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https://github.com/4jcraft/4jcraft.git
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492 lines
18 KiB
C++
492 lines
18 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include <xuiresource.h>
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#include <xuiapp.h>
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#include <assert.h>
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#include "../../Minecraft.World/Player/Player.h"
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#include "../../Minecraft.Client/Player/LocalPlayer.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/GameState/GameMode.h"
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#include "../../Minecraft.World/Containers/AbstractContainerMenu.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Blocks/Tile.h"
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#include "../../Minecraft.World/Recipes/FurnaceRecipes.h"
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#include "../../Minecraft.World/Recipes/Recipy.h"
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#include "../../Minecraft.World/Recipes/Recipes.h"
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#include "../../Minecraft.World/Recipes/ArmorRecipes.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../Tutorial/Tutorial.h"
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#include "../Tutorial/TutorialMode.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Ctrl_SlotItem.h"
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#include "XUI_Ctrl_SlotItemListItem.h"
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#include "XUI_Scene_AbstractContainer.h"
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#ifdef _DEBUG_MENUS_ENABLED
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#include "XUI_DebugItemEditor.h"
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#endif
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#define IGNORE_KEYPRESS_TIMERID 11
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#define IGNORE_KEYPRESS_TIME 100
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void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex) {
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m_bIgnoreKeyPresses = true;
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m_iPad = iPad;
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XuiControlSetText(m_InventoryText, app.GetString(IDS_INVENTORY));
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// Determine min and max extents for pointer, it needs to be able to move
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// off the container to drop items.
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float fPanelWidth, fPanelHeight;
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float fPointerWidth, fPointerHeight;
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// We may have varying depths of controls here, so base off the pointers
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// parent
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HXUIOBJ parent;
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XuiElementGetBounds(m_pointerControl->m_hObj, &fPointerWidth,
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&fPointerHeight);
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XuiElementGetParent(m_pointerControl->m_hObj, &parent);
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m_pointerControl->SetShow(TRUE);
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XuiElementGetBounds(parent, &fPanelWidth, &fPanelHeight);
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// Get size of pointer
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m_fPointerImageOffsetX = floor(fPointerWidth / 2.0f);
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m_fPointerImageOffsetY = floor(fPointerHeight / 2.0f);
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m_fPanelMinX = 0.0f;
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m_fPanelMaxX = fPanelWidth;
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m_fPanelMinY = 0.0f;
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m_fPanelMaxY = fPanelHeight;
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// 4J-PB - need to limit this in splitscreen
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if (app.GetLocalPlayerCount() > 1) {
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// don't let the pointer go into someone's screen
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m_fPointerMinY = floor(fPointerHeight / 2.0f);
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} else {
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m_fPointerMinY = -fPointerHeight;
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}
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m_fPointerMinX = -fPointerWidth;
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m_fPointerMaxX = fPanelWidth + fPointerWidth;
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m_fPointerMaxY = fPanelHeight + (fPointerHeight / 2);
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// m_hPointerText=NULL;
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// m_hPointerTextBkg=NULL;
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UIVec2D itemPos;
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UIVec2D itemSize;
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GetItemScreenData(m_eCurrSection, 0, &(itemPos), &(itemSize));
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UIVec2D sectionPos;
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GetPositionOfSection(m_eCurrSection, &(sectionPos));
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UIVec2D vPointerPos = sectionPos;
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vPointerPos += itemPos;
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vPointerPos.x += (itemSize.x / 2.0f);
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vPointerPos.y += (itemSize.y / 2.0f);
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vPointerPos.x -= m_fPointerImageOffsetX;
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vPointerPos.y -= m_fPointerImageOffsetY;
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D3DXVECTOR3 newPointerPos;
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newPointerPos.x = vPointerPos.x;
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newPointerPos.y = vPointerPos.y;
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newPointerPos.z = 0.0f;
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m_pointerControl->SetPosition(&newPointerPos);
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m_pointerPos.x = newPointerPos.x;
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m_pointerPos.y = newPointerPos.y;
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#ifdef USE_POINTER_ACCEL
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m_fPointerVelX = 0.0f;
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m_fPointerVelY = 0.0f;
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m_fPointerAccelX = 0.0f;
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m_fPointerAccelY = 0.0f;
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#endif
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// Add timer to poll controller stick input at 60Hz
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HRESULT timerResult = SetTimer(POINTER_INPUT_TIMER_ID, (1000 / 60));
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assert(timerResult == S_OK);
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XuiSetTimer(m_hObj, IGNORE_KEYPRESS_TIMERID, IGNORE_KEYPRESS_TIME);
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// Disable the default navigation behaviour for all slot lsit items (prevent
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// old style cursor navigation).
