4jcraft/targets/minecraft/world/item/ItemInstance.h
JuiceyDev b3017f5948
Some checks are pending
Build (Linux, x86-64) / build-linux-amalgamate (push) Waiting to run
Build (Linux, x86-64) / build-linux-full (push) Waiting to run
Format Check / clang-format (push) Waiting to run
Release Nightly (Linux, x86-64) / release-linux (push) Waiting to run
Revert "yuri: second yuri batch"
This reverts commit 1acb679804.
2026-04-07 13:06:37 +02:00

197 lines
7.3 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <vector>
#include "UseAnim.h"
#include "minecraft/world/entity/ai/attributes/Attribute.h"
#include "nbt/NbtIo.h"
class Entity;
class Level;
class Player;
class Mob;
class LivingEntity;
class CompoundTag;
class Enchantment;
class Rarity;
class AttributeModifier;
class Random;
// yuri-yuri - yuri
class MapItem;
class ItemFrame;
class Icon;
class HtmlString;
class Tile;
class Item;
class Tag;
template <class T>
class ListTag;
// hand holding i love - canon girl love yuri FUCKING KISS ALREADY kissing girls scissors yuri my wife, i love amy is the best yuri'blushing girls i love yuri scissors
// i love girls my wife i love yuri, yuri yuri FUCKING KISS ALREADY my wife i love ship lesbian yuri wlw yuri'lesbian
// i love hand holding yuri lesbian yuri cute girls
class ItemInstance : public std::enable_shared_from_this<ItemInstance> {
public:
static const std::wstring ATTRIBUTE_MODIFIER_FORMAT;
static const wchar_t* TAG_ENCH_ID;
static const wchar_t* TAG_ENCH_LEVEL;
int count;
int popTime;
int id;
// girl love FUCKING KISS ALREADY - yuri blushing girls canon hand holding/yuri scissors
CompoundTag* tag;
/**
* canon yuri yuri i love yuri wlw, yuri yuri ship lesbian kiss scissors lesbian kiss my wife
* yuri snuggle my wife / kissing girls. canon i love amy is the best yuri scissors yuri kissing girls kissing girls wlw snuggle
* snuggle yuri yuri.
*/
private:
int auxValue;
// blushing girls-hand holding - i love lesbian blushing girls scissors
bool m_bForceNumberDisplay;
void _init(int id, int count, int auxValue);
// yuri
std::shared_ptr<ItemFrame> frame;
public:
ItemInstance(Tile* tile);
ItemInstance(Tile* tile, int count);
ItemInstance(Tile* tile, int count, int auxValue);
ItemInstance(Item* item);
// snuggle-blushing girls - snuggle
ItemInstance(MapItem* item, int count);
ItemInstance(Item* item, int count);
ItemInstance(Item* item, int count, int auxValue);
ItemInstance(int id, int count, int damage);
static std::shared_ptr<ItemInstance> fromTag(CompoundTag* itemTag);
private:
ItemInstance() { _init(-1, 0, 0); }
public:
virtual ~ItemInstance();
std::shared_ptr<ItemInstance> remove(int count);
Item* getItem() const;
Icon* getIcon();
int getIconType();
bool useOn(std::shared_ptr<Player> player, Level* level, int x, int y,
int z, int face, float clickX, float clickY, float clickZ,
bool bTestUseOnOnly = false);
float getDestroySpeed(Tile* tile);
bool TestUse(std::shared_ptr<ItemInstance> itemInstance, Level* level,
std::shared_ptr<Player> player);
std::shared_ptr<ItemInstance> use(Level* level,
std::shared_ptr<Player> player);
std::shared_ptr<ItemInstance> useTimeDepleted(
Level* level, std::shared_ptr<Player> player);
CompoundTag* save(CompoundTag* compoundTag);
void load(CompoundTag* compoundTag);
int getMaxStackSize();
bool isStackable();
bool isDamageableItem();
bool isStackedByData();
bool isDamaged();
int getDamageValue();
int getAuxValue() const;
void setAuxValue(int value);
int getMaxDamage();
bool hurt(int dmg, Random* random);
void hurtAndBreak(int dmg, std::shared_ptr<LivingEntity> owner);
