4jcraft/targets/minecraft/world/level/levelgen/feature/ClayFeature.cpp
JuiceyDev b3017f5948
Some checks are pending
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

35 lines
1.1 KiB
C++

#include "ClayFeature.h"
#include "java/Random.h"
#include "minecraft/world/level/Level.h"
#include "minecraft/world/level/material/Material.h"
#include "minecraft/world/level/tile/Tile.h"
ClayFeature::ClayFeature(int radius) {
this->tile = Tile::clay_Id;
this->radius = radius;
}
bool ClayFeature::place(Level* level, Random* random, int x, int y, int z) {
if (level->getMaterial(x, y, z) != Material::water) return false;
int r = random->nextInt(radius - 2) + 2;
int yr = 1;
for (int xx = x - r; xx <= x + r; xx++) {
for (int zz = z - r; zz <= z + r; zz++) {
int xd = xx - x;
int zd = zz - z;
if (xd * xd + zd * zd > r * r) continue;
for (int yy = y - yr; yy <= y + yr; yy++) {
int t = level->getTile(xx, yy, zz);
if (t == Tile::dirt_Id || t == Tile::clay_Id) {
level->setTileAndData(xx, yy, zz, tile, 0,
Tile::UPDATE_CLIENTS);
}
}
}
}
return true;
}