4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Scene_Enchant.cpp
2026-03-22 12:40:22 -05:00

154 lines
5.4 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Containers/AbstractContainerMenu.h"
#include "../../Minecraft.World/Containers/Slot.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
// #include "../../Minecraft.World/Headers/net.minecraft.stats.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../Tutorial/Tutorial.h"
#include "../Tutorial/TutorialMode.h"
#include "../Tutorial/TutorialEnum.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_Enchant.h"
#include "XUI_Scene_Inventory.h"
#include "XUI_Ctrl_EnchantButton.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneEnchant::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneEnchant::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
D3DXVECTOR3 vec;
MapChildControls();
XuiControlSetText(m_EnchantText, app.GetString(IDS_ENCHANT));
Minecraft* pMinecraft = Minecraft::GetInstance();
EnchantingScreenInput* initData =
(EnchantingScreenInput*)pInitData->pvInitData;
m_iPad = initData->iPad;
m_bSplitscreen = initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move
// this scene
if (m_bSplitscreen) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
#ifdef _XBOX
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Enchanting_Menu, this);
}
#endif
EnchantmentMenu* menu =
new EnchantmentMenu(initData->inventory, initData->level, initData->x,
initData->y, initData->z);
InitDataAssociations(initData->iPad, menu);
m_enchant1->SetEnable(FALSE);
m_enchant2->SetEnable(FALSE);
m_enchant3->SetEnable(FALSE);
m_enchant1->SetData(m_iPad, 0);
m_enchant2->SetData(m_iPad, 1);
m_enchant3->SetData(m_iPad, 2);
CXuiSceneAbstractContainer::Initialize(
initData->iPad, menu, false, EnchantmentMenu::INV_SLOT_START,
CXuiSceneAbstractContainer::eSectionEnchantUsing,
CXuiSceneAbstractContainer::eSectionEnchantMax);
delete initData;
return S_OK;
}
HRESULT CXuiSceneEnchant::OnDestroy() {
Minecraft* pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
if (gameMode != NULL)
gameMode->getTutorial()->changeTutorialState(
m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
// after being killed by the client while accessing a chest during burst
// packet loss. We need to make sure that we call closeContainer() anytime
// this menu is closed, even if it is forced to close by some other reason
// (like the player dying)
if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
CXuiControl* CXuiSceneEnchant::GetSectionControl(ESceneSection eSection) {
switch (eSection) {
case CXuiSceneAbstractContainer::eSectionEnchantInventory:
return (CXuiControl*)m_inventoryControl;
break;
case CXuiSceneAbstractContainer::eSectionEnchantUsing:
return (CXuiControl*)m_useRowControl;
break;
case CXuiSceneAbstractContainer::eSectionEnchantSlot:
return (CXuiControl*)m_ingredientControl;
break;
case eSectionEnchantButton1:
return m_enchant1;
break;
case eSectionEnchantButton2:
return m_enchant2;
break;
case eSectionEnchantButton3:
return m_enchant3;
break;
default:
assert(false);
break;
}
return NULL;
}
CXuiCtrlSlotList* CXuiSceneEnchant::GetSectionSlotList(ESceneSection eSection) {
switch (eSection) {
case CXuiSceneAbstractContainer::eSectionEnchantInventory:
return m_inventoryControl;
break;
case CXuiSceneAbstractContainer::eSectionEnchantUsing:
return m_useRowControl;
break;
case CXuiSceneAbstractContainer::eSectionEnchantSlot:
return m_ingredientControl;
break;
default:
assert(false);
break;
}
return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneEnchant::InitDataAssociations(int iPad,
AbstractContainerMenu* menu,
int startIndex /*= 0*/) {
m_ingredientControl->SetData(iPad, menu, 1, 1,
EnchantmentMenu::INGREDIENT_SLOT);
CXuiSceneAbstractContainer::InitDataAssociations(
iPad, menu, EnchantmentMenu::INV_SLOT_START);
}