4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Ctrl_MinecraftPlayer.cpp
2026-03-22 12:40:22 -05:00

186 lines
6.1 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/UI/ScreenSizeCalculator.h"
#include "../../Minecraft.Client/Rendering/EntityRenderers/EntityRenderDispatcher.h"
#include "../../Minecraft.Client/Rendering/Lighting.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "XUI_Ctrl_MinecraftPlayer.h"
#include "XUI_Scene_AbstractContainer.h"
#include "XUI_Scene_Inventory.h"
#include "../../Minecraft.Client/GameState/Options.h"
//-----------------------------------------------------------------------------
// CXuiCtrlMinecraftPlayer class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlMinecraftPlayer::CXuiCtrlMinecraftPlayer()
: m_bDirty(false), m_fScale(1.0f), m_fAlpha(1.0f) {
Minecraft* pMinecraft = Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
pMinecraft->height_phys);
m_fScreenWidth = (float)pMinecraft->width_phys;
m_fRawWidth = (float)ssc.rawWidth;
m_fScreenHeight = (float)pMinecraft->height_phys;
m_fRawHeight = (float)ssc.rawHeight;
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlMinecraftPlayer::OnInit(XUIMessageInit* pInitData,
BOOL& rfHandled) {
HRESULT hr = S_OK;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass(L"CXuiSceneInventory");
HXUICLASS currentClass;
do {
XuiElementGetParent(parent, &parent);
currentClass = XuiGetObjectClass(parent);
} while (parent != NULL &&
!XuiClassDerivesFrom(currentClass, hcInventoryClass));
assert(parent != NULL);
void* pObj;
XuiObjectFromHandle(parent, &pObj);
m_containerScene = (CXuiSceneInventory*)pObj;
m_iPad = m_containerScene->getPad();
return hr;
}
HRESULT CXuiCtrlMinecraftPlayer::OnRender(XUIMessageRender* pRenderData,
BOOL& bHandled) {
#ifdef _XBOX
HXUIDC hDC = pRenderData->hDC;
// build and render with the game call
RenderManager.Set_matrixDirty();
Minecraft* pMinecraft = Minecraft::GetInstance();
glColor4f(1, 1, 1, 1);
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
D3DXMATRIX matrix;
CXuiControl xuiControl(m_hObj);
xuiControl.GetFullXForm(&matrix);
float bwidth, bheight;
xuiControl.GetBounds(&bwidth, &bheight);
float xo = ((matrix._41 + ((bwidth * matrix._11) / 2)) / m_fScreenWidth) *
m_fRawWidth;
float yo = ((matrix._42 + (bheight * matrix._22)) / m_fScreenHeight) *
m_fRawHeight;
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glTranslatef(xo, yo - 3.5f, 50.0f);
float ss; // = 26;
if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
ss = 24;
} else {
if (app.GetLocalPlayerCount() > 1) {
ss = 13;
} else {
ss = 26;
}
}
// Base scale on height of this control
// Potentially we might want separate x & y scales here
// ss = ( ( bheight / m_fScreenHeight ) * m_fRawHeight );
// For testing split screen - this scale is correct for 4 player split
// screen
// how many local players do we have?
// int iPlayerC=0;
//
// for(int i=0;i<XUSER_MAX_COUNT;i++)
// {
// if(pMinecraft->localplayers[i] != NULL)
// {
// iPlayerC++;
// }
// }
//
// switch(iPlayerC)
// {
// case 1:
// break;
// case 2:
// case 3:
// case 4:
// ss *= 0.5f;
// break;
// }
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
float oybr = pMinecraft->localplayers[m_iPad]->yBodyRot;
float oyr = pMinecraft->localplayers[m_iPad]->yRot;
float oxr = pMinecraft->localplayers[m_iPad]->xRot;
float oyhr = pMinecraft->localplayers[m_iPad]->yHeadRot;
D3DXVECTOR3 pointerPosition = m_containerScene->GetCursorScreenPosition();
// printf("Pointer screen position is x:%f, y:%f, z:%f\n",pointerPosition.x,
// pointerPosition.y, pointerPosition.z);
float xd = (matrix._41 + ((bwidth * matrix._11) / 2)) - pointerPosition.x;
// Need to base Y on head position, not centre of mass
float yd =
(matrix._42 + ((bheight * matrix._22) / 2) - 40) - pointerPosition.y;
glRotatef(45 + 90, 0, 1, 0);
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
glRotatef(-(float)atan(yd / 40.0f) * 20, 1, 0, 0);
pMinecraft->localplayers[m_iPad]->yBodyRot = (float)atan(xd / 40.0f) * 20;
pMinecraft->localplayers[m_iPad]->yRot = (float)atan(xd / 40.0f) * 40;
pMinecraft->localplayers[m_iPad]->xRot = -(float)atan(yd / 40.0f) * 20;
pMinecraft->localplayers[m_iPad]->yHeadRot =
pMinecraft->localplayers[m_iPad]->yRot;
// pMinecraft->localplayers[m_iPad]->glow = 1;
glTranslatef(0, pMinecraft->localplayers[m_iPad]->heightOffset, 0);
EntityRenderDispatcher::instance->playerRotY = 180;
// 4J Stu - Turning on hideGui while we do this stops the name rendering in
// split-screen
bool wasHidingGui = pMinecraft->options->hideGui;
pMinecraft->options->hideGui = true;
EntityRenderDispatcher::instance->render(pMinecraft->localplayers[m_iPad],
0, 0, 0, 0, 1, false, false);
pMinecraft->options->hideGui = wasHidingGui;
// pMinecraft->localplayers[m_iPad]->glow = 0;
pMinecraft->localplayers[m_iPad]->yBodyRot = oybr;
pMinecraft->localplayers[m_iPad]->yRot = oyr;
pMinecraft->localplayers[m_iPad]->xRot = oxr;
pMinecraft->localplayers[m_iPad]->yHeadRot = oyhr;
glPopMatrix();
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
XuiRenderRestoreState(hDC);
bHandled = TRUE;
#endif
return S_OK;
}