4jcraft/Minecraft.Client/Build/Common/GameRules/StartFeature.h
2026-03-06 20:31:41 -06:00

23 lines
675 B
C++

#pragma once
//using namespace std;
#include "GameRuleDefinition.h"
#include "../../../../Minecraft.World/WorldGen/Features/StructureFeature.h"
class StartFeature : public GameRuleDefinition
{
private:
int m_chunkX, m_chunkZ;
StructureFeature::EFeatureTypes m_feature;
public:
StartFeature();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
};