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https://github.com/4jcraft/4jcraft.git
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340 lines
13 KiB
C++
340 lines
13 KiB
C++
#include "../Platform/stdafx.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "LeafTile.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.biome.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.stats.h"
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#include "../Headers/net.minecraft.world.h"
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const unsigned int LeafTile::LEAF_NAMES[LEAF_NAMES_LENGTH] = {
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IDS_TILE_LEAVES_OAK,
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IDS_TILE_LEAVES_SPRUCE,
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IDS_TILE_LEAVES_BIRCH,
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IDS_TILE_LEAVES_JUNGLE,
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};
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const std::wstring LeafTile::TEXTURES[2][4] = {
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{L"leaves", L"leaves_spruce", L"leaves", L"leaves_jungle"},
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{L"leaves_opaque", L"leaves_spruce_opaque", L"leaves_opaque",
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L"leaves_jungle_opaque"},
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};
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// 4jcraft, this is the unitinialized vpointer fiassco of isSolidRender()
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// isSolidRender() returns !allowSame if !isServerLevel, else true
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// scince allowSame for TransparentTile right here is set to false
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// setting isSolidRender to true by default totally correct.
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LeafTile::LeafTile(int id)
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: TransparentTile(id, Material::leaves, false, true) {
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checkBuffer = NULL;
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fancyTextureSet = 0;
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setTicking(true);
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}
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LeafTile::~LeafTile() { delete[] checkBuffer; }
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int LeafTile::getColor() const {
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// 4J Stu - Not using this any more
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// double temp = 0.5;
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// double rain = 1.0;
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// return FoliageColor::get(temp, rain);
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return Minecraft::GetInstance()->getColourTable()->getColor(
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eMinecraftColour_Foliage_Common);
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}
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int LeafTile::getColor(int data) {
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) {
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return FoliageColor::getEvergreenColor();
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF) {
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return FoliageColor::getBirchColor();
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}
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return FoliageColor::getDefaultColor();
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}
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int LeafTile::getColor(LevelSource* level, int x, int y, int z) {
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return getColor(level, x, y, z, level->getData(x, y, z));
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}
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// 4J - changed interface to have data passed in, and put existing interface as
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// wrapper above
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int LeafTile::getColor(LevelSource* level, int x, int y, int z, int data) {
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) {
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return FoliageColor::getEvergreenColor();
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF) {
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return FoliageColor::getBirchColor();
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}
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int totalRed = 0;
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int totalGreen = 0;
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int totalBlue = 0;
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for (int oz = -1; oz <= 1; oz++) {
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for (int ox = -1; ox <= 1; ox++) {
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int foliageColor =
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level->getBiome(x + ox, z + oz)->getFolageColor();
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totalRed += (foliageColor & 0xff0000) >> 16;
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totalGreen += (foliageColor & 0xff00) >> 8;
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totalBlue += (foliageColor & 0xff);
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}
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}
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return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) |
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(((totalBlue / 9) & 0xFF));
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}
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void LeafTile::onRemove(Level* level, int x, int y, int z, int id, int data) {
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int r = 1;
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int r2 = r + 1;
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2)) {
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++) {
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::leaves_Id) {
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int currentData =
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level->getData(x + xo, y + yo, z + zo);
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level->setData(x + xo, y + yo, z + zo,
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currentData | UPDATE_LEAF_BIT,
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Tile::UPDATE_NONE);
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}
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}
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}
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}
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void LeafTile::tick(Level* level, int x, int y, int z, Random* random) {
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if (level->isClientSide) return;
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int currentData = level->getData(x, y, z);
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if ((currentData & UPDATE_LEAF_BIT) != 0 &&
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(currentData & PERSISTENT_LEAF_BIT) == 0) {
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int r = REQUIRED_WOOD_RANGE;
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int r2 = r + 1;
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int W = 32;
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int WW = W * W;
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int WO = W / 2;
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if (checkBuffer == NULL) {
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checkBuffer = new int[W * W * W];
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}
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2,
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z + r2)) {
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// 4J Stu - Assuming we remain in the same chunk, getTile accesses
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// an array that varies least by y Changing the ordering here to
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// loop by y last
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for (int xo = -r; xo <= r; xo++)
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for (int zo = -r; zo <= r; zo++)
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for (int yo = -r; yo <= r; yo++) {
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::treeTrunk_Id) {
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checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO)] = 0;
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} else if (t == Tile::leaves_Id) {
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checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO)] = -2;
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} else {
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checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO)] = -1;
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}
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}
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for (int i = 1; i <= REQUIRED_WOOD_RANGE; i++) {
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++) {
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if (checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO)] == i - 1) {
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if (checkBuffer[(xo + WO - 1) * WW +
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(yo + WO) * W + (zo + WO)] ==
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-2) {
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checkBuffer[(xo + WO - 1) * WW +
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(yo + WO) * W + (zo + WO)] = i;
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}
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if (checkBuffer[(xo + WO + 1) * WW +
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(yo + WO) * W + (zo + WO)] ==
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-2) {
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checkBuffer[(xo + WO + 1) * WW +
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(yo + WO) * W + (zo + WO)] = i;
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}
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if (checkBuffer[(xo + WO) * WW +
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(yo + WO - 1) * W +
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(zo + WO)] == -2) {
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checkBuffer[(xo + WO) * WW +
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(yo + WO - 1) * W + (zo + WO)] =
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i;
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}
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if (checkBuffer[(xo + WO) * WW +
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(yo + WO + 1) * W +
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(zo + WO)] == -2) {
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checkBuffer[(xo + WO) * WW +
