4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Scene_BrewingStand.cpp
2026-03-22 12:40:22 -05:00

166 lines
5.7 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../Tutorial/Tutorial.h"
#include "../Tutorial/TutorialMode.h"
#include "../Tutorial/TutorialEnum.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_BrewingStand.h"
#include "XUI_Ctrl_BrewProgress.h"
#include "XUI_Ctrl_BubblesProgress.h"
//--------------------------------------------------------------------------------------
// Name: CXuiSceneBrewingStand::OnInit
// Desc: Message handler for XM_INIT
//--------------------------------------------------------------------------------------
HRESULT CXuiSceneBrewingStand::OnInit(XUIMessageInit* pInitData,
BOOL& bHandled) {
MapChildControls();
XuiControlSetText(m_BrewingStandText, app.GetString(IDS_BREWING_STAND));
Minecraft* pMinecraft = Minecraft::GetInstance();
BrewingScreenInput* initData = (BrewingScreenInput*)pInitData->pvInitData;
m_iPad = initData->iPad;
m_bSplitscreen = initData->bSplitscreen;
// if we are in splitscreen, then we need to figure out if we want to move
// this scene
if (m_bSplitscreen) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
#ifdef _XBOX
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Brewing_Menu, this);
}
#endif
BrewingStandMenu* menu =
new BrewingStandMenu(initData->inventory, initData->brewingStand);
InitDataAssociations(m_iPad, menu);
m_progressControl->SetUserData(initData->brewingStand.get());
m_bubbleProgress->SetUserData(initData->brewingStand.get());
delete initData;
CXuiSceneAbstractContainer::Initialize(
m_iPad, menu, true, BrewingStandMenu::INV_SLOT_START,
eSectionBrewingUsing, eSectionBrewingMax);
// app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
return S_OK;
}
HRESULT CXuiSceneBrewingStand::OnDestroy() {
Minecraft* pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if (pMinecraft->localgameModes[m_iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[m_iPad];
if (gameMode != NULL)
gameMode->getTutorial()->changeTutorialState(
m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
// after being killed by the client while accessing a chest during burst
// packet loss. We need to make sure that we call closeContainer() anytime
// this menu is closed, even if it is forced to close by some other reason
// (like the player dying)
if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
CXuiControl* CXuiSceneBrewingStand::GetSectionControl(ESceneSection eSection) {
switch (eSection) {
case eSectionBrewingBottle1:
return (CXuiControl*)m_bottle1Control;
break;
case eSectionBrewingBottle2:
return (CXuiControl*)m_bottle2Control;
break;
case eSectionBrewingBottle3:
return (CXuiControl*)m_bottle3Control;
break;
case eSectionBrewingIngredient:
return (CXuiControl*)m_ingredientControl;
break;
case eSectionBrewingInventory:
return (CXuiControl*)m_inventoryControl;
break;
case eSectionBrewingUsing:
return (CXuiControl*)m_useRowControl;
break;
default:
assert(false);
break;
}
return NULL;
}
CXuiCtrlSlotList* CXuiSceneBrewingStand::GetSectionSlotList(
ESceneSection eSection) {
switch (eSection) {
case eSectionBrewingBottle1:
return m_bottle1Control;
break;
case eSectionBrewingBottle2:
return m_bottle2Control;
break;
case eSectionBrewingBottle3:
return m_bottle3Control;
break;
case eSectionBrewingIngredient:
return m_ingredientControl;
break;
case eSectionBrewingInventory:
return m_inventoryControl;
break;
case eSectionBrewingUsing:
return m_useRowControl;
break;
default:
assert(false);
break;
}
return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
void CXuiSceneBrewingStand::InitDataAssociations(int iPad,
AbstractContainerMenu* menu,
int startIndex /*= 0*/) {
// TODO Inventory dimensions need defined as constants
m_ingredientControl->SetData(iPad, menu, 1, 1,
BrewingStandMenu::INGREDIENT_SLOT);
m_bottle1Control->SetData(iPad, menu, 1, 1,
BrewingStandMenu::BOTTLE_SLOT_START);
m_bottle2Control->SetData(iPad, menu, 1, 1,
BrewingStandMenu::BOTTLE_SLOT_START + 1);
m_bottle3Control->SetData(iPad, menu, 1, 1,
BrewingStandMenu::BOTTLE_SLOT_START + 2);
// m_litProgressControl->SetUserData( initData->furnace.get() );
// m_burnProgress->SetUserData( initData->furnace.get() );
CXuiSceneAbstractContainer::InitDataAssociations(
iPad, menu, BrewingStandMenu::INV_SLOT_START);
}