4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_TeleportMenu.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

320 lines
11 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_TeleportMenu.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.Client/Network/ClientConnection.h"
#include "../../Minecraft.Client/Commands/TeleportCommand.h"
UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
TeleportMenuInitData* initParam = (TeleportMenuInitData*)initData;
m_teleportToPlayer = initParam->teleportToPlayer;
delete initParam;
if (m_teleportToPlayer) {
m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER));
} else {
m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME));
}
m_playerList.init(eControl_GamePlayers);
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) {
m_playerNames[i] = L"";
}
int playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for (int i = 0; i < playerCount; ++i) {
INetworkPlayer* player = g_NetworkManager.GetPlayerByIndex(i);
if (player != nullptr &&
!(player->IsLocal() && player->GetUserIndex() == m_iPad)) {
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
std::wstring playerName = L"";
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playerName = L"WWWWWWWWWWWWWWWW";
} else
#endif
{
playerName = player->GetDisplayName();
}
int voiceStatus = 0;
if (player != nullptr && player->HasVoice()) {
if (player->IsMutedByLocalUser(m_iPad)) {
// Muted image
voiceStatus = 3;
} else if (player->IsTalking()) {
// Talking image
voiceStatus = 2;
} else {
// Not talking image
voiceStatus = 1;
}
}
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] =
app.GetPlayerColour(m_players[m_playersCount]);
m_playerNames[m_playersCount] = playerName;
m_playerList.addItem(playerName,
app.GetPlayerColour(m_players[m_playersCount]),
voiceStatus);
}
}
g_NetworkManager.RegisterPlayerChangedCallback(
m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
parentLayer->addComponent(iPad, eUIComponent_MenuBackground);
// get rid of the quadrant display if it's on
ui.HidePressStart();
}
std::wstring UIScene_TeleportMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"InGameTeleportMenuSplit";
} else {
return L"InGameTeleportMenu";
}
}
void UIScene_TeleportMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_TeleportMenu::handleDestroy() {
g_NetworkManager.UnRegisterPlayerChangedCallback(
m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
m_parentLayer->removeComponent(eUIComponent_MenuBackground);
}
void UIScene_TeleportMenu::handleGainFocus(bool navBack) {
if (navBack)
g_NetworkManager.RegisterPlayerChangedCallback(
m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this);
}
void UIScene_TeleportMenu::handleReload() {
int playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for (int i = 0; i < playerCount; ++i) {
INetworkPlayer* player = g_NetworkManager.GetPlayerByIndex(i);
if (player != nullptr &&
!(player->IsLocal() && player->GetUserIndex() == m_iPad)) {
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
std::wstring playerName = L"";
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playerName = L"WWWWWWWWWWWWWWWW";
} else
#endif
{
playerName = player->GetDisplayName();
}
int voiceStatus = 0;
if (player != nullptr && player->HasVoice()) {
if (player->IsMutedByLocalUser(m_iPad)) {
// Muted image
voiceStatus = 3;
} else if (player->IsTalking()) {
// Talking image
voiceStatus = 2;
} else {
// Not talking image
voiceStatus = 1;
}
}
m_playersVoiceState[m_playersCount] = voiceStatus;
m_playersColourState[m_playersCount] =
app.GetPlayerColour(m_players[m_playersCount]);
m_playerNames[m_playersCount] = playerName;
m_playerList.addItem(playerName,
app.GetPlayerColour(m_players[m_playersCount]),
voiceStatus);
}
}
if (controlHasFocus(eControl_GamePlayers)) {
m_playerList.setCurrentSelection(getControlChildFocus());
}
}
void UIScene_TeleportMenu::tick() {
UIScene::tick();
for (int i = 0; i < m_playersCount; ++i) {
INetworkPlayer* player =
g_NetworkManager.GetPlayerBySmallId(m_players[i]);
if (player != nullptr) {
m_players[i] = player->GetSmallId();
short icon = app.GetPlayerColour(m_players[i]);
if (icon != m_playersColourState[i]) {
m_playersColourState[i] = icon;
m_playerList.setPlayerIcon(
i, (int)app.GetPlayerColour(m_players[i]));
}
std::wstring playerName = L"";
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playerName = L"WWWWWWWWWWWWWWWW";
} else
#endif
{
playerName = player->GetDisplayName();
}
if (playerName.compare(m_playerNames[i]) != 0) {
m_playerList.setButtonLabel(i, playerName);
m_playerNames[i] = playerName;
}
}
}
}
void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed && !repeat) {
ui.PlayUISFX(eSFX_Back);
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId) {
app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId);
switch ((int)controlId) {
case eControl_GamePlayers:
int currentSelection = (int)childId;
INetworkPlayer* selectedPlayer =
g_NetworkManager.GetPlayerBySmallId(
m_players[currentSelection]);
INetworkPlayer* thisPlayer =
g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
std::shared_ptr<GameCommandPacket> packet;
if (m_teleportToPlayer) {
packet = TeleportCommand::preparePacket(
thisPlayer->GetUID(), selectedPlayer->GetUID());
} else {
packet = TeleportCommand::preparePacket(
selectedPlayer->GetUID(), thisPlayer->GetUID());
}
ClientConnection* conn =
Minecraft::GetInstance()->getConnection(m_iPad);
conn->send(packet);
break;
}
}
void UIScene_TeleportMenu::OnPlayerChanged(void* callbackParam,
INetworkPlayer* pPlayer,
bool leaving) {
UIScene_TeleportMenu* scene = (UIScene_TeleportMenu*)callbackParam;
bool playerFound = false;
int foundIndex = 0;
for (int i = 0; i < scene->m_playersCount; ++i) {
if (!playerFound && scene->m_players[i] == pPlayer->GetSmallId()) {
if (scene->m_playerList.getCurrentSelection() ==
scene->m_playerList.getItemCount() - 1) {
scene->m_playerList.setCurrentSelection(
scene->m_playerList.getItemCount() - 2);
}
// Player removed
playerFound = true;
foundIndex = i;
}
}
if (playerFound) {
--scene->m_playersCount;
scene->m_playersVoiceState[scene->m_playersCount] = 0;
scene->m_playersColourState[scene->m_playersCount] = 0;
scene->m_playerNames[scene->m_playersCount] = L"";
scene->m_playerList.removeItem(scene->m_playersCount);
}
if (!playerFound) {
// Player added
scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId();
++scene->m_playersCount;
std::wstring playerName = L"";
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playerName = L"WWWWWWWWWWWWWWWW";
} else
#endif
{
playerName = pPlayer->GetDisplayName();
}
int voiceStatus = 0;
if (pPlayer != nullptr && pPlayer->HasVoice()) {
if (pPlayer->IsMutedByLocalUser(scene->m_iPad)) {
// Muted image
voiceStatus = 3;
} else if (pPlayer->IsTalking()) {
// Talking image
voiceStatus = 2;
} else {
// Not talking image
voiceStatus = 1;
}
}
scene->m_playerList.addItem(
playerName,
app.GetPlayerColour(scene->m_players[scene->m_playersCount - 1]),
voiceStatus);
}
}