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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "XUI_PartnernetPassword.h"
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#include "XUI_Ctrl_4JList.h"
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#ifdef _CONTENT_PACKAGE
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#ifndef _FINAL_BUILD
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_PartnernetPassword::OnInit(XUIMessageInit* pInitData,
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BOOL& bHandled) {
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MapChildControls();
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
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m_PartnernetPassword.SetEnable(true);
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m_PartnernetPassword.SetTextLimit(XCONTENT_MAX_DISPLAYNAME_LENGTH);
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// set the caret to the end of the default text
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m_PartnernetPassword.SetCaretPosition(0);
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m_PartnernetPassword.SetKeyboardType(C_4JInput::EKeyboardMode_Phone);
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m_PartnernetPassword.SetTitleAndText(IDS_NAME_WORLD, IDS_NAME_WORLD_TEXT);
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_PartnernetPassword::OnNotifyPressEx(
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HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) {
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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if (hObjPressed == m_OK) {
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// create the world and launch
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std::wstring wPassword = m_PartnernetPassword.GetText();
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if (wPassword == L"5183") {
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app.NavigateBack(pNotifyPressData->UserIndex);
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app.SetPartnernetPasswordRunning(false);
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
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}
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rfHandled = TRUE;
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}
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return S_OK;
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}
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HRESULT CScene_PartnernetPassword::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& rfHandled) {
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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// Explicitly handle B button presses
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switch (pInputData->dwKeyCode) {
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case VK_PAD_A:
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case VK_PAD_B:
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case VK_ESCAPE:
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rfHandled = TRUE;
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break;
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}
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return S_OK;
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}
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#endif
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#endif |