4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_MainMenu.cpp
2026-03-22 12:40:22 -05:00

1263 lines
49 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
#include "XUI_MainMenu.h"
#include "../../Minecraft.Client/GameState/SurvivalMode.h"
#include "../../Minecraft.World/IO/Files/ConsoleSaveFileIO.h"
#include "../../Minecraft.Client/Player/LocalPlayer.h"
#include "../../Minecraft.World/Util/AABB.h"
#include "../../Minecraft.World/Util/Vec3.h"
#include "../../Minecraft.Client/Player/User.h"
// #include "XUI_CreateLoad.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Util/Random.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/GameState/Options.h"
#include "../../Minecraft.Client/UI/Font.h"
#include "../GameRules/ConsoleGameRules.h"
#define DLC_INSTALLED_TIMER_ID 1
#define DLC_INSTALLED_TIMER_TIME 100
#define TMS_TIMER_ID 2
#define TMS_TIMER_TIME 100
Random* CScene_Main::random = new Random();
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_Main::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_PLAYGAME], app.GetString(IDS_PLAY_GAME));
XuiControlSetText(m_Buttons[BUTTON_LEADERBOARDS],
app.GetString(IDS_LEADERBOARDS));
XuiControlSetText(m_Buttons[BUTTON_ACHIEVEMENTS],
app.GetString(IDS_ACHIEVEMENTS));
XuiControlSetText(m_Buttons[BUTTON_HELPANDOPTIONS],
app.GetString(IDS_HELP_AND_OPTIONS));
XuiControlSetText(m_Buttons[BUTTON_UNLOCKFULLGAME],
app.GetString(IDS_UNLOCK_FULL_GAME));
XuiControlSetText(m_Buttons[BUTTON_EXITGAME], app.GetString(IDS_EXIT_GAME));
m_Timer.SetShow(FALSE);
m_eAction = eAction_None;
// Display the tooltips
HRESULT hr = S_OK;
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
// can't set presence until someone is signed in and playing
// Need to check which menu items to display
// Are we the trial version?
// store the exitgame position
m_Buttons[BUTTON_EXITGAME].GetPosition(&m_vPosExitGame);
if (ProfileManager.IsFullVersion()) {
// Replace the Unlock Full Game with Downloadable Content
m_Buttons[BUTTON_UNLOCKFULLGAME].SetText(
app.GetString(IDS_DOWNLOADABLECONTENT));
XuiElementSetShow(m_Buttons[BUTTON_UNLOCKFULLGAME], TRUE);
}
// Do we have downloadable content? - We need to have this in for a Pre-Cert
// test, whether or not we have DLC at the time.
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[LOCATOR_SIZE];
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
c_ModuleHandle, L"media", L"media/splashes.txt");
BYTE* splashesData;
UINT splashesSize;
hr = XuiResourceLoadAllNoLoc(szResourceLocator, &splashesData,
&splashesSize);
if (HRESULT_SUCCEEDED(hr)) {
// BufferedReader *br = new BufferedReader(new
// InputStreamReader(InputStream::getResourceAsStream(L"res\\title\\splashes.txt")));
// //, Charset.forName("UTF-8")
byteArray splashesArray(splashesSize);
memcpy(splashesArray.data, splashesData, splashesSize);
ByteArrayInputStream* bais = new ByteArrayInputStream(splashesArray);
InputStreamReader* isr = new InputStreamReader(bais);
BufferedReader* br = new BufferedReader(isr);
std::wstring line = L"";
while (!(line = br->readLine()).empty()) {
line = trimString(line);
if (line.length() > 0) {
m_splashes.push_back(line);
}
}
XuiFree(
splashesData); // Frees copy returned from XuiResourceLoadAllNoLoc
br->close();
delete br;
delete isr;
delete bais; // Frees copy made in splashesArray
}
XuiElementGetBounds(m_Subtitle, &m_fSubtitleWidth, &m_fSubtitleHeight);
#if 1
XuiElementSetShow(m_Subtitle, FALSE);
XuiElementSetShow(m_SubtitleMCFont, TRUE);
#else
XuiElementSetShow(m_Subtitle, TRUE);
XuiElementSetShow(m_SubtitleMCFont, FALSE);
#endif
m_bIgnorePress = false;
// 4J Stu - Clear out any loaded game rules
app.setLevelGenerationOptions(NULL);
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the
// frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
return S_OK;
}
HRESULT CScene_Main::OnNotifySetFocus(HXUIOBJ hObjSource,
XUINotifyFocus* pNotifyFocusData,
BOOL& bHandled) {
// If we sign out when in the saves list, we get a notifysetfocus in the
// saves list after the init of the main menu
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_Main::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
// should we ignore the button press? This will be set if we're waiting for
// a callback from a function launched from a button press
if (m_bIgnorePress) return S_OK;
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiButtonCounter = 0;
// Minecraft *pMinecraft=Minecraft::GetInstance();
while ((uiButtonCounter < BUTTONS_MAX) &&
(m_Buttons[uiButtonCounter] != hObjPressed))
uiButtonCounter++;
ProfileManager.SetPrimaryPad(pNotifyPressData->UserIndex);
ProfileManager.SetLockedProfile(-1);
// Determine which button was pressed,
// and call the appropriate function.
