4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Scene_Furnace.cpp
2026-03-22 12:40:22 -05:00

157 lines
5.3 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Containers/FurnaceMenu.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../Tutorial/Tutorial.h"
#include "../Tutorial/TutorialMode.h"
#include "../Tutorial/TutorialEnum.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_Furnace.h"
#include "XUI_Ctrl_BurnProgress.h"
#include "XUI_Ctrl_FireProgress.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneFurnace::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneFurnace::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
MapChildControls();
XuiControlSetText(m_FurnaceText, app.GetString(IDS_FURNACE));
XuiControlSetText(m_IngredientText, app.GetString(IDS_INGREDIENT));
XuiControlSetText(m_FuelText, app.GetString(IDS_FUEL));
Minecraft* pMinecraft = Minecraft::GetInstance();
FurnaceScreenInput* initData = (FurnaceScreenInput*)pInitData->pvInitData;
m_iPad = initData->iPad;
m_bSplitscreen = initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move
// this scene
if (m_bSplitscreen) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
#ifdef _XBOX
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Furnace_Menu, this);
}
#endif
FurnaceMenu* menu = new FurnaceMenu(initData->inventory, initData->furnace);
InitDataAssociations(m_iPad, menu);
m_litProgressControl->SetUserData(initData->furnace.get());
m_burnProgress->SetUserData(initData->furnace.get());
CXuiSceneAbstractContainer::Initialize(
m_iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing,
eSectionFurnaceMax);
app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_FORGING);
delete initData;
return S_OK;
}
HRESULT CXuiSceneFurnace::OnDestroy() {
Minecraft* pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
if (gameMode != NULL)
gameMode->getTutorial()->changeTutorialState(
m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
// after being killed by the client while accessing a chest during burst
// packet loss. We need to make sure that we call closeContainer() anytime
// this menu is closed, even if it is forced to close by some other reason
// (like the player dying)
if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
CXuiControl* CXuiSceneFurnace::GetSectionControl(ESceneSection eSection) {
switch (eSection) {
case eSectionFurnaceResult:
return (CXuiControl*)m_resultControl;
break;
case eSectionFurnaceFuel:
return (CXuiControl*)m_fuelControl;
break;
case eSectionFurnaceIngredient:
return (CXuiControl*)m_ingredientControl;
break;
case eSectionFurnaceInventory:
return (CXuiControl*)m_inventoryControl;
break;
case eSectionFurnaceUsing:
return (CXuiControl*)m_useRowControl;
break;
default:
assert(false);
break;
}
return NULL;
}
CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList(ESceneSection eSection) {
switch (eSection) {
case eSectionFurnaceResult:
return m_resultControl;
break;
case eSectionFurnaceFuel:
return m_fuelControl;
break;
case eSectionFurnaceIngredient:
return m_ingredientControl;
break;
case eSectionFurnaceInventory:
return m_inventoryControl;
break;
case eSectionFurnaceUsing:
return m_useRowControl;
break;
default:
assert(false);
break;
}
return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneFurnace::InitDataAssociations(int iPad,
AbstractContainerMenu* menu,
int startIndex /*= 0*/) {
// TODO Inventory dimensions need defined as constants
m_ingredientControl->SetData(iPad, menu, 1, 1,
FurnaceMenu::INGREDIENT_SLOT);
m_fuelControl->SetData(iPad, menu, 1, 1, FurnaceMenu::FUEL_SLOT);
m_resultControl->SetData(iPad, menu, 1, 1, FurnaceMenu::RESULT_SLOT);
// m_litProgressControl->SetUserData( initData->furnace.get() );
// m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(
iPad, menu, FurnaceMenu::INV_SLOT_START);
}