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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
#include "../Platform/stdafx.h"
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#include "WaterLilyTile.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../Util/AABB.h"
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WaterlilyTile::WaterlilyTile(int id) : Bush(id) { this->updateDefaultShape(); }
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// 4J Added override
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void WaterlilyTile::updateDefaultShape() {
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float ss = 0.5f;
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float hh = 0.25f / 16.0f;
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setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, hh, 0.5f + ss);
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}
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int WaterlilyTile::getRenderShape() { return Tile::SHAPE_LILYPAD; }
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void WaterlilyTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
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AABBList* boxes, std::shared_ptr<Entity> source) {
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if (source == NULL || !source->instanceof(eTYPE_BOAT)) {
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Bush::addAABBs(level, x, y, z, box, boxes, source);
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}
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}
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AABB* WaterlilyTile::getAABB(Level* level, int x, int y, int z) {
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ThreadStorage* tls = (ThreadStorage*)TlsGetValue(Tile::tlsIdxShape);
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// 4J Stu - Added this so that the TLS shape is correct for this tile
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if (tls->tileId != this->id) updateDefaultShape();
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return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1,
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y + tls->yy1, z + tls->zz1);
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}
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int WaterlilyTile::getColor() const {
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return Minecraft::GetInstance()->getColourTable()->getColor(
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eMinecraftColour_Tile_WaterLily); // 0x208030
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}
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int WaterlilyTile::getColor(int auxData) {
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return Minecraft::GetInstance()->getColourTable()->getColor(
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eMinecraftColour_Tile_WaterLily); // 0x208030
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}
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int WaterlilyTile::getColor(LevelSource* level, int x, int y, int z) {
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return Minecraft::GetInstance()->getColourTable()->getColor(
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eMinecraftColour_Tile_WaterLily); // 0x208030
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}
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int WaterlilyTile::getColor(LevelSource* level, int x, int y, int z,
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int data) // 0x208030
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{
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return getColor(level, x, y, z);
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}
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bool WaterlilyTile::mayPlaceOn(int tile) { return tile == Tile::calmWater_Id; }
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bool WaterlilyTile::canSurvive(Level* level, int x, int y, int z) {
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if (y < 0 || y >= Level::maxBuildHeight) return false;
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return level->getMaterial(x, y - 1, z) == Material::water &&
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level->getData(x, y - 1, z) == 0;
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}
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bool WaterlilyTile::growTree(Level* level, int x, int y, int z,
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Random* random) {
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return false;
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}
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