12), 0);
|
|
glScalef(1 / squeeze, (squeeze + 1) / 2, 1);
|
|
glTranslatef((float)-(x + 8), (float)-(y + 12), 0);
|
|
}
|
|
|
|
itemRenderer->renderAndDecorateItem(minecraft->font, minecraft->textures,
|
|
item, x, y, 1.0f, 1.0f, 1.0f,
|
|
item->isFoil(), false);
|
|
|
|
if (pop > 0) {
|
|
glPopMatrix();
|
|
}
|
|
|
|
itemRenderer->renderGuiItemDecorations(minecraft->font, minecraft->textures,
|
|
item, x, y);
|
|
}
|
|
|
|
void Gui::tick() {
|
|
if (overlayMessageTime > 0) overlayMessageTime--;
|
|
tickCount++;
|
|
|
|
// 4jcraft: backported item switch tooltip display from 1.6.4
|
|
if (minecraft->player != nullptr) {
|
|
std::shared_ptr<ItemInstance> currentItem =
|
|
minecraft->player->inventory->getSelected();
|
|
|
|
if (currentItem == nullptr) {
|
|
remainingHighlightTicks = 0;
|
|
} else if (highlightingItemStack != nullptr &&
|
|
currentItem->id == highlightingItemStack->id &&
|
|
currentItem->sameItemWithTags(highlightingItemStack) &&
|
|
(currentItem->isDamageableItem() ||
|
|
currentItem->getDamageValue() ==
|
|
highlightingItemStack->getDamageValue())) {
|
|
if (remainingHighlightTicks > 0) --remainingHighlightTicks;
|
|
} else {
|
|
remainingHighlightTicks = 40;
|
|
}
|
|
|
|
highlightingItemStack = currentItem;
|
|
}
|
|
|
|
for (int iPad = 0; iPad < XUSER_MAX_COUNT; iPad++) {
|
|
// 4J Stu - Fix for #10929 - MP LAB: Network Disconnects: Host does not
|
|
// receive an error message stating the client left the game when
|
|
// viewing the Pause Menu. We don't show the guiMessages when a menu is
|
|
// up, so don't fade them out
|
|
if (!ui.GetMenuDisplayed(iPad)) {
|
|
auto itEnd = guiMessages[iPad].end();
|
|
for (auto it = guiMessages[iPad].begin(); it != itEnd; it++) {
|
|
(*it).ticks++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::clearMessages(int iPad) {
|
|
if (iPad == -1) {
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (minecraft->localplayers[i]) {
|
|
guiMessages[i].clear();
|
|
}
|
|
}
|
|
} else {
|
|
guiMessages[iPad].clear();
|
|
}
|
|
}
|
|
|
|
void Gui::addMessage(const std::wstring& _string, int iPad,
|
|
bool bIsDeathMessage) {
|
|
std::wstring string = _string; // 4J - Take copy of input as it is const
|
|
// int iScale=1;
|
|
|
|
// if((minecraft->player->m_iScreenSection==C4JRender::VIEWPORT_TYPE_SPLIT_TOP)
|
|
// ||
|
|
// (minecraft->player->m_iScreenSection==C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM))
|
|
//{
|
|
// iScale=2;
|
|
// }
|
|
|
|
// while (minecraft->font->width(string) > (m_iMaxMessageWidth*iScale))
|
|
//{
|
|
// unsigned int i = 1;
|
|
// while (i < string.length() &&
|
|
// minecraft->font->width(string.substr(0, i + 1)) <=
|
|
// (m_iMaxMessageWidth*iScale))
|
|
// {
|
|
// i++;
|
|
// }
|
|
// int iLast=string.find_last_of(L" ",i);
|
|
|
|
// // if a space was found, include the space on this line
|
|
// if(iLast!=i)
|
|
// {
|
|
// iLast++;
|
|
// }
|
|
// addMessage(string.substr(0, iLast), iPad);
|
|
// string = string.substr(iLast);
|
|
// }
|
|
|
|
int maximumChars;
|
|
|
|
switch (minecraft->player->m_iScreenSection) {
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
|
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
|
|
if (RenderManager.IsHiDef()) {
|
|
maximumChars = 105;
|
|
} else {
|
|