switch (uiButtonCounter) {
case BUTTON_PLAYGAME:
// Move to the new/load game screen
// need a signed in user here
ProfileManager.SetCurrentGameActivity(pNotifyPressData->UserIndex,
CONTEXT_PRESENCE_MENUS, true);
m_eAction = eAction_RunGame;
if (ProfileManager.IsSignedIn(pNotifyPressData->UserIndex)) {
RunPlayGame(pNotifyPressData->UserIndex);
} else {
// get them to sign in
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
StorageManager.RequestMessageBox(
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
pNotifyPressData->UserIndex,
&CScene_Main::MustSignInReturned, this,
app.GetStringTable());
}
break;
case BUTTON_LEADERBOARDS:
m_eAction = eAction_RunLeaderboards;
if (ProfileManager.IsSignedIn(pNotifyPressData->UserIndex)) {
RunLeaderboards(pNotifyPressData->UserIndex);
} else {
// get them to sign in
// ProfileManager.RequestSignInUI(false, false, true,false,true,
// &CScene_Main::Leaderboards_SignInReturned, this);
// get them to sign in
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
StorageManager.RequestMessageBox(
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
pNotifyPressData->UserIndex,
&CScene_Main::MustSignInReturned, this,
app.GetStringTable());
}
break;
case BUTTON_ACHIEVEMENTS:
m_eAction = eAction_RunAchievements;
if (ProfileManager.IsSignedIn(pNotifyPressData->UserIndex)) {
RunAchievements(pNotifyPressData->UserIndex);
} else {
// get them to sign in
// ProfileManager.RequestSignInUI(false, false,
// true,false,true,&CScene_Main::Achievements_SignInReturned,this
// );
// get them to sign in
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
StorageManager.RequestMessageBox(
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
pNotifyPressData->UserIndex,
&CScene_Main::MustSignInReturned, this,
app.GetStringTable());
}
break;
case BUTTON_HELPANDOPTIONS:
// need a signed in user here, so we have a profile to write to
ProfileManager.SetLockedProfile(pNotifyPressData->UserIndex);
m_eAction = eAction_RunHelpAndOptions;
if (ProfileManager.IsSignedIn(pNotifyPressData->UserIndex)) {
RunHelpAndOptions(pNotifyPressData->UserIndex);
} else {
// get them to sign in
// ProfileManager.RequestSignInUI(false, false,
// true,false,true,&CScene_Main::HelpAndOptions_SignInReturned,this
// );
// get them to sign in
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
StorageManager.RequestMessageBox(
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
pNotifyPressData->UserIndex,
&CScene_Main::MustSignInReturned, this,
app.GetStringTable());
}
break;
// case BUTTON_RETURNTOARCADE:
// break;
case BUTTON_UNLOCKFULLGAME: {
// need a signed in user here
ProfileManager.SetLockedProfile(pNotifyPressData->UserIndex);
m_eAction = eAction_RunUnlockOrDLC;
if (ProfileManager.IsSignedIn(pNotifyPressData->UserIndex)) {
RunUnlockOrDLC(pNotifyPressData->UserIndex);
} else {
// get them to sign in
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
StorageManager.RequestMessageBox(
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
pNotifyPressData->UserIndex,
&CScene_Main::MustSignInReturned, this,
app.GetStringTable());
}
} break;
case BUTTON_EXITGAME:
if (ProfileManager.IsFullVersion()) {
unsigned int uiIDA[2];
uiIDA[0] = IDS_CANCEL;
uiIDA[1] = IDS_OK;
StorageManager.RequestMessageBox(
IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2,
XUSER_INDEX_ANY, &CScene_Main::ExitGameReturned, this);
} else {
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_TrialExitUpsell);
}
break;
default:
break;
}
return S_OK;
}
HRESULT CScene_Main::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
// unlock the locked profile - anyone can navigate the main menu
ProfileManager.SetLockedProfile(-1);
// incase the debug trial version has been set
// Are we the trial version?
