4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_AnvilMenu.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

364 lines
12 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "UIScene_AnvilMenu.h"
UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_showingCross = false;
m_textInputAnvil.init(m_itemName, eControl_TextInput);
m_labelAnvil.init(app.GetString(IDS_REPAIR_AND_NAME));
AnvilScreenInput* initData = (AnvilScreenInput*)_initData;
m_inventory = initData->inventory;
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[iPad] != nullptr) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Anvil_Menu, this);
}
m_repairMenu =
new AnvilMenu(initData->inventory, initData->level, initData->x,
initData->y, initData->z, pMinecraft->localplayers[iPad]);
m_repairMenu->addSlotListener(this);
Initialize(iPad, m_repairMenu, true, AnvilMenu::INV_SLOT_START,
eSectionAnvilUsing, eSectionAnvilMax);
m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1);
m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1);
m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
bool expensive = false;
std::wstring m_costString = L"";
if (m_repairMenu->cost > 0) {
if (m_repairMenu->cost >= 40 &&
!pMinecraft->localplayers[iPad]->abilities.instabuild) {
m_costString = app.GetString(IDS_REPAIR_EXPENSIVE);
expensive = true;
} else if (!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)->hasItem()) {
// Do nothing
} else {
const wchar_t* costString = app.GetString(IDS_REPAIR_COST);
wchar_t temp[256];
swprintf(temp, 256, costString, m_repairMenu->cost);
m_costString = temp;
if (!m_repairMenu->getSlot(AnvilMenu::RESULT_SLOT)
->mayPickup(std::dynamic_pointer_cast<Player>(
m_inventory->player->shared_from_this()))) {
expensive = true;
}
}
}
setCostLabel(m_costString, expensive);
if (initData) delete initData;
setIgnoreInput(false);
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL);
}
std::wstring UIScene_AnvilMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"AnvilMenuSplit";
} else {
return L"AnvilMenu";
}
}
void UIScene_AnvilMenu::handleReload() {
Initialize(m_iPad, m_menu, true, AnvilMenu::INV_SLOT_START,
eSectionAnvilUsing, eSectionAnvilMax);
m_slotListItem1.addSlots(AnvilMenu::INPUT_SLOT, 1);
m_slotListItem2.addSlots(AnvilMenu::ADDITIONAL_SLOT, 1);
m_slotListResult.addSlots(AnvilMenu::RESULT_SLOT, 1);
}
void UIScene_AnvilMenu::tick() {
UIScene_AbstractContainerMenu::tick();
handleTick();
}
int UIScene_AnvilMenu::getSectionColumns(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionAnvilItem1:
cols = 1;
break;
case eSectionAnvilItem2:
cols = 1;
break;
case eSectionAnvilResult:
cols = 1;
break;
case eSectionAnvilInventory:
cols = 9;
break;
case eSectionAnvilUsing:
cols = 9;
break;
default:
assert(false);
break;
}
return cols;
}
int UIScene_AnvilMenu::getSectionRows(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionAnvilItem1:
rows = 1;
break;
case eSectionAnvilItem2:
rows = 1;
break;
case eSectionAnvilResult:
rows = 1;
break;
case eSectionAnvilInventory:
rows = 3;
break;
case eSectionAnvilUsing:
rows = 1;
break;
default:
assert(false);
break;
}
return rows;
}
void UIScene_AnvilMenu::GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionAnvilItem1:
pPosition->x = m_slotListItem1.getXPos();
pPosition->y = m_slotListItem1.getYPos();
break;
case eSectionAnvilItem2:
pPosition->x = m_slotListItem2.getXPos();
pPosition->y = m_slotListItem2.getYPos();
break;
case eSectionAnvilResult:
pPosition->x = m_slotListResult.getXPos();
pPosition->y = m_slotListResult.getYPos();
break;
case eSectionAnvilName:
pPosition->x = m_textInputAnvil.getXPos();
pPosition->y = m_textInputAnvil.getYPos();
break;
case eSectionAnvilInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionAnvilUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert(false);