maximumChars = 55;
|
|
}
|
|
switch (XGetLanguage()) {
|
|
case XC_LANGUAGE_JAPANESE:
|
|
case XC_LANGUAGE_TCHINESE:
|
|
case XC_LANGUAGE_KOREAN:
|
|
if (RenderManager.IsHiDef()) {
|
|
maximumChars = 70;
|
|
} else {
|
|
maximumChars = 35;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
maximumChars = 55;
|
|
switch (XGetLanguage()) {
|
|
case XC_LANGUAGE_JAPANESE:
|
|
case XC_LANGUAGE_TCHINESE:
|
|
case XC_LANGUAGE_KOREAN:
|
|
maximumChars = 35;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
while (string.length() > maximumChars) {
|
|
unsigned int i = 1;
|
|
while (i < string.length() && (i + 1) <= maximumChars) {
|
|
i++;
|
|
}
|
|
int iLast = (int)string.find_last_of(L" ", i);
|
|
switch (XGetLanguage()) {
|
|
case XC_LANGUAGE_JAPANESE:
|
|
case XC_LANGUAGE_TCHINESE:
|
|
case XC_LANGUAGE_KOREAN:
|
|
iLast = maximumChars;
|
|
break;
|
|
default:
|
|
iLast = (int)string.find_last_of(L" ", i);
|
|
break;
|
|
}
|
|
|
|
// if a space was found, include the space on this line
|
|
if (iLast != i) {
|
|
iLast++;
|
|
}
|
|
addMessage(string.substr(0, iLast), iPad, bIsDeathMessage);
|
|
string = string.substr(iLast);
|
|
}
|
|
|
|
if (iPad == -1) {
|
|
// add to all
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (minecraft->localplayers[i] &&
|
|
!(bIsDeathMessage &&
|
|
app.GetGameSettings(i, eGameSetting_DeathMessages) == 0)) {
|
|
guiMessages[i].insert(guiMessages[i].begin(),
|
|
GuiMessage(string));
|
|
while (guiMessages[i].size() > 50) {
|
|
guiMessages[i].pop_back();
|
|
}
|
|
}
|
|
}
|
|
} else if (!(bIsDeathMessage &&
|
|
app.GetGameSettings(iPad, eGameSetting_DeathMessages) == 0)) {
|
|
guiMessages[iPad].insert(guiMessages[iPad].begin(), GuiMessage(string));
|
|
while (guiMessages[iPad].size() > 50) {
|
|
guiMessages[iPad].pop_back();
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J Added
|
|
float Gui::getOpacity(int iPad, std::size_t index) {
|
|
float opacityPercentage = 0;
|
|
if (guiMessages[iPad].size() > index &&
|
|
guiMessages[iPad][index].ticks < 20 * 10) {
|
|
double t = guiMessages[iPad][index].ticks / (20 * 10.0);
|
|
t = 1 - t;
|
|
t = t * 10;
|
|
if (t < 0) t = 0;
|
|
if (t > 1) t = 1;
|
|
t = t * t;
|
|
opacityPercentage = t;
|
|
}
|
|
return opacityPercentage;
|
|
}
|
|
|
|
float Gui::getJukeboxOpacity(int iPad) {
|
|
float t = overlayMessageTime - lastTickA;
|
|
int alpha = (int)(t * 256 / 20);
|
|
if (alpha > 255) alpha = 255;
|
|
alpha /= 255;
|
|
|
|
return alpha;
|
|
}
|
|
|
|
void Gui::setNowPlaying(const std::wstring& string) {
|
|
// overlayMessageString = L"Now playing: " + string;
|
|
overlayMessageString = app.GetString(IDS_NOWPLAYING) + string;
|
|
overlayMessageTime = 20 * 3;
|
|
animateOverlayMessageColor = true;
|
|
}
|
|
|
|
void Gui::displayClientMessage(int messageId, int iPad) {
|
|
// Language *language = Language::getInstance();
|
|
std::wstring languageString =
|
|
app.GetString(messageId); // language->getElement(messageId);
|
|
|
|
addMessage(languageString, iPad);
|
|
}
|
|
|
|
// 4J Added
|
|
void Gui::renderGraph(int dataLength, int dataPos, int64_t* dataA,
|
|
float dataAScale, int dataAWarning, int64_t* dataB,
|
|
float dataBScale, int dataBWarning) {
|
|
int height = minecraft->height;
|
|
// This causes us to cover xScale*dataLength pixels in the horizontal
