mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 11:13:37 +00:00
77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
#pragma once
|
|
#include "Tile.h"
|
|
#include "../Util/Definitions.h"
|
|
|
|
class Player;
|
|
class Random;
|
|
class Level;
|
|
|
|
class ButtonTile : public Tile {
|
|
friend class Tile;
|
|
|
|
private:
|
|
bool sensitive;
|
|
|
|
protected:
|
|
ButtonTile(int id, bool sensitive);
|
|
|
|
public:
|
|
Icon* getTexture(int face, int data);
|
|
virtual AABB* getAABB(Level* level, int x, int y, int z);
|
|
virtual int getTickDelay(Level* level);
|
|
virtual bool blocksLight();
|
|
virtual bool isSolidRender(bool isServerLevel = false);
|
|
virtual bool isCubeShaped();
|
|
virtual bool mayPlace(Level* level, int x, int y, int z, int face);
|
|
virtual bool mayPlace(Level* level, int x, int y, int z);
|
|
virtual int getPlacedOnFaceDataValue(Level* level, int x, int y, int z,
|
|
int face, float clickX, float clickY,
|
|
float clickZ, int itemValue);
|
|
|
|
private:
|
|
int findFace(Level* level, int x, int y, int z);
|
|
|
|
public:
|
|
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
|
|
|
|
private:
|
|
bool checkCanSurvive(Level* level, int x, int y, int z);
|
|
|
|
public:
|
|
virtual void updateShape(
|
|
LevelSource* level, int x, int y, int z, int forceData = -1,
|
|
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
|
|
TileEntity>()); // 4J added forceData, forceEntity param
|
|
|
|
private:
|
|
void updateShape(int data);
|
|
|
|
public:
|
|
virtual void attack(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Player> player);
|
|
virtual bool TestUse();
|
|
virtual bool use(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Player> player, int clickedFace,
|
|
float clickX, float clickY, float clickZ,
|
|
bool soundOnly = false); // 4J added soundOnly param
|
|
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
|
|
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
|
|
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
|
|
int dir);
|
|
virtual bool isSignalSource();
|
|
virtual void tick(Level* level, int x, int y, int z, Random* random);
|
|
virtual void updateDefaultShape();
|
|
void entityInside(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Entity> entity);
|
|
|
|
private:
|
|
void checkPressed(Level* level, int x, int y, int z);
|
|
void updateNeighbours(Level* level, int x, int y, int z, int dir);
|
|
|
|
public:
|
|
void registerIcons(IconRegister* iconRegister);
|
|
|
|
// 4J Added so we can check before we try to add a tile to the tick list if
|
|
// it's actually going to do seomthing
|
|
virtual bool shouldTileTick(Level* level, int x, int y, int z);
|
|
}; |