break;
}
}
void UIScene_AnvilMenu::GetItemScreenData(ESceneSection eSection,
int iItemIndex, UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionAnvilItem1:
sectionSize.x = m_slotListItem1.getWidth();
sectionSize.y = m_slotListItem1.getHeight();
break;
case eSectionAnvilItem2:
sectionSize.x = m_slotListItem2.getWidth();
sectionSize.y = m_slotListItem2.getHeight();
break;
case eSectionAnvilResult:
sectionSize.x = m_slotListResult.getWidth();
sectionSize.y = m_slotListResult.getHeight();
break;
case eSectionAnvilName:
sectionSize.x = m_textInputAnvil.getWidth();
sectionSize.y = m_textInputAnvil.getHeight();
break;
case eSectionAnvilInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionAnvilUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert(false);
break;
}
if (IsSectionSlotList(eSection)) {
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x / cols;
pSize->y = sectionSize.y / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
} else {
GetPositionOfSection(eSection, pPosition);
pSize->x = sectionSize.x;
pSize->y = sectionSize.y;
}
}
void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x,
int y) {
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList* slotList = nullptr;
switch (eSection) {
case eSectionAnvilItem1:
slotList = &m_slotListItem1;
break;
case eSectionAnvilItem2:
slotList = &m_slotListItem2;
break;
case eSectionAnvilResult:
slotList = &m_slotListResult;
break;
case eSectionAnvilInventory:
slotList = &m_slotListInventory;
break;
case eSectionAnvilUsing:
slotList = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
slotList->setHighlightSlot(index);
}
UIControl* UIScene_AnvilMenu::getSection(ESceneSection eSection) {
UIControl* control = nullptr;
switch (eSection) {
case eSectionAnvilItem1:
control = &m_slotListItem1;
break;
case eSectionAnvilItem2:
control = &m_slotListItem2;
break;
case eSectionAnvilResult:
control = &m_slotListResult;
break;
case eSectionAnvilName:
control = &m_textInputAnvil;
break;
case eSectionAnvilInventory:
control = &m_slotListInventory;
break;
case eSectionAnvilUsing:
control = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
return control;
}
int UIScene_AnvilMenu::KeyboardCompleteCallback(void* lpParam, bool bRes) {
// 4J HEG - No reason to set value if keyboard was cancelled
UIScene_AnvilMenu* pClass = (UIScene_AnvilMenu*)lpParam;
pClass->setIgnoreInput(false);
if (bRes) {
std::wstring str = convStringToWstring(InputManager.GetText());
pClass->setEditNameValue(str);
pClass->m_itemName = std::move(str);
pClass->updateItemName();
}
return 0;
}
void UIScene_AnvilMenu::handleEditNamePressed() {
setIgnoreInput(true);
InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),
m_textInputAnvil.getLabel(), m_iPad, 30,
&UIScene_AnvilMenu::KeyboardCompleteCallback,
this, C_4JInput::EKeyboardMode_Default);
}
void UIScene_AnvilMenu::setEditNameValue(const std::wstring& name) {
m_textInputAnvil.setLabel(name);
}
void UIScene_AnvilMenu::setEditNameEditable(bool enabled) {}
void UIScene_AnvilMenu::setCostLabel(const std::wstring& label,
bool canAfford) {
IggyDataValue result;
IggyDataValue value[2];
const std::u16string convLabel = wstring_to_u16string(label);
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = canAfford;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetCostLabel, 2, value);
}
void UIScene_AnvilMenu::showCross(bool show) {
if (m_showingCross != show) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = show;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcShowRedCross, 1, value);
m_showingCross = show;
}
}
void UIScene_AnvilMenu::handleDestroy() {
// another player destroyed the anvil, so shut down the keyboard if it is
// displayed
UIScene_AbstractContainerMenu::handleDestroy();
}