|
|
int xScale = 1;
|
|
if (dataA != nullptr && dataB != nullptr) xScale = 2;
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, (float)minecraft->width, (float)height, 0, 1000, 3000);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, -2000);
|
|
|
|
glLineWidth(1);
|
|
glDisable(GL_TEXTURE_2D);
|
|
Tesselator* t = Tesselator::getInstance();
|
|
|
|
t->begin(GL_LINES);
|
|
for (int i = 0; i < dataLength; i++) {
|
|
int col = ((i - dataPos) & (dataLength - 1)) * 255 / dataLength;
|
|
int cc = col * col / 255;
|
|
cc = cc * cc / 255;
|
|
int cc2 = cc * cc / 255;
|
|
cc2 = cc2 * cc2 / 255;
|
|
|
|
if (dataA != nullptr) {
|
|
if (dataA[i] > dataAWarning) {
|
|
t->color(0xff000000 + cc * 65536);
|
|
} else {
|
|
t->color(0xff000000 + cc * 256);
|
|
}
|
|
|
|
int64_t aVal = dataA[i] / dataAScale;
|
|
|
|
t->vertex((float)(xScale * i + 0.5f), (float)(height - aVal + 0.5f),
|
|
(float)(0));
|
|
t->vertex((float)(xScale * i + 0.5f), (float)(height + 0.5f),
|
|
(float)(0));
|
|
}
|
|
|
|
if (dataB != nullptr) {
|
|
if (dataB[i] > dataBWarning) {
|
|
t->color(0xff000000 + cc * 65536 + cc * 256 + cc * 1);
|
|
} else {
|
|
t->color(0xff808080 + cc / 2 * 256);
|
|
}
|
|
|
|
int64_t bVal = dataB[i] / dataBScale;
|
|
|
|
t->vertex((float)(xScale * i + (xScale - 1) + 0.5f),
|
|
(float)(height - bVal + 0.5f), (float)(0));
|
|
t->vertex((float)(xScale * i + (xScale - 1) + 0.5f),
|
|
(float)(height + 0.5f), (float)(0));
|
|
}
|
|
}
|
|
t->end();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
void Gui::renderStackedGraph(int dataPos, int dataLength, int dataSources,
|
|
int64_t (*func)(unsigned int dataPos,
|
|
unsigned int dataSource)) {
|
|
int height = minecraft->height;
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, (float)minecraft->width, (float)height, 0, 1000, 3000);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, 0, -2000);
|
|
|
|
glLineWidth(1);
|
|
glDisable(GL_TEXTURE_2D);
|
|
Tesselator* t = Tesselator::getInstance();
|
|
|
|
t->begin(GL_LINES);
|
|
int64_t thisVal = 0;
|
|
int64_t topVal = 0;
|
|
for (int i = 0; i < dataLength; i++) {
|
|
thisVal = 0;
|
|
topVal = 0;
|
|
int col = ((i - dataPos) & (dataLength - 1)) * 255 / dataLength;
|
|
int cc = col * col / 255;
|
|
cc = cc * cc / 255;
|
|
int cc2 = cc * cc / 255;
|
|
cc2 = cc2 * cc2 / 255;
|
|
|
|
for (unsigned int source = 0; source < dataSources; ++source) {
|
|
thisVal = func(i, source);
|
|
|
|
if (thisVal > 0) {
|
|
float vary = (float)source / dataSources;
|
|
int fColour = floor(vary * 0xffffff);
|
|
|
|
int colour = 0xff000000 + fColour;
|
|
// printf("Colour is %x\n", colour);
|
|
t->color(colour);
|
|
|
|
t->vertex((float)(i + 0.5f),
|
|
(float)(height - topVal - thisVal + 0.5f),
|
|
(float)(0));
|
|
t->vertex((float)(i + 0.5f), (float)(height - topVal + 0.5f),
|
|
(float)(0));
|
|
|
|
topVal += thisVal;
|
|
}
|
|
}
|
|
|
|
// Draw some horizontals
|
|
for (unsigned int horiz = 1; horiz < 7; ++horiz) {
|
|
t->color(0xff000000);
|
|
|
|
t->vertex((float)(0 + 0.5f), (float)(height - (horiz * 100) + 0.5f),
|
|
(float)(0));
|
|
t->vertex((float)(dataLength + 0.5f),
|
|
(float)(height - (horiz * 100) + 0.5f), (float)(0));
|
|
}
|
|
}
|
|
t->end();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|