mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 12:53:36 +00:00
248 lines
9.7 KiB
C++
248 lines
9.7 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
|
|
//
|
|
|
|
#include "../../Minecraft.World/Platform/stdafx.h"
|
|
#include "XUI_SettingsControl.h"
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Performs initialization tasks - retrieves controls.
|
|
//----------------------------------------------------------------------------------
|
|
HRESULT CScene_SettingsControl::OnInit(XUIMessageInit* pInitData,
|
|
BOOL& bHandled) {
|
|
WCHAR TempString[256];
|
|
m_iPad = *(int*)pInitData->pvInitData;
|
|
// if we're not in the game, we need to use basescene 0
|
|
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
|
|
|
MapChildControls();
|
|
|
|
// Display the tooltips
|
|
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetValue(
|
|
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
|
|
swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
|
|
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
|
|
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetText(TempString);
|
|
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetValue(
|
|
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
|
|
swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
|
|
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
|
|
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetText(TempString);
|
|
|
|
// if we're not in the game, we need to use basescene 0
|
|
if (bNotInGame) {
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
|
IDS_TOOLTIPS_BACK);
|
|
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
|
|
} else {
|
|
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
|
CXuiSceneBase::ShowBackground(m_iPad, FALSE);
|
|
}
|
|
|
|
if (app.GetLocalPlayerCount() > 1) {
|
|
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
|
|
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
|
|
} else {
|
|
if (bNotInGame) {
|
|
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
|
|
} else {
|
|
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SettingsControl::OnNotifyValueChanged(
|
|
HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged,
|
|
BOOL& bHandled) {
|
|
WCHAR TempString[256];
|
|
|
|
if (hObjSource ==
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].GetSlider()) {
|
|
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame,
|
|
pNotifyValueChanged->nValue);
|
|
swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
|
|
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
|
|
pNotifyValueChanged->nValue);
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetText(TempString);
|
|
} else if (hObjSource ==
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].GetSlider()) {
|
|
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu,
|
|
pNotifyValueChanged->nValue);
|
|
swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
|
|
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
|
|
pNotifyValueChanged->nValue);
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetText(TempString);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SettingsControl::OnKeyDown(XUIMessageInput* pInputData,
|
|
BOOL& rfHandled) {
|
|
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
// Explicitly handle B button presses
|
|
switch (pInputData->dwKeyCode) {
|
|
case VK_PAD_B:
|
|
case VK_ESCAPE:
|
|
// if the profile data has been changed, then force a profile write
|
|
// It seems we're allowed to break the 5 minute rule if it's the
|
|
// result of a user action
|
|
|
|
// not in this scene -
|
|
// app.CheckGameSettingsChanged(true,pInputData->UserIndex);
|
|
|
|
app.NavigateBack(pInputData->UserIndex);
|
|
rfHandled = TRUE;
|
|
break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Handler for the button press message.
|
|
//----------------------------------------------------------------------------------
|
|
HRESULT CScene_SettingsControl::OnNotifyPressEx(
|
|
HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) {
|
|
// This assumes all buttons can only be pressed with the A button
|
|
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SettingsControl::OnControlNavigate(
|
|
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
