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182 lines
5.5 KiB
C
182 lines
5.5 KiB
C
#pragma once
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// 4J Stu - Enums as defined by the common Sentient telemetry format
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// ##################################
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// DO NOT CHANGE ANY OF THESE VALUES
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// ##################################
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/*************************************
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AudioSettings
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*************************************
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Are players changing default audio settings?
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*/
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enum ESen_AudioSettings {
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eSen_AudioSettings_Undefined = 0,
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eSen_AudioSettings_Off = 1,
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eSen_AudioSettings_On_Default = 2,
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eSen_AudioSettings_On_CustomSetting = 3,
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};
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/*************************************
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CompeteOrCoop
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*************************************
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Indicates whether players are playing a cooperative mode or a competitive mode.
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*/
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enum ESen_CompeteOrCoop {
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eSen_CompeteOrCoop_Undefined = 0,
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eSen_CompeteOrCoop_Cooperative = 1,
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eSen_CompeteOrCoop_Competitive = 2,
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eSen_CompeteOrCoop_Coop_and_Competitive = 3,
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};
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/*************************************
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DefaultGameControls
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*************************************
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This is intended to capture whether players played using default control scheme
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or customized the control scheme.
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*/
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enum ESen_DefaultGameControls {
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eSen_DefaultGameControls_Undefined = 0,
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eSen_DefaultGameControls_Default_controls = 1,
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eSen_DefaultGameControls_Custom_controls = 2,
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};
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/*************************************
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DifficultyLevel
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*************************************
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An in-game setting that differentiates the challenge imposed on the user.
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Normalized to a standard 5-point scale.
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*/
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enum ESen_DifficultyLevel {
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eSen_DifficultyLevel_Undefined = 0,
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eSen_DifficultyLevel_Easiest = 1,
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eSen_DifficultyLevel_Easier = 2,
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eSen_DifficultyLevel_Normal = 3,
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eSen_DifficultyLevel_Harder = 4,
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eSen_DifficultyLevel_Hardest = 5,
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};
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/*************************************
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GameInputType
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*************************************
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Used to determine the different modes of input used in the game. For
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gamepad/keyboard/mouse usage, it is not necessary to call this for every single
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input. Also, if polling is used, calling this event occasionally may also work.
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*/
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enum ESen_GameInputType {
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eSen_GameInputType_Undefined = 0,
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eSen_GameInputType_Xbox_Controller = 1,
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eSen_GameInputType_Gesture = 2,
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eSen_GameInputType_Voice = 3,
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eSen_GameInputType_Voice_and_Gesture_Together = 4,
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eSen_GameInputType_Touch = 5,
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eSen_GameInputType_Keyboard = 6,
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eSen_GameInputType_Mouse = 7,
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};
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/*************************************
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LevelExitStatus
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*************************************
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Indicates whether the player successfully completed the level. Critical for
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understanding the difficulty of a game with checkpoints or saves.
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*/
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enum ESen_LevelExitStatus {
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eSen_LevelExitStatus_Undefined = 0,
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eSen_LevelExitStatus_Exited = 1,
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eSen_LevelExitStatus_Succeeded = 2,
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eSen_LevelExitStatus_Failed = 3,
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};
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/*************************************
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License
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*************************************
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Differentiates trial/demo from full purchased titles
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*/
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enum ESen_License {
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eSen_License_Undefined = 0,
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eSen_License_Trial_or_Demo = 1,
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eSen_License_Full_Purchased_Title = 2,
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};
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/*************************************
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MediaDestination
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*************************************
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Tracks where media is uploaded to (like facebook)
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*/
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enum ESen_MediaDestination {
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ESen_MediaDestination_Undefined = 0,
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ESen_MediaDestination_Kinect_Share = 1,
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ESen_MediaDestination_Facebook = 2,
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ESen_MediaDestination_YouTube = 3,
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ESen_MediaDestination_Other = 4
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};
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/*************************************
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MediaType
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*************************************
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Used to capture the type of media players are uploading to KinectShare
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*/
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enum ESen_MediaType {
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eSen_MediaType_Undefined = 0,
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eSen_MediaType_Picture = 1,
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eSen_MediaType_Video = 2,
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eSen_MediaType_Other_UGC = 3,
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};
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/*************************************
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SingleOrMultiplayer
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*************************************
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Indicates whether the game is being played in single or multiplayer mode and
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whether multiplayer is being played locally or over live.
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*/
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enum ESen_SingleOrMultiplayer {
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eSen_SingleOrMultiplayer_Undefined = 0,
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eSen_SingleOrMultiplayer_Single_Player = 1,
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eSen_SingleOrMultiplayer_Multiplayer_Local = 2,
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eSen_SingleOrMultiplayer_Multiplayer_Live = 3,
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eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live = 4,
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};
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/*************************************
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FriendOrMatch
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*************************************
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Are players playing with friends or were they matched?
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*/
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enum ESen_FriendOrMatch {
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eSen_FriendOrMatch_Undefined = 0, // (use if a single player game)
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eSen_FriendOrMatch_Playing_With_Invited_Friends = 1,
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eSen_FriendOrMatch_Playing_With_Match_Made_Opponents = 2,
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eSen_FriendOrMatch_Playing_With_Both_Friends_And_Matched_Opponents = 3,
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eSen_FriendOrMatch_Joined_Through_An_Xbox_Live_Party = 4,
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eSen_FriendOrMatch_Joined_Through_An_In_Game_Party = 5,
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};
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/*************************************
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UpsellID
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*************************************
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Which upsell has been presented?
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*/
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enum ESen_UpsellID {
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eSen_UpsellID_Undefined = 0,
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eSen_UpsellID_Full_Version_Of_Game = 1,
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// Added TU3
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eSet_UpsellID_Skin_DLC = 2,
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eSet_UpsellID_Texture_DLC = 3,
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// 2-max= Up to game
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};
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/*************************************
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UpsellOutcome
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*************************************
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What was the outcome of the upsell?
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*/
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enum ESen_UpsellOutcome {
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eSen_UpsellOutcome_Undefined = 0,
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eSen_UpsellOutcome_Accepted = 1,
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eSen_UpsellOutcome_Declined = 2,
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eSen_UpsellOutcome_Went_To_Guide = 3,
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eSen_UpsellOutcome_Other = 4,
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};
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