4jcraft/Minecraft.Client/Platform/Common/Network/NetworkPlayerQNet.cpp
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

110 lines
3.5 KiB
C++

#include "../../../../Minecraft.World/Platform/stdafx.h"
#include "NetworkPlayerQNet.h"
NetworkPlayerQNet::NetworkPlayerQNet(IQNetPlayer* qnetPlayer) {
m_qnetPlayer = qnetPlayer;
m_pSocket = nullptr;
}
unsigned char NetworkPlayerQNet::GetSmallId() {
return m_qnetPlayer->GetSmallId();
}
void NetworkPlayerQNet::SendData(INetworkPlayer* player, const void* pvData,
int dataSize, bool lowPriority, bool ack) {
uint32_t flags;
flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
if (lowPriority)
flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
m_qnetPlayer->SendData(
static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer, pvData, dataSize,
flags);
}
int NetworkPlayerQNet::GetOutstandingAckCount() { return 0; }
bool NetworkPlayerQNet::IsSameSystem(INetworkPlayer* player) {
return (m_qnetPlayer->IsSameSystem(
static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer) == true);
}
int NetworkPlayerQNet::GetSendQueueSizeBytes(INetworkPlayer* player,
bool lowPriority) {
uint32_t flags = QNET_GETSENDQUEUESIZE_BYTES;
if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(
player ? static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer
: nullptr,
flags);
}
int NetworkPlayerQNet::GetSendQueueSizeMessages(INetworkPlayer* player,
bool lowPriority) {
uint32_t flags = QNET_GETSENDQUEUESIZE_MESSAGES;
if (lowPriority) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(
player ? static_cast<NetworkPlayerQNet*>(player)->m_qnetPlayer
: nullptr,
flags);
}
int NetworkPlayerQNet::GetCurrentRtt() { return m_qnetPlayer->GetCurrentRtt(); }
bool NetworkPlayerQNet::IsHost() { return (m_qnetPlayer->IsHost() == true); }
bool NetworkPlayerQNet::IsGuest() { return (m_qnetPlayer->IsGuest() == true); }
bool NetworkPlayerQNet::IsLocal() { return (m_qnetPlayer->IsLocal() == true); }
int NetworkPlayerQNet::GetSessionIndex() {
return m_qnetPlayer->GetSessionIndex();
}
bool NetworkPlayerQNet::IsTalking() {
return (m_qnetPlayer->IsTalking() == true);
}
bool NetworkPlayerQNet::IsMutedByLocalUser(int userIndex) {
return (m_qnetPlayer->IsMutedByLocalUser(userIndex) == true);
}
bool NetworkPlayerQNet::HasVoice() {
return (m_qnetPlayer->HasVoice() == true);
}
bool NetworkPlayerQNet::HasCamera() {
return (m_qnetPlayer->HasCamera() == true);
}
int NetworkPlayerQNet::GetUserIndex() { return m_qnetPlayer->GetUserIndex(); }
void NetworkPlayerQNet::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
Socket* NetworkPlayerQNet::GetSocket() { return m_pSocket; }
PlayerUID NetworkPlayerQNet::GetUID() { return m_qnetPlayer->GetXuid(); }
const wchar_t* NetworkPlayerQNet::GetOnlineName() {
return m_qnetPlayer->GetGamertag();
}
std::wstring NetworkPlayerQNet::GetDisplayName() {
return m_qnetPlayer->GetGamertag();
}
IQNetPlayer* NetworkPlayerQNet::GetQNetPlayer() { return m_qnetPlayer; }
void NetworkPlayerQNet::SentChunkPacket() {
m_lastChunkPacketTime = System::currentTimeMillis();
}
int NetworkPlayerQNet::GetTimeSinceLastChunkPacket_ms() {
// If we haven't ever sent a packet, return maximum
if (m_lastChunkPacketTime == 0) {
return INT_MAX;
}
const int64_t currentTime = System::currentTimeMillis();
return static_cast<int>(currentTime - m_lastChunkPacketTime);
}