|
|
// added so we can skip greyed out items
|
|
pControlNavigateData->hObjDest = XuiControlGetNavigation(
|
|
pControlNavigateData->hObjSource,
|
|
pControlNavigateData->nControlNavigate, TRUE, TRUE);
|
|
|
|
if (pControlNavigateData->hObjDest != NULL) {
|
|
bHandled = TRUE;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SettingsControl::OnTransitionStart(
|
|
XUIMessageTransition* pTransition, BOOL& bHandled) {
|
|
HRESULT hr;
|
|
WCHAR TempString[256];
|
|
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
|
|
return S_OK;
|
|
|
|
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
|
|
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
|
|
// 4J-PB - Going to resize buttons if the text is too big to fit on any
|
|
// of them (Br-pt problem with the length of Unlock Full Game)
|
|
|
|
float fMaxTextLen = 0.0f;
|
|
float fMaxLen = 0.0f;
|
|
|
|
// sliders first
|
|
HXUIOBJ hSlider, hVisual, hText; //,hCheckboxText;
|
|
XUIRect xuiRect;
|
|
float fWidth, fHeight, fTemp;
|
|
D3DXVECTOR3 vec, vecCheckboxText, vSlider, vecCheckbox;
|
|
|
|
// don't display values on these - we handle that
|
|
for (int i = 0; i < SLIDER_SETTINGS_CONTROL_MAX; i++) {
|
|
m_SliderA[i].SetValueDisplay(FALSE);
|
|
}
|
|
|
|
hr = XuiElementGetChildById(
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].m_hObj, L"XuiSlider",
|
|
&hSlider);
|
|
hr = XuiControlGetVisual(hSlider, &hVisual);
|
|
hr = XuiElementGetChildById(hVisual, L"text_Label", &hText);
|
|
hr = XuiElementGetPosition(
|
|
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].m_hObj, &vSlider);
|
|
|
|
for (int i = 0; i < SLIDER_SETTINGS_CONTROL_MAX; i++) {
|
|
switch (i) {
|
|
case SLIDER_SETTINGS_SENSITIVITY_INGAME: // 3 digits
|
|
swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
|
|
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), 999);
|
|
break;
|
|
case SLIDER_SETTINGS_SENSITIVITY_INMENU: // 3 digits
|
|
swprintf((WCHAR*)TempString, 256, L"%ls: %d%%",
|
|
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU), 999);
|
|
break;
|
|
}
|
|
hr = XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
|
|
// 4J-PB - the text measuring doesn't seem to be long enough - add a
|
|
// fudge
|
|
xuiRect.right += 25.0f;
|
|
m_SliderA[i].GetBounds(&fWidth, &fHeight);
|
|
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
|
|
if (fWidth > fMaxLen) fMaxLen = fWidth;
|
|
}
|
|
|
|
if (fMaxLen < fMaxTextLen) {
|
|
float fWidth;
|
|
XuiElementGetPosition(m_hObj, &vec);
|
|
XuiElementGetBounds(m_hObj, &fWidth, &fHeight);
|
|
|
|
// need to centre the scene now the size has changed
|
|
if ((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
|
|
app.GetLocalPlayerCount() > 1) {
|
|
// scene width needs to be more that the text width on buttons
|
|
fWidth = vSlider.x;
|
|
vec.x = floorf((640.0f - (fMaxTextLen + fWidth)) / 2.0f);
|
|
XuiElementSetPosition(m_hObj, &vec);
|
|
XuiElementSetBounds(m_hObj, fMaxTextLen + (fWidth * 2.0f),
|
|
fHeight);
|
|
} else {
|
|
fWidth = vSlider.x;
|
|
vec.x = floorf((1280.0f - (fMaxTextLen + fWidth)) / 2.0f);
|
|
XuiElementSetPosition(m_hObj, &vec);
|
|
XuiElementSetBounds(m_hObj, fMaxTextLen + (fWidth * 2.0f),
|
|
fHeight);
|
|
}
|
|
|
|
// centre is vec.x+(fWidth/2)
|
|
for (int i = 0; i < SLIDER_SETTINGS_CONTROL_MAX; i++) {
|
|
hr = XuiElementGetChildById(m_SliderA[i].m_hObj, L"XuiSlider",
|
|
&hSlider);
|
|
XuiElementGetPosition(hSlider, &vec);
|
|
XuiElementGetBounds(hSlider, &fTemp, &fHeight);
|
|
XuiElementSetBounds(hSlider, fMaxTextLen, fHeight);
|
|
}
|
|
// Need to refresh the scenes visual since the object size has now
|
|
// changed
|
|
XuiControlAttachVisual(m_hObj);
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SettingsControl::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
|
|
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
|
|
|
// if we're not in the game, we need to use basescene 0
|
|
if (bNotInGame) {
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
|
IDS_TOOLTIPS_BACK);
|
|
} else {
|
|
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SettingsControl::OnCustomMessage_Splitscreenplayer(
|
|
bool bJoining, BOOL& bHandled) {
|
|
bHandled = true;
|
|
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
|
|
m_iPad, bJoining);
|
|
}
|