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for (int iSection = m_eFirstSection; iSection < m_eMaxSection; ++iSection) {
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ESceneSection eSection = (ESceneSection)(iSection);
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if (!IsSectionSlotList(eSection)) continue;
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// Get dimensions of this section.
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int iNumRows;
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int iNumColumns;
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int iNumItems =
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GetSectionDimensions(eSection, &(iNumColumns), &(iNumRows));
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for (int iItem = 0; iItem < iNumItems; ++iItem) {
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CXuiCtrlSlotItemListItem* pCXuiCtrlSlotItem;
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GetSectionSlotList(eSection)->GetCXuiCtrlSlotItem(
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iItem, &(pCXuiCtrlSlotItem));
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pCXuiCtrlSlotItem->SetSkipsDefaultNavigation(TRUE);
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}
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}
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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void CXuiSceneAbstractContainer::InitDataAssociations(
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int iPad, AbstractContainerMenu* menu, int startIndex /*= 0*/) {
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// TODO Inventory dimensions need defined as constants
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m_inventoryControl->SetData(iPad, menu, 3, 9, startIndex,
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startIndex + 3 * 9);
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// TODO Inventory dimensions need defined as constants
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m_useRowControl->SetData(iPad, menu, 1, 9, startIndex + 3 * 9,
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startIndex + 4 * 9);
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m_pointerControl->SetUserIndex(m_pointerControl->m_hObj, iPad);
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}
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int CXuiSceneAbstractContainer::getSectionColumns(ESceneSection eSection) {
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return GetSectionSlotList(eSection)->GetColumns();
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}
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int CXuiSceneAbstractContainer::getSectionRows(ESceneSection eSection) {
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return GetSectionSlotList(eSection)->GetRows();
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}
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// Adding this so we can turn off the pointer text background, since it flickers
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// on then off at the start of a scene where a tutorial popup is
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HRESULT CXuiSceneAbstractContainer::OnTransitionStart(
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XUIMessageTransition* pTransition, BOOL& bHandled) {
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if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
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return S_OK;
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if (pTransition->dwTransType == XUI_TRANSITION_TO ||
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pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
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// 4J Stu - Added to support auto-save. Need to re-associate on a
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// navigate back
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if (pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
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// Add timer to poll controller stick input at 60Hz
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HRESULT timerResult = SetTimer(POINTER_INPUT_TIMER_ID, (1000 / 60));
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assert(timerResult == S_OK);
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InitDataAssociations(m_iPad, m_menu);
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}
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HXUIOBJ hObj = NULL;
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HRESULT hr = XuiControlGetVisual(m_pointerControl->m_hObj, &hObj);
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hr = XuiElementGetChildById(hObj, L"text_measurer",
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&m_hPointerTextMeasurer);
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hr = XuiElementGetChildById(hObj, L"text_name", &m_hPointerText);
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hr = XuiElementGetChildById(hObj, L"text_panel", &m_hPointerTextBkg);
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hr = XuiElementGetChildById(hObj, L"pointer_image", &m_hPointerImg);
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XuiElementSetShow(m_hPointerText, FALSE);
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XuiElementSetShow(m_hPointerTextBkg, FALSE);
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}
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return S_OK;
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}
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D3DXVECTOR3 CXuiSceneAbstractContainer::GetCursorScreenPosition() {
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return app.GetElementScreenPosition(m_pointerControl->m_hObj);
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}
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HRESULT CXuiSceneAbstractContainer::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& bHandled) {
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if (m_bIgnoreKeyPresses) return S_OK;
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bHandled = handleKeyDown(
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pInputData->UserIndex, mapVKToAction(pInputData->dwKeyCode),
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(pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) != 0);