m_Buttons[BUTTON_EXITGAME].GetPosition(&m_vPosExitGame);
for (int i = 0; i < BUTTONS_MAX; i++) {
m_Buttons[i].SetShow(TRUE);
}
if (ProfileManager.IsFullVersion()) {
// Replace the Unlock Full Game with Downloadable Content
m_Buttons[BUTTON_UNLOCKFULLGAME].SetText(
app.GetString(IDS_DOWNLOADABLECONTENT));
XuiElementSetShow(m_Buttons[BUTTON_UNLOCKFULLGAME], TRUE);
}
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the
// frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
m_bIgnorePress = false;
m_Timer.SetShow(FALSE);
return S_OK;
}
HRESULT CScene_Main::OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled) {
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
return S_OK;
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
// 4J-PB - remove the "hobo humping" message legal (Sony) say we can't
// have - pretty sure Microsoft would say the same if they noticed it.
int splashIndex =
eSplashRandomStart + 1 +
random->nextInt((int)m_splashes.size() - (eSplashRandomStart + 1));
// Override splash text on certain dates
SYSTEMTIME LocalSysTime;
GetLocalTime(&LocalSysTime);
if (LocalSysTime.wMonth == 11 && LocalSysTime.wDay == 9) {
splashIndex = eSplashHappyBirthdayEx;
} else if (LocalSysTime.wMonth == 6 && LocalSysTime.wDay == 1) {
splashIndex = eSplashHappyBirthdayNotch;
} else if (LocalSysTime.wMonth == 12 &&
LocalSysTime.wDay == 24) // the Java game shows this on
// Christmas Eve, so we will too
{
splashIndex = eSplashMerryXmas;
} else if (LocalSysTime.wMonth == 1 && LocalSysTime.wDay == 1) {
splashIndex = eSplashHappyNewYear;
}
// splashIndex = 47; // Very short string
// splashIndex = 197; // Very long string
// splashIndex = 296; // Coloured
// splashIndex = 297; // Noise
std::wstring splash = m_splashes.at(splashIndex);
m_Subtitle.SetText(splash.c_str());
m_SubtitleMCFont.SetText(splash.c_str());
#ifndef OVERRIDE_XUI_FONT_RENDERER
XUIRect xuiRect;
HRESULT hr = S_OK;
float fWidth, fHeight;
HXUIOBJ visual = NULL;
HXUIOBJ pulser, subtitle, text;
hr = XuiControlGetVisual(m_Subtitle.m_hObj, &visual);
hr = XuiElementGetChildById(visual, L"Pulser", &pulser);
hr = XuiElementGetChildById(pulser, L"SubTitle", &subtitle);
hr = XuiElementGetChildById(subtitle, L"Text_String", &text);
memset(&xuiRect, 0, sizeof(xuiRect));
// Start with a base size
XuiElementSetBounds(m_Subtitle, m_fSubtitleWidth, m_fSubtitleHeight);
hr = XuiTextPresenterMeasureText(text, splash.c_str(), &xuiRect);
XuiElementGetBounds(text, &fWidth, &fHeight);
float diff = fWidth / (xuiRect.right + 5);
diff = std::min(diff, MAIN_MENU_MAX_TEXT_SCALE);
// Resize
XuiElementGetBounds(m_Subtitle, &fWidth, &fHeight);
XuiElementSetBounds(m_Subtitle, fWidth / diff, fHeight);
// Scale
D3DXVECTOR3 vScale(diff, diff, 0);
XuiElementSetScale(m_Subtitle, &vScale);
// Adjust pivot for animation
D3DXVECTOR3 vPivot;
XuiElementGetPivot(subtitle, &vPivot);
vPivot.x = vPivot.x + (((fWidth / diff) - fWidth) / 2);
XuiElementSetPivot(subtitle, &vPivot);
// 4J-PB - Going to resize buttons if the text is too big to fit on any
// of them (Br-pt problem with the length of Unlock Full Game)
float fMaxTextLen = 0.0f;
float fTextVisualLen;
float fMaxButton;
hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual);
hr = XuiElementGetChildById(visual, L"text_Label", &text);
hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight);
m_Buttons[0].GetBounds(&fMaxButton, &fHeight);
for (int i = 0; i < BUTTONS_MAX; i++) {
hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(),
&xuiRect);
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
}
if (fTextVisualLen < fMaxTextLen) {
D3DXVECTOR3 vec;
// centre is vec.x+(fWidth/2)
for (int i = 0; i < BUTTONS_MAX; i++) {
// need to resize and reposition the buttons
