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333 lines
13 KiB
C++
333 lines
13 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "../../Minecraft.World/Platform/stdafx.h"
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#include <assert.h>
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#include "XUI_Reinstall.h"
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#include "../../Minecraft.World/Util/AABB.h"
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#include "../../Minecraft.World/Util/Vec3.h"
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#include "../../Minecraft.World/Headers/net.minecraft.stats.h"
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#include "../../Minecraft.Client/GameState/StatsCounter.h"
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#include "../../Minecraft.World/Entities/Entity.h"
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#include "../../Minecraft.World/Level/Level.h"
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#include "../../Minecraft.Client/Player/LocalPlayer.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/Rendering/EntityRenderers/ProgressRenderer.h"
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#include "../../Minecraft.World/Network/Packets/DisconnectPacket.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/GameState/Options.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Reinstall::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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// We'll only be in this menu from the main menu, not in game
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m_iPad = *(int*)pInitData->pvInitData;
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m_bIgnoreInput = false;
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_THEME],
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app.GetString(IDS_REINSTALL_THEME));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC1],
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app.GetString(IDS_REINSTALL_GAMERPIC_1));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC2],
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app.GetString(IDS_REINSTALL_GAMERPIC_2));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR1],
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app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR2],
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app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
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XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR3],
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app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
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int iFirstEnabled = -1;
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// we can only come in here if we are the primary player, it's the full
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// version, and we have some content to re-install
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if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_mine100Blocks)) {
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(TRUE);
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if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_GAMERPIC1;
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} else {
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(FALSE);
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}
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if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_kill10Creepers)) {
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(TRUE);
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if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_GAMERPIC2;
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} else {
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(FALSE);
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}
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if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_eatPorkChop)) {
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m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(TRUE);
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if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR1;
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} else {
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m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(FALSE);
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}
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if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_play100Days)) {
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m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(TRUE);
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if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR2;
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} else {
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m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(FALSE);
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}
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if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_arrowKillCreeper)) {
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m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(TRUE);
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if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR3;
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} else {
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m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(FALSE);
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}
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if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_socialPost)) {
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m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(TRUE);
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m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(TRUE);
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if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_THEME;
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} else {
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m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(FALSE);
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m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(FALSE);
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}
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// if iFirstEnabled is still -1 then we shouldn't set focus to a button
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if (iFirstEnabled != -1) {
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m_Buttons[iFirstEnabled].InitFocus(m_iPad);
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}
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// allow the user to change the storage device
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if (!StorageManager.GetSaveDeviceSelected(m_iPad)) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE);
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} else {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE);
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Reinstall::OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData,
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BOOL& rfHandled) {
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if (m_bIgnoreInput) return S_OK;
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int uiButtonCounter = 0;
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while ((uiButtonCounter < BUTTONS_REINSTALL_MAX) &&
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(m_Buttons[uiButtonCounter] != hObjPressed))
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uiButtonCounter++;
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// Determine which button was pressed,
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// and call the appropriate function.
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// store the last button pressed, so on a nav back we can set the focus
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// properly
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m_iLastButtonPressed = uiButtonCounter;
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// you do have a storage device don't you?
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if (!StorageManager.GetSaveDeviceSelected(m_iPad) ||
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StorageManager.GetSaveDisabled()) {
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// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects
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// to change a storage device, and repeatedly backs out of the SD
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// screen, disconnects from LIVE, and then selects a SD, the title
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// crashes.
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m_bIgnoreInput = true;
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StorageManager.SetSaveDevice(
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&CScene_Reinstall::DeviceSelectReturned_AndReinstall, this, true);
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return S_OK;
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}
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switch (uiButtonCounter) {
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case BUTTON_REINSTALL_THEME:
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ProfileManager.Award(pNotifyPressData->UserIndex, eAward_socialPost,
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true);
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break;
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case BUTTON_REINSTALL_GAMERPIC1:
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ProfileManager.Award(pNotifyPressData->UserIndex,
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eAward_mine100Blocks, true);
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break;
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case BUTTON_REINSTALL_GAMERPIC2:
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ProfileManager.Award(pNotifyPressData->UserIndex,
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eAward_kill10Creepers, true);
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break;
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case BUTTON_REINSTALL_AVATAR1:
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ProfileManager.Award(pNotifyPressData->UserIndex,
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eAward_eatPorkChop, true);
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break;
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case BUTTON_REINSTALL_AVATAR2:
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ProfileManager.Award(pNotifyPressData->UserIndex,
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eAward_play100Days, true);
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break;
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case BUTTON_REINSTALL_AVATAR3:
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ProfileManager.Award(pNotifyPressData->UserIndex,
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eAward_arrowKillCreeper, true);
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& rfHandled) {
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if (m_bIgnoreInput) return S_OK;
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch (pInputData->dwKeyCode) {
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case VK_PAD_B:
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case VK_PAD_START:
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case VK_ESCAPE:
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app.NavigateBack(m_iPad);
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rfHandled = TRUE;
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break;
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case VK_PAD_X:
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// Change device
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// we need a function to deal with the return from this - if it
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// changes, we need to update the tooltips Fix for #12531 - TCR 001:
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// BAS Game Stability: When a player selects to change a storage
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// device, and repeatedly backs out of the SD screen, disconnects
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// from LIVE, and then selects a SD, the title crashes.
