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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include "../NetworkPlayerInterface.h"
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#include "SQRNetworkPlayer.h"
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// This is an implementation of the INetworkPlayer interface, for Sony
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// platforms. It effectively wraps the SQRNetworkPlayer class in a
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// non-platform-specific way.
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class NetworkPlayerSony : public INetworkPlayer {
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public:
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// Common player interface
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NetworkPlayerSony(SQRNetworkPlayer* sqrPlayer);
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virtual unsigned char GetSmallId();
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virtual void SendData(INetworkPlayer* player, const void* pvData,
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int dataSize, bool lowPriority);
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virtual bool IsSameSystem(INetworkPlayer* player);
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virtual int GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority);
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virtual int GetSendQueueSizeMessages(INetworkPlayer* player,
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bool lowPriority);
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virtual int GetCurrentRtt();
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virtual bool IsHost();
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virtual bool IsGuest();
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virtual bool IsLocal();
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virtual int GetSessionIndex();
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virtual bool IsTalking();
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virtual bool IsMutedByLocalUser(int userIndex);
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virtual bool HasVoice();
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virtual bool HasCamera();
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virtual int GetUserIndex();
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virtual void SetSocket(Socket* pSocket);
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virtual Socket* GetSocket();
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virtual const wchar_t* GetOnlineName();
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virtual std::wstring GetDisplayName();
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virtual PlayerUID GetUID();
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void SetUID(PlayerUID UID);
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private:
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SQRNetworkPlayer* m_sqrPlayer;
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Socket* m_pSocket;
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};
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