4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_DebugSetCamera.h
2026-03-22 12:40:22 -05:00

56 lines
1.8 KiB
C++

#pragma once
#include "../Media/xuiscene_debug_set_camera.h"
#include "XUI_Ctrl_4JEdit.h"
#include "../GameRules/ConsoleSchematicFile.h"
class CScene_DebugSetCamera : public CXuiSceneImpl {
public:
typedef struct _FreezePlayerParam {
int player;
bool freeze;
} FreezePlayerParam;
#ifndef _CONTENT_PACKAGE
private:
CXuiCtrl4JEdit m_camX, m_camY, m_camZ, m_yRot, m_elevation;
CXuiCheckbox m_lockPlayer;
CXuiControl m_teleport;
DebugSetCameraPosition* currentPosition;
FreezePlayerParam* fpp;
protected:
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_CamX, m_camX)
MAP_CONTROL(IDC_CamY, m_camY)
MAP_CONTROL(IDC_CamZ, m_camZ)
MAP_CONTROL(IDC_YRot, m_yRot)
MAP_CONTROL(IDC_Elevation, m_elevation)
MAP_CONTROL(IDC_LockPlayer, m_lockPlayer)
MAP_CONTROL(IDC_Teleport, m_teleport)
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyValueChanged(HXUIOBJ hObjSource,
XUINotifyValueChanged* pNotifyValueChangedData,
BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_DebugSetCamera, L"CScene_DebugSetCamera",
XUI_CLASS_SCENE)
#endif
};