4jcraft/Minecraft.Client/Build/Common/GameRules/BiomeOverride.h
2026-03-06 20:31:41 -06:00

23 lines
563 B
C++

#pragma once
//using namespace std;
#include "GameRuleDefinition.h"
class BiomeOverride : public GameRuleDefinition
{
private:
BYTE m_topTile;
BYTE m_tile;
int m_biomeId;
public:
BiomeOverride();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
bool isBiome(int id);
void getTileValues(BYTE &tile, BYTE &topTile);
};