m_Buttons[i].GetPosition(&vec);
m_Buttons[i].GetBounds(&fWidth, &fHeight);
vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f);
m_Buttons[i].SetPosition(&vec);
m_Buttons[i].SetBounds(
fMaxButton + fMaxTextLen - fTextVisualLen, fHeight);
}
}
#endif
}
return S_OK;
}
HRESULT CScene_Main::OnControlNavigate(
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
#ifdef _MINECON
// added so we can skip greyed out items for Minecon
pControlNavigateData->hObjDest = XuiControlGetNavigation(
pControlNavigateData->hObjSource,
pControlNavigateData->nControlNavigate, TRUE, TRUE);
if (pControlNavigateData->hObjDest != NULL) {
bHandled = TRUE;
}
#endif
return S_OK;
}
HRESULT CScene_Main::OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandled) {
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
// Don't set handled to true.
return S_OK;
}
/////////////////////////////////////////////////////////////
int CScene_Main::SignInReturned(void* pParam, bool bContinue) {
CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,
pClass);
}
return 0;
}
int CScene_Main::DeviceSelectReturned(void* pParam, bool bContinue) {
CScene_Main* pClass = (CScene_Main*)pParam;
// HRESULT hr;
if (bContinue == true) {
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
// check for DLC
// start timer to track DLC check finished
pClass->m_Timer.SetShow(TRUE);
XuiSetTimer(pClass->m_hObj, DLC_INSTALLED_TIMER_ID,
DLC_INSTALLED_TIMER_TIME);
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
ProfileManager.SetPrimaryPad(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::CreateLoad_OfflineProfileReturned(void* pParam, bool bContinue,
int iPad) {
CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
// accepted offline profiles, so go on to select a device
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
if (ProfileManager.IsFullVersion()) {
if (StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,
pClass)) {
// save device already selected
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
// check for DLC
// start timer to track DLC check finished
pClass->m_Timer.SetShow(TRUE);
XuiSetTimer(pClass->m_hObj, DLC_INSTALLED_TIMER_ID,
DLC_INSTALLED_TIMER_TIME);
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
}
} else {
// 4J-PB - if this is the trial game, we can't have any networking
// Can't apply the player's settings here - they haven't come back
// from the QuerySignInStatud call above yet. Need to let them
// action in the main loop when they come in ensure we've applied
// this player's settings
// app.ApplyGameSettingsChanged(iPad);
// go straight in to the trial level
LoadTrial();
}
} else {
// force a sign-in - they were offline, and they want to be online, so
// don't let it display offline players set the bAddUser to false to
// allow offline to go online by selecting the already signed in player
// again
ProfileManager.RequestSignInUI(false, false, true, false, false,
&CScene_Main::CreateLoad_SignInReturned,
pClass, ProfileManager.GetPrimaryPad());
}
return 0;
}
int CScene_Main::CreateLoad_SignInReturned(void* pParam, bool bContinue,
int iPad) {
CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
if (ProfileManager.IsGuest(ProfileManager.GetPrimaryPad())) {
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA,
1);
} else {
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
if (ProfileManager.IsFullVersion()) {
// Check if we're signed in to LIVE
if (ProfileManager.IsSignedInLive(iPad)) {
// 4J-PB - Need to check for installed DLC
if (!app.DLCInstallProcessCompleted())
app.StartInstallDLCProcess(iPad);
if (ProfileManager.IsGuest(iPad)) {
StorageManager.RequestMessageBox(
IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
} else {
