4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Teleport.cpp
2026-03-22 12:40:22 -05:00

296 lines
11 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
#include "XUI_Teleport.h"
#include "../../Minecraft.Client/Player/ServerPlayer.h"
#include "../../Minecraft.Client/Network/PlayerConnection.h"
#include "../../Minecraft.Client/Network/PlayerList.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.h"
#include "XUI_InGamePlayerOptions.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.Client/Network/ClientConnection.h"
#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
#include "../../Minecraft.Client/Platform/Xbox/Network/NetworkPlayerXbox.h"
#include "../../Minecraft.Client/Commands/TeleportCommand.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_Teleport::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
TeleportMenuInitData* initParam =
(TeleportMenuInitData*)pInitData->pvInitData;
m_iPad = initParam->iPad;
m_teleportToPlayer = initParam->teleportToPlayer;
delete initParam;
MapChildControls();
if (m_teleportToPlayer) {
m_title.SetText(app.GetString(IDS_TELEPORT_TO_PLAYER));
} else {
m_title.SetText(app.GetString(IDS_TELEPORT_TO_ME));
}
if (app.GetLocalPlayerCount() > 1) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
int playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for (int i = 0; i < playerCount; ++i) {
INetworkPlayer* player = g_NetworkManager.GetPlayerByIndex(i);
if (player != NULL &&
!(player->IsLocal() && player->GetUserIndex() == m_iPad)) {
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
}
}
g_NetworkManager.RegisterPlayerChangedCallback(
m_iPad, &CScene_Teleport::OnPlayerChanged, this);
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowDarkOverlay(m_iPad, TRUE);
return S_OK;
}
HRESULT CScene_Teleport::OnDestroy() {
g_NetworkManager.UnRegisterPlayerChangedCallback(
m_iPad, &CScene_Teleport::OnPlayerChanged, this);
return S_OK;
}
HRESULT CScene_Teleport::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
HRESULT hr = S_OK;
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_PAD_BACK:
case VK_ESCAPE:
CXuiSceneBase::PlayUISFX(eSFX_Back);
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return hr;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_Teleport::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
if (hObjPressed == playersList) {
INetworkPlayer* selectedPlayer = g_NetworkManager.GetPlayerBySmallId(
m_players[playersList.GetCurSel()]);
INetworkPlayer* thisPlayer =
g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
std::shared_ptr<GameCommandPacket> packet;
if (m_teleportToPlayer) {
packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),
selectedPlayer->GetUID());
} else {
packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),
thisPlayer->GetUID());
}
ClientConnection* conn =
Minecraft::GetInstance()->getConnection(m_iPad);
conn->send(packet);
}
return S_OK;
}
void CScene_Teleport::OnPlayerChanged(void* callbackParam,
INetworkPlayer* pPlayer, bool leaving) {
CScene_Teleport* scene = (CScene_Teleport*)callbackParam;
bool playerFound = false;
for (int i = 0; i < scene->m_playersCount; ++i) {
if (playerFound) {
scene->m_players[i - 1] = scene->m_players[i];
} else if (scene->m_players[i] == pPlayer->GetSmallId()) {
if (scene->playersList.GetCurSel() ==
scene->playersList.GetItemCount() - 1) {
scene->playersList.SetCurSel(scene->playersList.GetItemCount() -
2);
}
// Player removed
playerFound = true;
}
}
if (playerFound) {
--scene->m_playersCount;
scene->playersList.DeleteItems(scene->playersList.GetItemCount() - 1,
1);
}
if (!playerFound) {
// Player added
scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId();
