4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_HowToPlayMenu.cpp
2026-03-22 12:40:22 -05:00

213 lines
7.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
#include "XUI_HowToPlayMenu.h"
#include "XUI_HelpHowToPlay.h"
// strings for buttons in the list
unsigned int CScene_HowToPlayMenu::m_uiHTPButtonNameA[] = {
IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew
IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics,
IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer
IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud,
IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative,
IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory,
IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest,
IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting,
IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace,
IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser,
IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing,
IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment,
IDS_HOW_TO_PLAY_MENU_ANVIL,
IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_TRADING,
IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia,
IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels,
IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions,
};
// mapping the buttons to a scene value
unsigned int CScene_HowToPlayMenu::m_uiHTPSceneA[] = {
eHowToPlay_WhatsNew, eHowToPlay_Basics,
eHowToPlay_Multiplayer, eHowToPlay_HUD,
eHowToPlay_Creative, eHowToPlay_Inventory,
eHowToPlay_Chest, eHowToPlay_InventoryCrafting,
eHowToPlay_Furnace, eHowToPlay_Dispenser,
eHowToPlay_Brewing, eHowToPlay_Enchantment,
eHowToPlay_Anvil, eHowToPlay_FarmingAnimals,
eHowToPlay_Breeding, eHowToPlay_Trading,
eHowToPlay_NetherPortal, eHowToPlay_TheEnd,
eHowToPlay_SocialMedia, eHowToPlay_BanList,
eHowToPlay_HostOptions,
};
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_HowToPlayMenu::OnInit(XUIMessageInit* pInitData,
BOOL& bHandled) {
m_iPad = *(int*)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
bool bSplitscreen = app.GetLocalPlayerCount() > 1;
m_ButtonList = NULL;
// MapChildControls();
// m_iButtons=0;
if (bSplitscreen) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
}
// 4J-PB - changing all versions to use a list of buttons, since we're
// adding some We're going to use a list of buttons here
CXuiElement e = m_hObj;
HRESULT hr = e.GetChildById(L"HowToListButtons", &m_ButtonList);
m_iButtons = eHTPButton_Max;
for (int i = 0; i < eHTPButton_Max; i++) {
// m_Buttons[i].SetShow(FALSE);
// m_Buttons[i].SetEnable(FALSE);
m_ButtonList.InsertItems(m_ButtonList.GetItemCount(), 1);
}
// set the focus to the list
m_ButtonList.SetFocus(m_iPad);
if ((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
bSplitscreen) {
if (bNotInGame) {
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, FALSE);
} else {
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
}
} else if (bNotInGame) {
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
} else {
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
}
// Display the tooltips
// if we're not in the game, we need to use basescene 0
if (bNotInGame) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
} else {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
return S_OK;
}
HRESULT CScene_HowToPlayMenu::OnGetSourceDataText(
XUIMessageGetSourceText* pGetSourceTextData, BOOL& bHandled) {
if (pGetSourceTextData->bItemData) {
if (pGetSourceTextData->iItem < (int)eHTPButton_Max) {
pGetSourceTextData->szText = app.GetString(
m_uiHTPButtonNameA
[pGetSourceTextData
->iItem]); // m_Buttons[pGetSourceTextData->iItem].GetText();
pGetSourceTextData->bDisplay = TRUE;
bHandled = TRUE;
}
}
return S_OK;
}
HRESULT CScene_HowToPlayMenu::OnGetItemCountAll(
XUIMessageGetItemCount* pGetItemCountData, BOOL& bHandled) {
pGetItemCountData->cItems = m_iButtons;
bHandled = TRUE;
return S_OK;
}
HRESULT CScene_HowToPlayMenu::OnNotifySelChanged(
HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData,
BOOL& bHandled) {
// In a list, we need to play the 'focus' sound ourselves
if ((pNotifySelChangedData->iOldItem != -1) && m_ButtonList &&
(hObjSource == m_ButtonList.m_hObj)) {
CXuiSceneBase::PlayUISFX(eSFX_Focus);
}
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_HowToPlayMenu::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiInitData;
unsigned int uiButtonCounter = 0;
// 4J-PB - now using a list for all resolutions
// if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) ||
// app.GetLocalPlayerCount()>1)
{
if (hObjPressed == m_ButtonList && m_ButtonList.TreeHasFocus() &&
(m_ButtonList.GetItemCount() > 0) &&
(m_ButtonList.GetCurSel() < (int)eHTPButton_Max)) {
uiButtonCounter = m_ButtonList.GetCurSel();
}
}
/*else
{
while((uiButtonCounter<BUTTONS_HTP_MAX) &&
(m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
}*/
// Determine which button was pressed,
// and call the appropriate function.
uiInitData =
((1 << 31) | (m_uiHTPSceneA[uiButtonCounter] << 16) | (short)(m_iPad));
if (app.GetLocalPlayerCount() > 1) {
app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_HowToPlay,
(void*)(uiInitData));
} else {
app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_HowToPlay,
(void*)(uiInitData));
}
rfHandled = TRUE;
return S_OK;
}
HRESULT CScene_HowToPlayMenu::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_ESCAPE:
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_HowToPlayMenu::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
return S_OK;
}
HRESULT CScene_HowToPlayMenu::OnCustomMessage_Splitscreenplayer(
bool bJoining, BOOL& bHandled) {
bHandled = true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
m_iPad, bJoining, false);
}