// check if all the TMS files are loaded
if (app.GetTMSDLCInfoRead() &&
app.GetTMSXUIDsFileRead() &&
app.GetBanListRead(iPad)) {
if (StorageManager.SetSaveDevice(
&CScene_Main::DeviceSelectReturned,
pClass) == true) {
// save device already selected
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(
ProfileManager.GetPrimaryPad());
// check for DLC
// start timer to track DLC check finished
pClass->m_Timer.SetShow(TRUE);
XuiSetTimer(pClass->m_hObj,
DLC_INSTALLED_TIMER_ID,
DLC_INSTALLED_TIMER_TIME);
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
}
} else {
// Changing to async TMS calls
app.SetTMSAction(
iPad,
eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
// block all input
pClass->m_bIgnorePress = true;
// We want to hide everything in this scene and
// display a timer until we get a completion for the
// TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
pClass->m_Buttons[i].SetShow(FALSE);
}
// turn off tooltips
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
pClass->m_Timer.SetShow(TRUE);
}
}
} else {
// offline
ProfileManager.DisplayOfflineProfile(
&CScene_Main::CreateLoad_OfflineProfileReturned, pClass,
ProfileManager.GetPrimaryPad());
}
} else {
// 4J-PB - if this is the trial game, we can't have any
// networking Can't apply the player's settings here - they
// haven't come back from the QuerySignInStatud call above yet.
// Need to let them action in the main loop when they come in
// ensure we've applied this player's settings
// app.ApplyGameSettingsChanged(iPad);
// go straight in to the trial level
LoadTrial();
}
}
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::MustSignInReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result) {
CScene_Main* pClass = (CScene_Main*)pParam;
if (result == C4JStorage::EMessage_ResultAccept) {
// we need to specify local game here to display local and LIVE profiles
// in the list
switch (pClass->m_eAction) {
case eAction_RunGame:
ProfileManager.RequestSignInUI(
false, true, false, false, true,
&CScene_Main::CreateLoad_SignInReturned, pClass, iPad);
break;
case eAction_RunLeaderboards:
ProfileManager.RequestSignInUI(
false, false, true, false, true,
&CScene_Main::Leaderboards_SignInReturned, pClass, iPad);
break;
case eAction_RunAchievements:
ProfileManager.RequestSignInUI(
false, false, true, false, true,
&CScene_Main::Achievements_SignInReturned, pClass, iPad);
break;
case eAction_RunHelpAndOptions:
ProfileManager.RequestSignInUI(
false, false, true, false, true,
&CScene_Main::HelpAndOptions_SignInReturned, pClass, iPad);
break;
case eAction_RunUnlockOrDLC:
ProfileManager.RequestSignInUI(
false, false, true, false, true,
&CScene_Main::UnlockFullGame_SignInReturned, pClass, iPad);
break;
}
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::AchievementsDeviceSelectReturned(void* pParam,
bool bContinue) {
// CScene_Main* pClass = (CScene_Main*)pParam;
// HRESULT hr;
if (bContinue == true) {
XShowAchievementsUI(ProfileManager.GetLockedProfile());
}
return 0;
}
int CScene_Main::Leaderboards_SignInReturned(void* pParam, bool bContinue,
int iPad) {
// CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
// guests can't look at leaderboards
if (ProfileManager.IsGuest(ProfileManager.GetPrimaryPad())) {
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA,
1);
} else if (!ProfileManager.IsSignedInLive(
ProfileManager.GetPrimaryPad())) {
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_XBOXLIVE_NOTIFICATION,
uiIDA, 1);
} else {
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_LeaderboardsMenu);
}
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::Achievements_SignInReturned(void* pParam, bool bContinue,
int iPad) {
// CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