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return S_OK;
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}
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int CXuiSceneAbstractContainer::mapVKToAction(int vk) {
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int action = MINECRAFT_ACTION_MAX;
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switch (vk) {
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case VK_PAD_A:
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action = ACTION_MENU_A;
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break;
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case VK_PAD_B:
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case VK_PAD_START:
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action = ACTION_MENU_B;
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break;
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case VK_PAD_X:
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action = ACTION_MENU_X;
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break;
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case VK_PAD_Y:
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action = ACTION_MENU_Y;
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break;
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case VK_PAD_DPAD_LEFT:
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action = ACTION_MENU_LEFT;
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break;
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case VK_PAD_DPAD_RIGHT:
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action = ACTION_MENU_RIGHT;
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break;
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case VK_PAD_DPAD_UP:
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action = ACTION_MENU_UP;
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break;
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case VK_PAD_DPAD_DOWN:
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action = ACTION_MENU_DOWN;
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break;
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case VK_PAD_LTRIGGER:
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action = ACTION_MENU_PAGEUP;
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break;
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case VK_PAD_RTRIGGER:
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action = ACTION_MENU_PAGEDOWN;
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break;
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case VK_PAD_LSHOULDER:
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action = ACTION_MENU_LEFT_SCROLL;
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break;
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case VK_PAD_RSHOULDER:
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action = ACTION_MENU_RIGHT_SCROLL;
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break;
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case VK_PAD_RTHUMB_UP:
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action = ACTION_MENU_OTHER_STICK_UP;
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break;
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case VK_PAD_RTHUMB_DOWN:
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action = ACTION_MENU_OTHER_STICK_DOWN;
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break;
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case VK_PAD_RTHUMB_RIGHT:
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action = ACTION_MENU_OTHER_STICK_RIGHT;
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break;
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case VK_PAD_RTHUMB_LEFT:
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action = ACTION_MENU_OTHER_STICK_LEFT;
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break;
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};
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return action;
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}
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void CXuiSceneAbstractContainer::handleSectionClick(ESceneSection eSection) {
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CXuiCtrlSlotList* slotList = GetSectionSlotList(eSection);
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slotList->Clicked();
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}
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HRESULT CXuiSceneAbstractContainer::handleCustomTimer(XUIMessageTimer* pTimer,
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BOOL& bHandled) {
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return S_OK;
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}
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// Returns XUI position of given scene section.
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void CXuiSceneAbstractContainer::GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition) {
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D3DXVECTOR3 xuiPos;
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GetSectionControl(eSection)->GetPosition(&xuiPos);
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pPosition->x = xuiPos.x;
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pPosition->y = xuiPos.y;
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}
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void CXuiSceneAbstractContainer::GetItemScreenData(ESceneSection eSection,
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int iItemIndex,
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UIVec2D* pPosition,
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UIVec2D* pSize) {
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D3DXVECTOR3 xuiPos;
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if (IsSectionSlotList(eSection)) {
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// Get slot item.
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CXuiCtrlSlotItemListItem* pCXuiCtrlSlotItem;
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GetSectionSlotList(eSection)->GetCXuiCtrlSlotItem(iItemIndex,
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&(pCXuiCtrlSlotItem));
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// Get size of slot.
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pCXuiCtrlSlotItem->GetBounds(&(pSize->x), &(pSize->y));
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// Get position of slot.
