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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "CompleteAllRuleDefinition.h"
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#include "ConsoleGameRules.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.World/Network/Connection.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
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void CompleteAllRuleDefinition::getChildren(
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std::vector<GameRuleDefinition*>* children) {
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CompoundGameRuleDefinition::getChildren(children);
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}
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bool CompleteAllRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
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int y, int z) {
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bool statusChanged =
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CompoundGameRuleDefinition::onUseTile(rule, tileId, x, y, z);
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if (statusChanged) updateStatus(rule);
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return statusChanged;
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}
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bool CompleteAllRuleDefinition::onCollectItem(
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GameRule* rule, std::shared_ptr<ItemInstance> item) {
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bool statusChanged = CompoundGameRuleDefinition::onCollectItem(rule, item);
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if (statusChanged) updateStatus(rule);
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return statusChanged;
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}
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void CompleteAllRuleDefinition::updateStatus(GameRule* rule) {
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int goal = 0;
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int progress = 0;
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for (auto it = rule->m_parameters.begin();
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it != rule->m_parameters.end(); ++it) {
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if (it->second.isPointer) {
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goal += it->second.gr->getGameRuleDefinition()->getGoal();
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progress += it->second.gr->getGameRuleDefinition()->getProgress(
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it->second.gr);
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}
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}
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if (rule->getConnection() != nullptr) {
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PacketData data;
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data.goal = goal;
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data.progress = progress;
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int icon = -1;
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int auxValue = 0;
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if (m_lastRuleStatusChanged != nullptr) {
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icon = m_lastRuleStatusChanged->getIcon();
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auxValue = m_lastRuleStatusChanged->getAuxValue();
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m_lastRuleStatusChanged = nullptr;
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}
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rule->getConnection()->send(
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std::shared_ptr<UpdateGameRuleProgressPacket>(
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new UpdateGameRuleProgressPacket(
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getActionType(), this->m_descriptionId, icon, auxValue, 0,
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&data, sizeof(PacketData))));
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}
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app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress,
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goal);
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}
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std::wstring CompleteAllRuleDefinition::generateDescriptionString(
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const std::wstring& description, void* data, int dataLength) {
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PacketData* values = (PacketData*)data;
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std::wstring newDesc = description;
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newDesc =
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replaceAll(newDesc, L"{*progress*}", _toString<int>(values->progress));
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newDesc = replaceAll(newDesc, L"{*goal*}", _toString<int>(values->goal));
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return newDesc;
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} |