XShowAchievementsUI(ProfileManager.GetPrimaryPad());
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::HelpAndOptions_SignInReturned(void* pParam, bool bContinue,
int iPad) {
CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
// 4J-PB - You can be offline and still can go into help and options
if (app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad)) {
app.NavigateToScene(iPad, eUIScene_HelpAndOptionsMenu);
} else {
// Changing to async TMS calls
app.SetTMSAction(iPad,
eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
// block all input
pClass->m_bIgnorePress = true;
// We want to hide everything in this scene and display a timer
// until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
pClass->m_Buttons[i].SetShow(FALSE);
}
// turn off tooltips
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
pClass->m_Timer.SetShow(TRUE);
}
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::UnlockFullGame_SignInReturned(void* pParam, bool bContinue,
int iPad) {
CScene_Main* pClass = (CScene_Main*)pParam;
if (bContinue == true) {
pClass->RunUnlockOrDLC(iPad);
} else {
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
// if the user is valid, we should set the presence
if (ProfileManager.IsSignedIn(i)) {
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
false);
}
}
}
return 0;
}
int CScene_Main::SaveGameReturned(void* pParam, bool bContinue) {
// CScene_Main* pClass = (CScene_Main*)pParam;
// display a saving complete message
ProfileManager.SetLockedProfile(-1);
return 0;
}
int CScene_Main::ExitGameReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result) {
// CScene_Main* pClass = (CScene_Main*)pParam;
// buttons reversed on this
if (result == C4JStorage::EMessage_ResultDecline) {
// XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
app.ExitGame();
}
return 0;
}
void CScene_Main::LoadTrial(void) {
app.SetTutorialMode(true);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
StorageManager.ResetSaveData();
// Need to set the mode as trial
ProfileManager.StartTrialGame();
// No saving in the trial
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveTitle(L"Tutorial");
// Reset the autosave time
app.SetAutosaveTimerTime();
// not online for the trial game
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
NetworkGameInitData* param = new NetworkGameInitData();
param->seed = 0;
param->saveData = NULL;
param->settings = app.GetGameHostOption(eGameHostOption_Tutorial);
std::vector<LevelGenerationOptions*>* generators = app.getLevelGenerators();
if (generators->empty()) {
app.DebugPrintf(
"XUI LoadTrial: no level generators available, cannot start "
"tutorial\n");
delete param;
return;
}
param->levelGen = generators->at(0);
LoadingInputParams* loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = param;
UIFullscreenProgressCompletionData* completionData =
new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.GetPrimaryPad();
loadingParams->completionData = completionData;
CXuiSceneBase::ShowTrialTimer(TRUE);
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_FullscreenProgress, loadingParams);
}
void CScene_Main::RunPlayGame(int iPad) {
Minecraft* pMinecraft = Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
if (ProfileManager.IsGuest(iPad)) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
} else {
ProfileManager.SetLockedProfile(iPad);
// If the player was signed in before selecting play, we'll not have
// read the profile yet, so query the sign-in status to get this to
// happen
ProfileManager.QuerySigninStatus();
// 4J-PB - Need to check for installed DLC
if (!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad);
if (ProfileManager.IsFullVersion()) {
// are we offline?