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m_bIgnoreInput = true;
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StorageManager.SetSaveDevice(
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&CScene_Reinstall::DeviceSelectReturned, this, true);
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rfHandled = TRUE;
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnControlNavigate(
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XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
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pControlNavigateData->hObjDest = XuiControlGetNavigation(
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pControlNavigateData->hObjSource,
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pControlNavigateData->nControlNavigate, TRUE, TRUE);
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if (pControlNavigateData->hObjDest != NULL) {
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bHandled = TRUE;
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}
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return S_OK;
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}
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HRESULT CScene_Reinstall::OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled) {
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if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
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return S_OK;
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if (pTransition->dwTransType == XUI_TRANSITION_TO ||
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pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
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// 4J-PB - Going to resize buttons if the text is too big to fit on any
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// of them (Br-pt problem with the length of Unlock Full Game)
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XUIRect xuiRect;
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HXUIOBJ visual = NULL;
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HXUIOBJ text;
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float fMaxTextLen = 0.0f;
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float fTextVisualLen;
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float fMaxButton;
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float fWidth, fHeight;
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HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual);
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hr = XuiElementGetChildById(visual, L"text_Label", &text);
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hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight);
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m_Buttons[0].GetBounds(&fMaxButton, &fHeight);
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for (int i = 0; i < BUTTONS_REINSTALL_MAX; i++) {
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hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(),
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&xuiRect);
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if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
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}
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if (fTextVisualLen < fMaxTextLen) {
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D3DXVECTOR3 vec;
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// centre is vec.x+(fWidth/2)
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for (int i = 0; i < BUTTONS_REINSTALL_MAX; i++) {
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// need to resize and reposition the buttons
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m_Buttons[i].GetPosition(&vec);
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m_Buttons[i].GetBounds(&fWidth, &fHeight);
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vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f);
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m_Buttons[i].SetPosition(&vec);
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m_Buttons[i].SetBounds(
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fMaxButton + fMaxTextLen - fTextVisualLen, fHeight);
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}
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}
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}
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return S_OK;
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}
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int CScene_Reinstall::DeviceSelectReturned(void* pParam, bool bContinue) {
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CScene_Reinstall* pClass = (CScene_Reinstall*)pParam;
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if (!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE);
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} else {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE);
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}
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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int CScene_Reinstall::DeviceSelectReturned_AndReinstall(void* pParam,
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bool bContinue) {
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CScene_Reinstall* pClass = (CScene_Reinstall*)pParam;
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if (!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE);
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} else {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE);
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// reinstall
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switch (pClass->m_iLastButtonPressed) {
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case BUTTON_REINSTALL_THEME:
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ProfileManager.Award(pClass->m_iPad, eAward_socialPost, true);
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break;
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case BUTTON_REINSTALL_GAMERPIC1:
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ProfileManager.Award(pClass->m_iPad, eAward_mine100Blocks,
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true);
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break;
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case BUTTON_REINSTALL_GAMERPIC2:
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ProfileManager.Award(pClass->m_iPad, eAward_kill10Creepers,
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true);
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break;
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case BUTTON_REINSTALL_AVATAR1:
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ProfileManager.Award(pClass->m_iPad, eAward_eatPorkChop, true);
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break;
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case BUTTON_REINSTALL_AVATAR2:
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ProfileManager.Award(pClass->m_iPad, eAward_play100Days, true);
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break;
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case BUTTON_REINSTALL_AVATAR3:
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ProfileManager.Award(pClass->m_iPad, eAward_arrowKillCreeper,
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true);
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break;
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}
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}
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pClass->m_bIgnoreInput = false;
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return 0;
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}
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