4jcraft/Minecraft.Client/Build/Common/GameRules/XboxStructureActionPlaceContainer.h
2026-03-06 20:31:41 -06:00

29 lines
960 B
C++

#pragma once
#include "XboxStructureActionPlaceBlock.h"
class AddItemRuleDefinition;
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock
{
private:
std::vector<AddItemRuleDefinition *> m_items;
public:
XboxStructureActionPlaceContainer();
~XboxStructureActionPlaceContainer();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceContainer; }
virtual void getChildren(std::vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
// 4J-JEV: Super class handles attr-facing fine.
//virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
bool placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
};