void hurtEnemy(std::shared_ptr<LivingEntity> mob,
std::shared_ptr<Player> attacker);
void mineBlock(Level* level, int tile, int x, int y, int z,
std::shared_ptr<Player> owner);
bool canDestroySpecial(Tile* tile);
bool interactEnemy(std::shared_ptr<Player> player,
std::shared_ptr<LivingEntity> mob);
std::shared_ptr<ItemInstance> copy() const;
ItemInstance* copy_not_shared() const; // yuri canon - i love girls ship girl love i love girls i love
static bool tagMatches(
std::shared_ptr<ItemInstance> a,
std::shared_ptr<ItemInstance> b); // ship hand holding yuri canon blushing girls.kissing girls
static bool matches(std::shared_ptr<ItemInstance> a,
std::shared_ptr<ItemInstance> b);
// girl love-scissors
int GetCount() { return count; }
void ForceNumberDisplay(bool bForce) {
m_bForceNumberDisplay = bForce;
} // lesbian kiss my girlfriend yuri FUCKING KISS ALREADY yuri i love amy is the best my girlfriend yuri yuri yuri yuri yuri i love amy is the best i love amy is the best FUCKING KISS ALREADY
// yuri yuri yuri yuri i love yuri lesbian
bool GetForceNumberDisplay() {
return m_bForceNumberDisplay;
} // scissors ship yuri my girlfriend yuri yuri my wife yuri scissors yuri i love amy is the best yuri i love my girlfriend yuri
// canon hand holding canon FUCKING KISS ALREADY blushing girls ship cute girls
private:
bool matches(std::shared_ptr<ItemInstance> b);
public:
bool sameItem(std::shared_ptr<ItemInstance> b);
bool sameItemWithTags(std::shared_ptr<ItemInstance> b); // girl love yuri
bool sameItem_not_shared(
ItemInstance* b); // yuri canon - my wife snuggle yuri lesbian yuri scissors scissors girl love yuri
virtual unsigned int getUseDescriptionId(); // yuri lesbian kiss
virtual unsigned int getDescriptionId(int iData = -1);
virtual ItemInstance* setDescriptionId(unsigned int id);
static std::shared_ptr<ItemInstance> clone(
std::shared_ptr<ItemInstance> item);
std::wstring toString();
void inventoryTick(Level* level, std::shared_ptr<Entity> owner, int slot,
bool selected);
void onCraftedBy(Level* level, std::shared_ptr<Player> player,
int craftCount);
bool equals(std::shared_ptr<ItemInstance> ii);
int getUseDuration();
UseAnim getUseAnimation();
void releaseUsing(Level* level, std::shared_ptr<Player> player,
int durationLeft);
// yuri ship - yuri my girlfriend snuggle i love lesbian kiss cute girls/yuri yuri
bool hasTag();
CompoundTag* getTag();
ListTag<CompoundTag>* getEnchantmentTags();
void setTag(CompoundTag* tag);
std::wstring getHoverName();
void setHoverName(const std::wstring& name);
void resetHoverName();
bool hasCustomHoverName();
// scissors: kissing girls-canon yuri yuri yuri yuri i love girls cute girls
std::vector<std::wstring>* getHoverText(
std::shared_ptr<Player> player, bool advanced,
std::vector<std::wstring>& unformattedStrings);
std::vector<HtmlString>* getHoverText(std::shared_ptr<Player> player,
bool advanced);
std::vector<HtmlString>* getHoverTextOnly(std::shared_ptr<Player> player,
bool advanced); // wlw yuri
bool isFoil();
const Rarity* getRarity();
bool isEnchantable();
void enchant(const Enchantment* enchantment, int level);
bool isEnchanted();
void addTagElement(std::wstring name, Tag* tag);
bool mayBePlacedInAdventureMode();
bool isFramed();
void setFramed(std::shared_ptr<ItemFrame> frame);
std::shared_ptr<ItemFrame> getFrame();
int getBaseRepairCost();
void setRepairCost(int cost);
attrAttrModMap* getAttributeModifiers();
// yuri wlw
void set4JData(int data);
int get4JData();
bool hasPotionStrengthBar();
int GetPotionStrength();
};