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pCXuiCtrlSlotItem->GetPosition(&xuiPos);
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pPosition->x = xuiPos.x;
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pPosition->y = xuiPos.y;
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} else {
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// Get size of control
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GetSectionControl(eSection)->GetBounds(&(pSize->x), &(pSize->y));
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// Get position of control
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GetSectionControl(eSection)->GetPosition(&xuiPos);
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pPosition->x = xuiPos.x;
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pPosition->y = xuiPos.y;
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}
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}
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std::shared_ptr<ItemInstance> CXuiSceneAbstractContainer::getSlotItem(
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ESceneSection eSection, int iSlot) {
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CXuiCtrlSlotItemListItem* pCXuiCtrlSlotItem;
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GetSectionSlotList(eSection)->GetCXuiCtrlSlotItem(iSlot,
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&(pCXuiCtrlSlotItem));
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return pCXuiCtrlSlotItem->getItemInstance(pCXuiCtrlSlotItem->m_hObj);
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}
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bool CXuiSceneAbstractContainer::isSlotEmpty(ESceneSection eSection,
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int iSlot) {
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CXuiCtrlSlotItemListItem* pCXuiCtrlSlotItem;
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GetSectionSlotList(eSection)->GetCXuiCtrlSlotItem(iSlot,
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&(pCXuiCtrlSlotItem));
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return pCXuiCtrlSlotItem->isEmpty(pCXuiCtrlSlotItem->m_hObj);
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}
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HRESULT CXuiSceneAbstractContainer::OnTimer(XUIMessageTimer* pTimer,
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BOOL& bHandled) {
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HRESULT hr = S_OK;
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// Update pointer from stick input on timer.
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if (pTimer->nId == POINTER_INPUT_TIMER_ID) {
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onMouseTick();
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D3DXVECTOR3 pointerPos;
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pointerPos.x = m_pointerPos.x;
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pointerPos.y = m_pointerPos.y;
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pointerPos.z = 0.0f;
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m_pointerControl->SetPosition(&pointerPos);
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// This message has been dealt with, don't pass it on further.
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bHandled = TRUE;
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} else if (pTimer->nId == IGNORE_KEYPRESS_TIMERID) {
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KillTimer(IGNORE_KEYPRESS_TIMERID);
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m_bIgnoreKeyPresses = false;
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} else {
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// Some scenes may have their own timers for other events, so handle
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// them here
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hr = handleCustomTimer(pTimer, bHandled);
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}
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return hr;
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}
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HRESULT CXuiSceneAbstractContainer::OnCustomMessage_Splitscreenplayer(
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bool bJoining, BOOL& bHandled) {
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bHandled = true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
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m_iPad, bJoining);
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}
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bool CXuiSceneAbstractContainer::doesSectionTreeHaveFocus(
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ESceneSection eSection) {
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return GetSectionControl(eSection)->TreeHasFocus();
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}
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void CXuiSceneAbstractContainer::setSectionFocus(ESceneSection eSection,
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int iPad) {
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HRESULT focusResult = GetSectionControl(eSection)->SetFocus(iPad);
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assert(focusResult == S_OK);
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}
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void CXuiSceneAbstractContainer::setSectionSelectedSlot(ESceneSection eSection,
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int x, int y) {
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GetSectionSlotList(eSection)->SetCurrentSlot(y, x);
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}
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void CXuiSceneAbstractContainer::setFocusToPointer(int iPad) {
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m_pointerControl->SetFocus(iPad);
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}
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void CXuiSceneAbstractContainer::SetPointerText(
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const std::wstring& description,
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std::vector<std::wstring>& unformattedStrings, bool newSlot) {
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if (description.empty()) {
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m_pointerControl->SetText(L"");
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XuiElementSetShow(m_hPointerText, FALSE);
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XuiElementSetShow(m_hPointerTextBkg, FALSE);
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return;
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}
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bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() &&
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!RenderManager.IsWidescreen());