if (!ProfileManager.IsSignedInLive(iPad)) {
ProfileManager.DisplayOfflineProfile(
&CScene_Main::CreateLoad_OfflineProfileReturned, this,
iPad);
} else {
// Check if there is any new DLC
app.ClearNewDLCAvailable();
StorageManager.GetAvailableDLCCount(iPad);
// check if all the TMS files are loaded
if (app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() &&
app.GetBanListRead(iPad)) {
if (StorageManager.SetSaveDevice(
&CScene_Main::DeviceSelectReturned, this) == true) {
// change the minecraft player name
pMinecraft->user->name =
convStringToWstring(ProfileManager.GetGamertag(
ProfileManager.GetPrimaryPad()));
// save device already selected
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
// check for DLC
// start timer to track DLC check finished
m_Timer.SetShow(TRUE);
XuiSetTimer(m_hObj, DLC_INSTALLED_TIMER_ID,
DLC_INSTALLED_TIMER_TIME);
// app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
}
} else {
// Changing to async TMS calls
// flag the timer to start the TMS calls when there is
// nothing happening with TMS. fix for X360 - 162325 - TCR
// 001: BAS Game Stability: TU17: The game goes into an
// infinite loading upon entering the Play Game menu shortly
// after visiting the Minecraft Store
if (app.GetTMSAction(iPad) != eTMSAction_Idle) {
XuiSetTimer(m_hObj, TMS_TIMER_ID, TMS_TIMER_TIME);
} else {
app.SetTMSAction(
iPad, eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
}
// block all input
m_bIgnorePress = true;
// We want to hide everything in this scene and display a
// timer until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
m_Buttons[i].SetShow(FALSE);
}
// turn off tooltips
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
m_Timer.SetShow(TRUE);
}
}
} else {
// 4J-PB - if this is the trial game, we can't have any networking
// go straight in to the trial level
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// Can't apply the player's settings here - they haven't come back
// from the QuerySignInStatud call above yet. Need to let them
// action in the main loop when they come in ensure we've applied
// this player's settings
// app.ApplyGameSettingsChanged(iPad);
LoadTrial();
}
}
}
HRESULT CScene_Main::OnTMSBanFileRetrieved() {
Minecraft* pMinecraft = Minecraft::GetInstance();
int iPad = ProfileManager.GetLockedProfile();
if (StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,
this) == true) {
// change the minecraft player name
pMinecraft->user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// save device already selected
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
// check for DLC
// start timer to track DLC check finished
m_Timer.SetShow(TRUE);
XuiSetTimer(m_hObj, DLC_INSTALLED_TIMER_ID, DLC_INSTALLED_TIMER_TIME);
// app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
}
return S_OK;
}
void CScene_Main::RunLeaderboards(int iPad) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
// guests can't look at leaderboards
if (ProfileManager.IsGuest(iPad)) {
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
} else if (!ProfileManager.IsSignedInLive(iPad)) {
StorageManager.RequestMessageBox(
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
} else {
ProfileManager.SetLockedProfile(iPad);
// If the player was signed in before selecting play, we'll not have
// read the profile yet, so query the sign-in status to get this to
// happen
ProfileManager.QuerySigninStatus();
app.NavigateToScene(iPad, eUIScene_LeaderboardsMenu);
}
}
void CScene_Main::RunAchievements(int iPad) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
// guests can't look at achievements
if (ProfileManager.IsGuest(iPad)) {
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
} else {
XShowAchievementsUI(iPad);
}
}
void CScene_Main::RunHelpAndOptions(int iPad) {
if (ProfileManager.IsGuest(iPad)) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
} else {
// If the player was signed in before selecting play, we'll not have
// read the profile yet, so query the sign-in status to get this to
// happen
ProfileManager.QuerySigninStatus();
// 4J-PB - You can be offline and still can go into help and options
if (app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad)) {
app.NavigateToScene(iPad, eUIScene_HelpAndOptionsMenu);
} else {
// Changing to async TMS calls
app.SetTMSAction(iPad,
eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
// block all input
m_bIgnorePress = true;
// We want to hide everything in this scene and display a timer
// until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
m_Buttons[i].SetShow(FALSE);
}
// turn off tooltips