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(yo + WO + 1) * W + (zo + WO)] =
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i;
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}
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if (checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO - 1)] == -2) {
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checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO - 1)] = i;
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}
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if (checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO + 1)] == -2) {
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checkBuffer[(xo + WO) * WW + (yo + WO) * W +
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(zo + WO + 1)] = i;
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}
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}
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}
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}
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}
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int mid = checkBuffer[(WO)*WW + (WO)*W + (WO)];
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if (mid >= 0) {
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level->setData(x, y, z, currentData & ~UPDATE_LEAF_BIT,
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Tile::UPDATE_NONE);
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} else {
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die(level, x, y, z);
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}
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}
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}
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void LeafTile::animateTick(Level* level, int x, int y, int z, Random* random) {
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if (level->isRainingAt(x, y + 1, z) &&
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!level->isTopSolidBlocking(x, y - 1, z) && random->nextInt(15) == 1) {
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double xx = x + random->nextFloat();
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double yy = y - 0.05;
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double zz = z + random->nextFloat();
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level->addParticle(eParticleType_dripWater, xx, yy, zz, 0, 0, 0);
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}
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}
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void LeafTile::die(Level* level, int x, int y, int z) {
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Tile::spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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int LeafTile::getResourceCount(Random* random) {
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return random->nextInt(20) == 0 ? 1 : 0;
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}
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int LeafTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Tile::sapling_Id;
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}
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// 4J DCR: Brought forward from 1.2
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void LeafTile::spawnResources(Level* level, int x, int y, int z, int data,
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float odds, int playerBonusLevel) {
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if (!level->isClientSide) {
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int chance = 20;
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if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF) {
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chance = 40;
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}
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if (playerBonusLevel > 0) {
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chance -= 2 << playerBonusLevel;
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if (chance < 10) {
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chance = 10;
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}
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}
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if (level->random->nextInt(chance) == 0) {
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int type = getResource(data, level->random, playerBonusLevel);
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popResource(level, x, y, z,
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std::shared_ptr<ItemInstance>(new ItemInstance(
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type, 1, getSpawnResourcesAuxValue(data))));
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}
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chance = 200;
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if (playerBonusLevel > 0) {
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chance -= 10 << playerBonusLevel;
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if (chance < 40) {
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chance = 40;
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}
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}
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if ((data & LEAF_TYPE_MASK) == NORMAL_LEAF &&
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level->random->nextInt(chance) == 0) {
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popResource(level, x, y, z,
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std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::apple_Id, 1, 0)));
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}
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}
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}
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void LeafTile::playerDestroy(Level* level, std::shared_ptr<Player> player,
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int x, int y, int z, int data) {
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if (!level->isClientSide && player->getSelectedItem() != NULL &&
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player->getSelectedItem()->id == Item::shears->id) {
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player->awardStat(GenericStats::blocksMined(id),
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GenericStats::param_blocksMined(id, data, 1));
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// drop leaf block instead of sapling
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popResource(level, x, y, z,
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std::shared_ptr<ItemInstance>(new ItemInstance(
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Tile::leaves_Id, 1, data & LEAF_TYPE_MASK)));
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} else {
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TransparentTile::playerDestroy(level, player, x, y, z, data);
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}
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}
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int LeafTile::getSpawnResourcesAuxValue(int data) {
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return data & LEAF_TYPE_MASK;
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}
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bool LeafTile::isSolidRender(bool isServerLevel) {
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// 4J Stu - The server level shouldn't care how the tile is rendered!
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// Fix for #9407 - Gameplay: Destroying a block of snow on top of trees,
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// removes any adjacent snow.
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if (isServerLevel) return true;
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return !allowSame;
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}
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Icon* LeafTile::getTexture(int face, int data) {
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if ((data & LEAF_TYPE_MASK) == EVERGREEN_LEAF) {
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return icons[fancyTextureSet][EVERGREEN_LEAF];
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}
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if ((data & LEAF_TYPE_MASK) == JUNGLE_LEAF) {
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return icons[fancyTextureSet][JUNGLE_LEAF];
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}
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if ((data & LEAF_TYPE_MASK) == BIRCH_LEAF) {
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return icons[fancyTextureSet][BIRCH_LEAF];
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}
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return icons[fancyTextureSet][0];
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}
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void LeafTile::setFancy(bool fancyGraphics) {
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allowSame = fancyGraphics;
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fancyTextureSet = (fancyGraphics ? 0 : 1);
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}
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std::shared_ptr<ItemInstance> LeafTile::getSilkTouchItemInstance(int data) {
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(id, 1, data & LEAF_TYPE_MASK));
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}
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void LeafTile::stepOn(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity) {
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TransparentTile::stepOn(level, x, y, z, entity);
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}
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bool LeafTile::shouldTileTick(Level* level, int x, int y, int z) {
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int currentData = level->getData(x, y, z);
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return (currentData & UPDATE_LEAF_BIT) != 0;
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}
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unsigned int LeafTile::getDescriptionId(int iData /*= -1*/) {
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int leafIndex = iData & LEAF_TYPE_MASK;
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return LeafTile::LEAF_NAMES[leafIndex];
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}
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void LeafTile::registerIcons(IconRegister* iconRegister) {
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for (int fancy = 0; fancy < 2; fancy++) {
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// icons[fancy] = new Icon[TEXTURES[fancy].length];
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for (int i = 0; i < 4; i++) {
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icons[fancy][i] = iconRegister->registerIcon(TEXTURES[fancy][i]);
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}
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}
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}
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