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std::wstring desc = L"<font size=\"" +
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_toString<int>(smallPointer ? 12 : 14) + L"\">" +
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description + L"</font>";
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XUIRect tempXuiRect, xuiRect;
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HRESULT hr;
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xuiRect.right = 0;
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for (AUTO_VAR(it, unformattedStrings.begin());
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it != unformattedStrings.end(); ++it) {
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XuiTextPresenterMeasureText(m_hPointerTextMeasurer,
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parseXMLSpecials((*it)).c_str(),
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&tempXuiRect);
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if (tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
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}
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// Set size with the new width so that the HTML height check is correct
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XuiElementSetBounds(
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m_hPointerTextBkg, xuiRect.right + 4.0f + 4.0f + 4.0f,
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xuiRect.bottom); // edge graphics are 8 pixels, with 4 for the border,
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// extra 4 for the background is fudge
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XuiElementSetBounds(
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m_hPointerText, xuiRect.right + 4.0f + 4.0f,
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xuiRect.bottom); // edge graphics are 8 pixels, text is centred
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XuiHtmlSetText(m_hPointerText, desc.c_str());
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// Check if we need to resize the box
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XUIContentDims contentDims;
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XuiHtmlGetContentDims(m_hPointerText, &contentDims);
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xuiRect.bottom = contentDims.nContentHeight;
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// get the size of the button, and apply the change in size due to the text
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// to the whole button
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float fImgWidth, fImgHeight;
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XuiElementGetBounds(m_hPointerImg, &fImgWidth, &fImgHeight);
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// 4J-PB - changing to calculate values
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D3DXVECTOR3 vPosText, vPosTextBkg, vPosImg;
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XuiElementGetPosition(m_hPointerImg, &vPosImg);
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XuiElementGetPosition(m_hPointerText, &vPosText);
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XuiElementGetPosition(m_hPointerTextBkg, &vPosTextBkg);
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// Set the new height
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XuiElementSetBounds(
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m_hPointerTextBkg, xuiRect.right + 4.0f + 4.0f + 4.0f,
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xuiRect.bottom + 4.0f +
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4.0f); // edge graphics are 8 pixels, with 4 for the border, extra
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// 4 for the background is fudge
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XuiElementSetBounds(
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m_hPointerText, xuiRect.right + 4.0f + 4.0f,
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xuiRect.bottom + 4.0f +
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4.0f); // edge graphics are 8 pixels, text is centred
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// position the text and panel relative to the pointer image
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vPosTextBkg.x = vPosImg.x + fImgWidth * 0.6f;
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vPosText.x = vPosTextBkg.x + 4;
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vPosTextBkg.y =
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vPosImg.y - (xuiRect.bottom + 4.0f + 4.0f) + fImgWidth * 0.4f;
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vPosText.y = vPosTextBkg.y + 4;
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XuiElementSetPosition(m_hPointerText, &vPosText);
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XuiElementSetPosition(m_hPointerTextBkg, &vPosTextBkg);
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XuiElementSetShow(m_hPointerTextBkg, TRUE);
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XuiElementSetShow(m_hPointerText, TRUE);
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}
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void CXuiSceneAbstractContainer::adjustPointerForSafeZone() {
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D3DXVECTOR2 baseSceneOrigin;
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float baseWidth, baseHeight;
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if (CXuiSceneBase::GetBaseSceneSafeZone(m_iPad, baseSceneOrigin, baseWidth,
|
|
baseHeight)) {
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|
D3DXMATRIX pointerBackgroundMatrix;
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|
XuiElementGetFullXForm(m_hPointerTextBkg, &pointerBackgroundMatrix);
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|
|
|
float width, height;
|
|
XuiElementGetBounds(m_hPointerTextBkg, &width, &height);
|
|
|
|
if (((pointerBackgroundMatrix._41 / pointerBackgroundMatrix._11) +
|
|
width) > (baseSceneOrigin.x + baseWidth)) {
|
|
// app.DebugPrintf("Pointer is outside the safe zone for this base
|
|
// scene\n");
|
|
|
|
// get the size of the button, and apply the change in size due to
|
|
// the text to the whole button
|
|
float fImgWidth, fImgHeight;
|
|
XuiElementGetBounds(m_hPointerImg, &fImgWidth, &fImgHeight);
|
|
// 4J-PB - changing to calculate values
|
|
D3DXVECTOR3 vPosText, vPosTextBkg, vPosImg;
|
|
|
|
XuiElementGetPosition(m_hPointerImg, &vPosImg);
|
|
XuiElementGetPosition(m_hPointerText, &vPosText);
|
|
XuiElementGetPosition(m_hPointerTextBkg, &vPosTextBkg);
|
|
|
|
// position the text and panel relative to the pointer image
|
|
vPosTextBkg.x = (vPosImg.x + fImgWidth * 0.4f) - width;
|
|
vPosText.x = vPosTextBkg.x + 4;
|
|
|
|
XuiElementSetPosition(m_hPointerText, &vPosText);
|
|
XuiElementSetPosition(m_hPointerTextBkg, &vPosTextBkg);
|
|
}
|
|
}
|
|
} |