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81 lines
3 KiB
C++
81 lines
3 KiB
C++
#pragma once
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// using namespace std;
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#include "TutorialEnum.h"
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class Level;
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class Tutorial;
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class TutorialConstraint;
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class MobEffect;
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// A class that represents each individual task in the tutorial.
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//
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// Members:
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// enablePreCompletion - If this is true, then the player can complete this
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// task out of sequence.
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// This stops us asking them to do
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//things they have already done
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// constraints - A list of constraints which can be activated
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// (as a whole).
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// If they are active, then the
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//constraints are removed when the task is completed
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// areConstraintsEnabled- A flag which records whether or not we have added the
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// constraints to the tutorial
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class TutorialTask {
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protected:
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int descriptionId;
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int m_promptId;
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Tutorial* tutorial;
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bool enablePreCompletion;
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bool bHasBeenActivated;
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bool m_bAllowFade;
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bool m_bTaskReminders;
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bool m_bShowMinimumTime;
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protected:
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bool bIsCompleted;
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bool m_bShownForMinimumTime;
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std::vector<TutorialConstraint*> constraints;
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bool areConstraintsEnabled;
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public:
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TutorialTask(Tutorial* tutorial, int descriptionId,
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bool enablePreCompletion,
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std::vector<TutorialConstraint*>* inConstraints,
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bool bShowMinimumTime = false, bool bAllowFade = true,
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bool bTaskReminders = true);
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virtual ~TutorialTask();
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virtual int getDescriptionId() { return descriptionId; }
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virtual int getPromptId() { return m_promptId; }
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virtual bool isCompleted() = 0;
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virtual eTutorial_CompletionAction getCompletionAction() {
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return e_Tutorial_Completion_None;
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}
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virtual bool isPreCompletionEnabled() { return enablePreCompletion; }
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virtual void taskCompleted();
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virtual void enableConstraints(bool enable, bool delayRemove = false);
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virtual void setAsCurrentTask(bool active = true);
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virtual void setShownForMinimumTime() { m_bShownForMinimumTime = true; }
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virtual bool hasBeenActivated() { return bHasBeenActivated; }
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virtual bool AllowFade() { return m_bAllowFade; }
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bool TaskReminders() { return m_bTaskReminders; }
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virtual bool ShowMinimumTime() { return m_bShowMinimumTime; }
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virtual void useItemOn(Level* level, std::shared_ptr<ItemInstance> item,
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int x, int y, int z, bool bTestUseOnly = false) {}
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virtual void useItem(std::shared_ptr<ItemInstance> item,
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bool bTestUseOnly = false) {}
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virtual void completeUsingItem(std::shared_ptr<ItemInstance> item) {}
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virtual void handleUIInput(int iAction) {}
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virtual void onCrafted(std::shared_ptr<ItemInstance> item) {}
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virtual void onTake(std::shared_ptr<ItemInstance> item,
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unsigned int invItemCountAnyAux,
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unsigned int invItemCountThisAux) {}
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virtual void onStateChange(eTutorial_State newState) {}
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virtual void onEffectChanged(MobEffect* effect, bool bRemoved = false) {}
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virtual void onLookAtEntity(std::shared_ptr<Entity> entity) {}
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virtual void onRideEntity(std::shared_ptr<Entity> entity) {}
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}; |