4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_ControlsMenu.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

288 lines
10 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_ControlsMenu.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
#if defined(_WIN64)
value[0].number = (F64)0;
#endif
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetPlatform, 1, value);
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
LPWSTR layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls", VER_PRODUCTVERSION_STR_W);
m_labelVersion.init(layoutString);
delete[] layoutString;
}
// 4J-PB - stop the label showing in the in-game controls menu
else {
m_labelVersion.init(L" ");
}
m_bCreativeMode =
!bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] &&
Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly;
{
m_buttonLayouts[0].init(L"1", eControl_Button0);
m_buttonLayouts[1].init(L"2", eControl_Button1);
m_buttonLayouts[2].init(L"3", eControl_Button2);
}
m_checkboxInvert.init(
app.GetString(IDS_INVERT_LOOK), eControl_InvertLook,
app.GetGameSettings(m_iPad, eGameSetting_ControlInvertLook));
m_checkboxSouthpaw.init(
app.GetString(IDS_SOUTHPAW), eControl_Southpaw,
app.GetGameSettings(m_iPad, eGameSetting_ControlSouthPaw));
m_iSchemeTextA[0] = IDS_CONTROLS_SCHEME0;
m_iSchemeTextA[1] = IDS_CONTROLS_SCHEME1;
m_iSchemeTextA[2] = IDS_CONTROLS_SCHEME2;
int iSelected = app.GetGameSettings(m_iPad, eGameSetting_ControlScheme);
LPWSTR layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls : %ls", app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[iSelected]));
{
m_labelCurrentLayout.init(layoutString);
}
m_iCurrentNavigatedControlsLayout = iSelected;
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = (F64)m_iCurrentNavigatedControlsLayout;
IggyResult out = IggyPlayerCallMethodRS(
getMovie(), &result, IggyPlayerRootPath(getMovie()),
m_funcSetControllerLayout, 1, value);
}
for (unsigned int i = 0; i < e_PadCOUNT; ++i) {
m_labelsPad[i].init(L"");
m_controlLines[i].setVisible(false);
}
m_bLayoutChanged = false;
PositionAllText(m_iPad);
}
std::wstring UIScene_ControlsMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"ControlsSplit";
} else {
return L"Controls";
}
}
void UIScene_ControlsMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_ControlsMenu::tick() {
if (m_bLayoutChanged) PositionAllText(m_iPad);
UIScene::tick();
}
void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
app.CheckGameSettingsChanged(true, iPad);
navigateBack();
}
break;
case ACTION_MENU_OK:
if (pressed) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
}
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected) {
switch ((int)controlId) {
case eControl_InvertLook:
app.SetGameSettings(m_iPad, eGameSetting_ControlInvertLook,
(unsigned char)(selected));
break;
case eControl_Southpaw:
app.SetGameSettings(m_iPad, eGameSetting_ControlSouthPaw,
(unsigned char)(selected));
PositionAllText(m_iPad);
break;
};
}
void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) {
int control = (int)controlId;
switch (control) {
case eControl_Button0:
case eControl_Button1:
case eControl_Button2:
app.SetGameSettings(m_iPad, eGameSetting_ControlScheme,
(unsigned char)control);
LPWSTR layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls : %ls",
app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[control]));
{
m_labelCurrentLayout.setLabel(layoutString);
}
break;
};
}
void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId) {
int control = (int)controlId;
switch (control) {
case eControl_Button0:
case eControl_Button1:
case eControl_Button2:
m_iCurrentNavigatedControlsLayout = control;
m_bLayoutChanged = true;
break;
};
}
void UIScene_ControlsMenu::PositionAllText(int iPad) {
for (unsigned int i = 0; i < e_PadCOUNT; ++i) {
m_labelsPad[i].setLabel(L"");
m_controlLines[i].setVisible(false);
}
if (m_bCreativeMode) {
PositionText(iPad, IDS_CONTROLS_JUMPFLY, MINECRAFT_ACTION_JUMP);
} else {
PositionText(iPad, IDS_CONTROLS_JUMP, MINECRAFT_ACTION_JUMP);
}
PositionText(iPad, IDS_CONTROLS_INVENTORY, MINECRAFT_ACTION_INVENTORY);
PositionText(iPad, IDS_CONTROLS_PAUSE, MINECRAFT_ACTION_PAUSEMENU);
if (m_bCreativeMode) {
PositionText(iPad, IDS_CONTROLS_SNEAKFLY,
MINECRAFT_ACTION_SNEAK_TOGGLE);
} else {
PositionText(iPad, IDS_CONTROLS_SNEAK, MINECRAFT_ACTION_SNEAK_TOGGLE);
}
PositionText(iPad, IDS_CONTROLS_USE, MINECRAFT_ACTION_USE);
PositionText(iPad, IDS_CONTROLS_ACTION, MINECRAFT_ACTION_ACTION);
PositionText(iPad, IDS_CONTROLS_HELDITEM, MINECRAFT_ACTION_RIGHT_SCROLL);
PositionText(iPad, IDS_CONTROLS_HELDITEM, MINECRAFT_ACTION_LEFT_SCROLL);
PositionText(iPad, IDS_CONTROLS_DROP, MINECRAFT_ACTION_DROP);
PositionText(iPad, IDS_CONTROLS_CRAFTING, MINECRAFT_ACTION_CRAFTING);
PositionText(iPad, IDS_CONTROLS_THIRDPERSON,
MINECRAFT_ACTION_RENDER_THIRD_PERSON);
PositionText(iPad, IDS_CONTROLS_PLAYERS, MINECRAFT_ACTION_GAME_INFO);
// Swap for southpaw.
