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https://github.com/4jcraft/4jcraft.git
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238 lines
8 KiB
C++
238 lines
8 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../Tutorial/Tutorial.h"
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#include "../Tutorial/TutorialMode.h"
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#include "../Tutorial/TutorialEnum.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Scene_Anvil.h"
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneAnvil::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneAnvil::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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MapChildControls();
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XuiControlSetText(m_anvilText, app.GetString(IDS_REPAIR_AND_NAME));
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m_cross.SetShow(FALSE);
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m_editName.SetText(L"");
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m_editName.SetTextLimit(30);
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m_editName.SetTitleAndText(IDS_TITLE_RENAME, IDS_TITLE_RENAME);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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AnvilScreenInput* initData = (AnvilScreenInput*)pInitData->pvInitData;
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m_iPad = initData->iPad;
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m_bSplitscreen = initData->bSplitscreen;
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m_inventory = initData->inventory;
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// if we are in splitscreen, then we need to figure out if we want to move
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// this scene
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if (m_bSplitscreen) {
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
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}
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if (pMinecraft->localgameModes[m_iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(
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e_Tutorial_State_Anvil_Menu, this);
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}
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m_repairMenu = new RepairMenu(initData->inventory, initData->level,
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initData->x, initData->y, initData->z,
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pMinecraft->localplayers[m_iPad]);
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m_repairMenu->addSlotListener(this);
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InitDataAssociations(m_iPad, m_repairMenu);
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delete initData;
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CXuiSceneAbstractContainer::Initialize(
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m_iPad, m_repairMenu, true, RepairMenu::INV_SLOT_START,
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eSectionAnvilUsing, eSectionAnvilMax);
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// ProfileManager.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE,CONTEXT_GAME_STATE_FORGING);
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XuiSetTimer(m_hObj, ANVIL_UPDATE_TIMER_ID, ANVIL_UPDATE_TIMER_TIME);
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return S_OK;
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}
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HRESULT CXuiSceneAnvil::OnDestroy() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localgameModes[m_iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[m_iPad];
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if (gameMode != NULL)
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gameMode->getTutorial()->changeTutorialState(
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m_previousTutorialState);
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
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// after being killed by the client while accessing a chest during burst
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// packet loss. We need to make sure that we call closeContainer() anytime
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// this menu is closed, even if it is forced to close by some other reason
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// (like the player dying)
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if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
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Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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HRESULT CXuiSceneAnvil::OnNotifyValueChanged(
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HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData,
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BOOL& rfHandled) {
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if (hObjSource == m_editName) {
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std::wstring newValue = m_editName.GetText();
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LPCWSTR szText = newValue.c_str();
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stripWhitespaceForHtml(newValue);
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// strip leading spaces
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std::wstring b;
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int start = (int)newValue.find_first_not_of(L" ");
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int end = (int)newValue.find_last_not_of(L" ");
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if (start == std::wstring::npos) {
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// the string is all space
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newValue = L"";
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} else {
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if (end == std::wstring::npos) end = (int)newValue.size() - 1;
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b = newValue.substr(start, (end - start) + 1);
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newValue = b;
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}
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// 4J-PB - This was stopping the player deleting the last character in
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// the name using the chatpad
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// if(!newValue.empty() && !(newValue.size() == 1 && newValue.at(0) ==
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// L' '))
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{
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newValue = escapeXML(newValue);
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m_itemName = newValue;
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updateItemName();
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}
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// else
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// {
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// LPCWSTR szText=m_itemName.c_str();
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// m_editName.SetText(szText);
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// m_editName.SetCaretPosition(m_itemName.length());
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// }
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}
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return S_OK;
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}
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HRESULT CXuiSceneAnvil::handleCustomTimer(XUIMessageTimer* pTimer,
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BOOL& bHandled) {
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if (pTimer->nId == ANVIL_UPDATE_TIMER_ID) {
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handleTick();
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bHandled = TRUE;
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}
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return S_OK;
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}
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CXuiControl* CXuiSceneAnvil::GetSectionControl(ESceneSection eSection) {
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switch (eSection) {
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case eSectionAnvilItem1:
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return (CXuiControl*)m_ingredient1Control;
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break;
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case eSectionAnvilItem2:
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return (CXuiControl*)m_ingredient2Control;
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break;
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case eSectionAnvilResult:
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return (CXuiControl*)m_resultControl;
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break;
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case eSectionAnvilName:
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return (CXuiControl*)&m_editName;
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break;
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case eSectionAnvilInventory:
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return (CXuiControl*)m_inventoryControl;
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break;
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case eSectionAnvilUsing:
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return (CXuiControl*)m_useRowControl;
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break;
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default:
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assert(false);
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break;
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}
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList(ESceneSection eSection) {
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switch (eSection) {
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case eSectionAnvilItem1:
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return m_ingredient1Control;
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break;
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case eSectionAnvilItem2:
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return m_ingredient2Control;
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break;
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case eSectionAnvilResult:
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return m_resultControl;
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break;
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case eSectionAnvilInventory:
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return m_inventoryControl;
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break;
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case eSectionAnvilUsing:
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return m_useRowControl;
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break;
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default:
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assert(false);
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break;
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}
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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void CXuiSceneAnvil::InitDataAssociations(int iPad, AbstractContainerMenu* menu,
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int startIndex /*= 0*/) {
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// TODO Inventory dimensions need defined as constants
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m_resultControl->SetData(iPad, menu, 1, 1, RepairMenu::RESULT_SLOT);
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m_ingredient1Control->SetData(iPad, menu, 1, 1, RepairMenu::INPUT_SLOT);
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m_ingredient2Control->SetData(iPad, menu, 1, 1,
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RepairMenu::ADDITIONAL_SLOT);
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// m_litProgressControl->SetUserData( initData->furnace.get() );
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// m_burnProgress->SetUserData( initData->furnace.get() );
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CXuiSceneAbstractContainer::InitDataAssociations(
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iPad, menu, RepairMenu::INV_SLOT_START);
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}
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void CXuiSceneAnvil::handleEditNamePressed() {
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// 4J Stu - The edit control already handles A/Start presses, so ignore
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// anything else
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// m_editName.RequestKeyboard(m_iPad);
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}
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void CXuiSceneAnvil::setEditNameValue(const std::wstring& name) {
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std::wstring parsedName = parseXMLSpecials(name);
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m_editName.SetText(parsedName.c_str());
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m_editName.SetCaretPosition(parsedName.length());
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}
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void CXuiSceneAnvil::setEditNameEditable(bool enabled) {}
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void CXuiSceneAnvil::setCostLabel(const std::wstring& label, bool canAfford) {
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if (canAfford) {
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m_affordableText.SetText(label.c_str());
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m_affordableText.SetShow(TRUE);
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m_expensiveText.SetShow(FALSE);
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} else {
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m_expensiveText.SetText(label.c_str());
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m_affordableText.SetShow(FALSE);
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m_expensiveText.SetShow(TRUE);
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}
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}
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void CXuiSceneAnvil::showCross(bool show) {
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m_cross.SetShow(show ? TRUE : FALSE);
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} |