4jcraft/Minecraft.Client/Platform/Common/GameRules/CompoundGameRuleDefinition.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

108 lines
3.7 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "CompoundGameRuleDefinition.h"
#include "ConsoleGameRules.h"
CompoundGameRuleDefinition::CompoundGameRuleDefinition() {
m_lastRuleStatusChanged = nullptr;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition() {
for (auto it = m_children.begin(); it != m_children.end(); ++it) {
delete (*it);
}
}
void CompoundGameRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (auto it = m_children.begin(); it != m_children.end(); it++)
children->push_back(*it);
}
GameRuleDefinition* CompoundGameRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = nullptr;
if (ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule) {
rule = new CompleteAllRuleDefinition();
} else if (ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule) {
rule = new CollectItemRuleDefinition();
} else if (ruleType == ConsoleGameRules::eGameRuleType_UseTileRule) {
rule = new UseTileRuleDefinition();
} else if (ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule) {
rule = new UpdatePlayerRuleDefinition();
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"CompoundGameRuleDefinition: Attempted to add invalid child rule "
L"- %d\n",
ruleType);
#endif
}
if (rule != nullptr) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(
GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
GameRule* newRule = nullptr;
int i = 0;
for (auto it = m_children.begin(); it != m_children.end(); ++it) {
newRule = new GameRule(*it, rule->getConnection());
(*it)->populateGameRule(type, newRule);
GameRule::ValueType value;
value.gr = newRule;
value.isPointer = true;
// Somehow add the newRule to the current rule
rule->setParameter(L"rule" + _toString<int>(i), value);
++i;
}
GameRuleDefinition::populateGameRule(type, rule);
}
bool CompoundGameRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
int y, int z) {
bool statusChanged = false;
for (auto it = rule->m_parameters.begin();
it != rule->m_parameters.end(); ++it) {
if (it->second.isPointer) {
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(
it->second.gr, tileId, x, y, z);
if (!statusChanged && changed) {
m_lastRuleStatusChanged =
it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
bool CompoundGameRuleDefinition::onCollectItem(
GameRule* rule, std::shared_ptr<ItemInstance> item) {
bool statusChanged = false;
for (auto it = rule->m_parameters.begin();
it != rule->m_parameters.end(); ++it) {
if (it->second.isPointer) {
bool changed =
it->second.gr->getGameRuleDefinition()->onCollectItem(
it->second.gr, item);
if (!statusChanged && changed) {
m_lastRuleStatusChanged =
it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
void CompoundGameRuleDefinition::postProcessPlayer(
std::shared_ptr<Player> player) {
for (auto it = m_children.begin(); it != m_children.end(); ++it) {
(*it)->postProcessPlayer(player);
}
}