if (app.GetGameSettings(m_iPad, eGameSetting_ControlSouthPaw)) {
// Move
PositionText(iPad, IDS_CONTROLS_LOOK, MINECRAFT_ACTION_RIGHT);
// Look
PositionText(iPad, IDS_CONTROLS_MOVE, MINECRAFT_ACTION_LOOK_RIGHT);
} else // Normal right handed.
{
// Move
PositionText(iPad, IDS_CONTROLS_MOVE, MINECRAFT_ACTION_RIGHT);
// Look
PositionText(iPad, IDS_CONTROLS_LOOK, MINECRAFT_ACTION_LOOK_RIGHT);
}
bool layoutHasDpadFly;
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0;
// If we're in controls mode 1, and creative mode show the dpad for Creative
// Mode
if (m_bCreativeMode && layoutHasDpadFly) {
PositionText(iPad, IDS_CONTROLS_DPAD, MINECRAFT_ACTION_DPAD_LEFT);
}
m_bLayoutChanged = false;
}
void UIScene_ControlsMenu::PositionText(int iPad, int iTextID,
unsigned char ucAction) {
unsigned int uiVal = InputManager.GetGameJoypadMaps(
m_iCurrentNavigatedControlsLayout, ucAction);
if (uiVal & _360_JOY_BUTTON_A)
PositionTextDirect(iPad, iTextID, e_PadA, true);
if (uiVal & _360_JOY_BUTTON_B)
PositionTextDirect(iPad, iTextID, e_PadB, true);
if (uiVal & _360_JOY_BUTTON_X)
PositionTextDirect(iPad, iTextID, e_PadX, true);
if (uiVal & _360_JOY_BUTTON_Y)
PositionTextDirect(iPad, iTextID, e_PadY, true);
if (uiVal & _360_JOY_BUTTON_BACK) {
PositionTextDirect(iPad, iTextID, e_PadBack, true);
}
if (uiVal & _360_JOY_BUTTON_START)
PositionTextDirect(iPad, iTextID, e_PadStart, true);
if (uiVal & _360_JOY_BUTTON_RB)
PositionTextDirect(iPad, iTextID, e_PadRB, true);
if (uiVal & _360_JOY_BUTTON_LB)
PositionTextDirect(iPad, iTextID, e_PadLB, true);
if (uiVal & _360_JOY_BUTTON_RTHUMB)
PositionTextDirect(iPad, iTextID, e_PadRS_1, true);
if (uiVal & _360_JOY_BUTTON_LTHUMB)
PositionTextDirect(iPad, iTextID, e_PadLS_1, true);
// Look
if (uiVal & _360_JOY_BUTTON_RSTICK_RIGHT)
PositionTextDirect(iPad, iTextID, e_PadRS_2, true);
// Move
if (uiVal & _360_JOY_BUTTON_LSTICK_RIGHT)
PositionTextDirect(iPad, iTextID, e_PadLS_2, true);
if (uiVal & _360_JOY_BUTTON_RT)
PositionTextDirect(iPad, iTextID, e_PadRT, true);
if (uiVal & _360_JOY_BUTTON_LT)
PositionTextDirect(iPad, iTextID, e_PadLT, true);
if (uiVal & _360_JOY_BUTTON_DPAD_RIGHT)
PositionTextDirect(iPad, iTextID, e_PadDPadRight, true);
if (uiVal & _360_JOY_BUTTON_DPAD_LEFT)
PositionTextDirect(iPad, iTextID, e_PadDPadLeft, true);
if (uiVal & _360_JOY_BUTTON_DPAD_UP)
PositionTextDirect(iPad, iTextID, e_PadDPadUp, true);
if (uiVal & _360_JOY_BUTTON_DPAD_DOWN)
PositionTextDirect(iPad, iTextID, e_PadDPadDown, true);
}
void UIScene_ControlsMenu::PositionTextDirect(int iPad, int iTextID,
int iControlDetailsIndex,
bool bShow) {
const wchar_t* text = app.GetString(iTextID);
m_labelsPad[iControlDetailsIndex].setLabel(text);
m_controlLines[iControlDetailsIndex].setVisible(bShow);
}