++scene->m_playersCount;
scene->playersList.InsertItems(scene->playersList.GetItemCount(), 1);
}
}
HRESULT CScene_Teleport::OnGetSourceDataText(
XUIMessageGetSourceText* pGetSourceTextData, BOOL& bHandled) {
if (pGetSourceTextData->bItemData) {
if (pGetSourceTextData->iItem < m_playersCount) {
INetworkPlayer* player = g_NetworkManager.GetPlayerBySmallId(
m_players[pGetSourceTextData->iItem]);
if (player != NULL) {
#ifndef _CONTENT_PACKAGE
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
pGetSourceTextData->szText = L"WWWWWWWWWWWWWWWW";
} else
#endif
{
pGetSourceTextData->szText = player->GetOnlineName();
}
} else {
pGetSourceTextData->szText = L"";
}
HRESULT hr;
HXUIOBJ hButton, hVisual, hPlayerIcon, hVoiceIcon;
hButton = playersList.GetItemControl(pGetSourceTextData->iItem);
hr = XuiControlGetVisual(hButton, &hVisual);
// Set the players icon
hr = XuiElementGetChildById(hVisual, L"IconGroup", &hPlayerIcon);
short colourIndex =
app.GetPlayerColour(m_players[pGetSourceTextData->iItem]);
int playFrame = 0;
switch (colourIndex) {
case 1:
XuiElementFindNamedFrame(hPlayerIcon, L"P1", &playFrame);
break;
case 2:
XuiElementFindNamedFrame(hPlayerIcon, L"P2", &playFrame);
break;
case 3:
XuiElementFindNamedFrame(hPlayerIcon, L"P3", &playFrame);
break;
case 4:
XuiElementFindNamedFrame(hPlayerIcon, L"P4", &playFrame);
break;
case 5:
XuiElementFindNamedFrame(hPlayerIcon, L"P5", &playFrame);
break;
case 6:
XuiElementFindNamedFrame(hPlayerIcon, L"P6", &playFrame);
break;
case 7:
XuiElementFindNamedFrame(hPlayerIcon, L"P7", &playFrame);
break;
case 8:
XuiElementFindNamedFrame(hPlayerIcon, L"P8", &playFrame);
break;
case 9:
XuiElementFindNamedFrame(hPlayerIcon, L"P9", &playFrame);
break;
case 10:
XuiElementFindNamedFrame(hPlayerIcon, L"P10", &playFrame);
break;
case 11:
XuiElementFindNamedFrame(hPlayerIcon, L"P11", &playFrame);
break;
case 12:
XuiElementFindNamedFrame(hPlayerIcon, L"P12", &playFrame);
break;
case 13:
XuiElementFindNamedFrame(hPlayerIcon, L"P13", &playFrame);
break;
case 14:
XuiElementFindNamedFrame(hPlayerIcon, L"P14", &playFrame);
break;
case 15:
XuiElementFindNamedFrame(hPlayerIcon, L"P15", &playFrame);
break;
case 0:
default:
XuiElementFindNamedFrame(hPlayerIcon, L"P0", &playFrame);
break;
};
if (playFrame < 0) playFrame = 0;
XuiElementPlayTimeline(hPlayerIcon, playFrame, playFrame, playFrame,
FALSE, FALSE);
// Set the voice icon
hr = XuiElementGetChildById(hVisual, L"VoiceGroup", &hVoiceIcon);
playFrame = -1;
if (player != NULL && player->HasVoice()) {
if (player->IsMutedByLocalUser(m_iPad)) {
// Muted image
XuiElementFindNamedFrame(hVoiceIcon, L"Muted", &playFrame);
} else if (player->IsTalking()) {
// Talking image
XuiElementFindNamedFrame(hVoiceIcon, L"Speaking",
&playFrame);
} else {
// Not talking image
XuiElementFindNamedFrame(hVoiceIcon, L"NotSpeaking",
&playFrame);
}
}
if (playFrame < 0) {
XuiElementFindNamedFrame(hVoiceIcon, L"Normal", &playFrame);
}
XuiElementPlayTimeline(hVoiceIcon, playFrame, playFrame, playFrame,
FALSE, FALSE);
pGetSourceTextData->bDisplay = TRUE;
bHandled = TRUE;
}
}
return S_OK;
}
HRESULT CScene_Teleport::OnGetSourceDataImage(
XUIMessageGetSourceImage* pGetSourceImageData, BOOL& bHandled) {
if (pGetSourceImageData->bItemData) {
if (pGetSourceImageData->iItem < m_playersCount) {
bHandled = TRUE;
}
}
return S_OK;
}
HRESULT CScene_Teleport::OnGetItemCountAll(
XUIMessageGetItemCount* pGetItemCountData, BOOL& bHandled) {
pGetItemCountData->cItems = m_playersCount;
bHandled = TRUE;
return S_OK;
}
HRESULT CScene_Teleport::OnCustomMessage_Splitscreenplayer(bool bJoining,
BOOL& bHandled) {
bHandled = true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
m_iPad, bJoining);
}