4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_DebugOptions.cpp

99 lines
3.5 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_DebugOptions.h"
const wchar_t*
UIScene_DebugOptionsMenu::m_DebugCheckboxTextA[eDebugSetting_Max + 1] = {
L"Load Saves From Local Folder Mode",
L"Write Saves To Local Folder Mode",
L"Freeze Players", // L"Not Used",
L"Display Safe Area",
L"Mobs don't attack",
L"Freeze Time",
L"Disable Weather",
L"Craft Anything",
L"Use DPad for debug",
L"Mobs don't tick",
L"Art tools", // L"Instant Mine",
L"Show UI Console",
L"Distributable Save",
L"Debug Leaderboards",
L"Height-Water Maps",
L"Superflat Nether",
// L"Light/Dark background",
L"More lightning when thundering",
L"Biome override",
// L"Go To End",
L"Go To Overworld",
L"Unlock All DLC", // L"Toggle Font",
L"Show Marketing Guide",
};
UIScene_DebugOptionsMenu::UIScene_DebugOptionsMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
unsigned int uiDebugBitmask = app.GetGameSettingsDebugMask(iPad);
IggyValuePath* root = IggyPlayerRootPath(getMovie());
for (m_iTotalCheckboxElements = 0;
m_iTotalCheckboxElements < eDebugSetting_Max &&
m_iTotalCheckboxElements < 21;
++m_iTotalCheckboxElements) {
std::wstring label(m_DebugCheckboxTextA[m_iTotalCheckboxElements]);
m_checkboxes[m_iTotalCheckboxElements].init(
label, m_iTotalCheckboxElements,
(uiDebugBitmask & (1 << m_iTotalCheckboxElements)) ? true : false);
}
}
std::wstring UIScene_DebugOptionsMenu::getMoviePath() {
return L"DebugOptionsMenu";
}
void UIScene_DebugOptionsMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOptionsMenu handling input for pad %d, key
// %d, repeat- %s, pressed- %s, released- %s\n", iPad, key,
// repeat?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
int iCurrentBitmaskIndex = 0;
unsigned int uiDebugBitmask = 0L;
for (int i = 0; i < m_iTotalCheckboxElements; i++) {
uiDebugBitmask |= m_checkboxes[i].IsChecked()
? (1 << iCurrentBitmaskIndex)
: 0;
iCurrentBitmaskIndex++;
}
if (uiDebugBitmask != app.GetGameSettingsDebugMask(iPad)) {
app.SetGameSettingsDebugMask(iPad, uiDebugBitmask);
if (app.DebugSettingsOn()) {
app.ActionDebugMask(iPad);
} else {
// force debug mask off
app.ActionDebugMask(iPad, true);
}
app.CheckGameSettingsChanged(true, iPad);
}
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}