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
m_Timer.SetShow(TRUE);
}
}
}
HRESULT CScene_Main::OnTMSDLCFileRetrieved() {
m_Timer.SetShow(FALSE);
switch (m_eAction) {
case eAction_RunHelpAndOptions:
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_HelpAndOptionsMenu);
break;
case eAction_RunUnlockOrDLC:
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_DLCMainMenu);
break;
}
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
return S_OK;
}
void CScene_Main::RunUnlockOrDLC(int iPad) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
// Check if this means downloadable content
if (ProfileManager.IsFullVersion()) {
// downloadable content
if (ProfileManager.IsSignedInLive(iPad)) {
if (ProfileManager.IsGuest(iPad)) {
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT,
uiIDA, 1);
} else {
// If the player was signed in before selecting play, we'll not
// have read the profile yet, so query the sign-in status to get
// this to happen
ProfileManager.QuerySigninStatus();
if (app.GetTMSDLCInfoRead()) {
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_DLCMainMenu);
} else {
// Changing to async TMS calls
app.SetTMSAction(iPad,
eTMSAction_TMSPP_RetrieveFiles_DLCMain);
// block all input
m_bIgnorePress = true;
// We want to hide everything in this scene and display a
// timer until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
m_Buttons[i].SetShow(FALSE);
}
// turn off tooltips
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
m_Timer.SetShow(TRUE);
}
// read the DLC info from TMS
/*app.ReadDLCFileFromTMS(iPad);*/
// We want to navigate to the DLC scene, but block input until
// we get the DLC file in from TMS Don't navigate - we might
// have an uplink disconnect
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
}
} else {
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_XBOXLIVE_NOTIFICATION,
uiIDA, 1);
}
} else {
// guests can't buy the game
if (ProfileManager.IsGuest(iPad)) {
StorageManager.RequestMessageBox(
IDS_UNLOCK_TITLE, IDS_UNLOCK_GUEST_TEXT, uiIDA, 1, iPad);
} else if (!ProfileManager.IsSignedInLive(iPad)) {
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_XBOXLIVE_NOTIFICATION,
uiIDA, 1);
} else {
// If the player was signed in before selecting play, we'll not have
// read the profile yet, so query the sign-in status to get this to
// happen
ProfileManager.QuerySigninStatus();
TelemetryManager->RecordUpsellPresented(
iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
ProfileManager.DisplayFullVersionPurchase(
false, iPad, eSen_UpsellID_Full_Version_Of_Game);
}
}
}
int CScene_Main::TMSReadFileListReturned(
void* pParam, int iPad, C4JStorage::PTMSPP_FILE_LIST pTmsFileList) {
CScene_Main* pClass = (CScene_Main*)pParam;
// push the file details in to a unordered map if they are not already in
// there
// for(int i=0;i<pTmsFileList->iCount;i++)
// {
// app.PutTMSPP_FileSize(filenametostd::wstring(pTmsFileList->FileDetailsA[i].szFilename),pTmsFileList->FileDetailsA[i].iFileSize);
// }
return 0;
}
int CScene_Main::TMSFileWriteReturned(void* pParam, int iPad, int iResult) {
CScene_Main* pClass = (CScene_Main*)pParam;
// push the file details in to a unordered map if they are not already in
// there for(int i=0;i<pTmsFileList->iCount;i++)
// {
// app.PutTMSPP_FileSize(filenametostd::wstring(pTmsFileList->FileDetailsA[i].szFilename),pTmsFileList->FileDetailsA[i].iFileSize);
// }
return 0;
}
int CScene_Main::TMSFileReadReturned(void* pParam, int iPad,
C4JStorage::PTMSPP_FILEDATA pData) {
CScene_Main* pClass = (CScene_Main*)pParam;
// push the file details in to a unordered map if they are not already in
// there for(int i=0;i<pTmsFileList->iCount;i++)
// {
// app.PutTMSPP_FileSize(filenametostd::wstring(pTmsFileList->FileDetailsA[i].szFilename),pTmsFileList->FileDetailsA[i].iFileSize);
// }
return 0;
}
HRESULT CScene_Main::OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled) {
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here
// with an offline profile, the signed in LIVE player gets re-logged in, and
// bMultiplayerAllowed is false briefly
if (pTimer->nId == DLC_INSTALLED_TIMER_ID) {
if (!app.DLCInstallPending()) {
XuiKillTimer(m_hObj, DLC_INSTALLED_TIMER_ID);
m_Timer.SetShow(FALSE);
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_LoadOrJoinMenu);
}
}
else if (pTimer->nId == TMS_TIMER_ID) {
if (app.GetTMSAction(ProfileManager.GetPrimaryPad()) ==
eTMSAction_Idle) {
app.SetTMSAction(ProfileManager.GetPrimaryPad(),
eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
XuiKillTimer(m_hObj, TMS_TIMER_ID);
}
}
return S_OK;
}