4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Reinstall.cpp
2026-03-22 12:40:22 -05:00

333 lines
13 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
#include "XUI_Reinstall.h"
#include "../../Minecraft.World/Util/AABB.h"
#include "../../Minecraft.World/Util/Vec3.h"
#include "../../Minecraft.World/Headers/net.minecraft.stats.h"
#include "../../Minecraft.Client/GameState/StatsCounter.h"
#include "../../Minecraft.World/Entities/Entity.h"
#include "../../Minecraft.World/Level/Level.h"
#include "../../Minecraft.Client/Player/LocalPlayer.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/Rendering/EntityRenderers/ProgressRenderer.h"
#include "../../Minecraft.World/Network/Packets/DisconnectPacket.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/GameState/Options.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_Reinstall::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
// We'll only be in this menu from the main menu, not in game
m_iPad = *(int*)pInitData->pvInitData;
m_bIgnoreInput = false;
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_THEME],
app.GetString(IDS_REINSTALL_THEME));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC1],
app.GetString(IDS_REINSTALL_GAMERPIC_1));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_GAMERPIC2],
app.GetString(IDS_REINSTALL_GAMERPIC_2));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR1],
app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR2],
app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
XuiControlSetText(m_Buttons[BUTTON_REINSTALL_AVATAR3],
app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
int iFirstEnabled = -1;
// we can only come in here if we are the primary player, it's the full
// version, and we have some content to re-install
if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_mine100Blocks)) {
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(TRUE);
if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_GAMERPIC1;
} else {
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC1].EnableInput(FALSE);
}
if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_kill10Creepers)) {
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(TRUE);
if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_GAMERPIC2;
} else {
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_GAMERPIC2].EnableInput(FALSE);
}
if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_eatPorkChop)) {
m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(TRUE);
if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR1;
} else {
m_Buttons[BUTTON_REINSTALL_AVATAR1].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_AVATAR1].EnableInput(FALSE);
}
if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_play100Days)) {
m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(TRUE);
if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR2;
} else {
m_Buttons[BUTTON_REINSTALL_AVATAR2].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_AVATAR2].EnableInput(FALSE);
}
if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_arrowKillCreeper)) {
m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(TRUE);
if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_AVATAR3;
} else {
m_Buttons[BUTTON_REINSTALL_AVATAR3].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_AVATAR3].EnableInput(FALSE);
}
if (ProfileManager.IsAwardsFlagSet(m_iPad, eAward_socialPost)) {
m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(TRUE);
m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(TRUE);
if (iFirstEnabled == -1) iFirstEnabled = BUTTON_REINSTALL_THEME;
} else {
m_Buttons[BUTTON_REINSTALL_THEME].SetEnable(FALSE);
m_Buttons[BUTTON_REINSTALL_THEME].EnableInput(FALSE);
}
// if iFirstEnabled is still -1 then we shouldn't set focus to a button
if (iFirstEnabled != -1) {
m_Buttons[iFirstEnabled].InitFocus(m_iPad);
}
// allow the user to change the storage device
if (!StorageManager.GetSaveDeviceSelected(m_iPad)) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE);
} else {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE);
}
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_Reinstall::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
if (m_bIgnoreInput) return S_OK;
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiButtonCounter = 0;
while ((uiButtonCounter < BUTTONS_REINSTALL_MAX) &&
(m_Buttons[uiButtonCounter] != hObjPressed))
uiButtonCounter++;
// Determine which button was pressed,
// and call the appropriate function.
// store the last button pressed, so on a nav back we can set the focus
// properly
m_iLastButtonPressed = uiButtonCounter;
// you do have a storage device don't you?
if (!StorageManager.GetSaveDeviceSelected(m_iPad) ||
StorageManager.GetSaveDisabled()) {
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects
// to change a storage device, and repeatedly backs out of the SD
// screen, disconnects from LIVE, and then selects a SD, the title
// crashes.
m_bIgnoreInput = true;
StorageManager.SetSaveDevice(
&CScene_Reinstall::DeviceSelectReturned_AndReinstall, this, true);
return S_OK;
}
switch (uiButtonCounter) {
case BUTTON_REINSTALL_THEME:
ProfileManager.Award(pNotifyPressData->UserIndex, eAward_socialPost,
true);
break;
case BUTTON_REINSTALL_GAMERPIC1:
ProfileManager.Award(pNotifyPressData->UserIndex,
eAward_mine100Blocks, true);
break;
case BUTTON_REINSTALL_GAMERPIC2:
ProfileManager.Award(pNotifyPressData->UserIndex,
eAward_kill10Creepers, true);
break;
case BUTTON_REINSTALL_AVATAR1:
ProfileManager.Award(pNotifyPressData->UserIndex,
eAward_eatPorkChop, true);
break;
case BUTTON_REINSTALL_AVATAR2:
ProfileManager.Award(pNotifyPressData->UserIndex,
eAward_play100Days, true);
break;
case BUTTON_REINSTALL_AVATAR3:
ProfileManager.Award(pNotifyPressData->UserIndex,
eAward_arrowKillCreeper, true);
break;
}
return S_OK;
}
HRESULT CScene_Reinstall::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
if (m_bIgnoreInput) return S_OK;
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_PAD_START:
case VK_ESCAPE:
app.NavigateBack(m_iPad);
rfHandled = TRUE;
break;
case VK_PAD_X:
// Change device
// we need a function to deal with the return from this - if it
// changes, we need to update the tooltips Fix for #12531 - TCR 001:
// BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects
// from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput = true;
StorageManager.SetSaveDevice(
&CScene_Reinstall::DeviceSelectReturned, this, true);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_Reinstall::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
return S_OK;
}
HRESULT CScene_Reinstall::OnControlNavigate(
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
pControlNavigateData->hObjDest = XuiControlGetNavigation(
pControlNavigateData->hObjSource,
pControlNavigateData->nControlNavigate, TRUE, TRUE);
if (pControlNavigateData->hObjDest != NULL) {
bHandled = TRUE;
}
return S_OK;
}
HRESULT CScene_Reinstall::OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled) {
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
return S_OK;
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
// 4J-PB - Going to resize buttons if the text is too big to fit on any
// of them (Br-pt problem with the length of Unlock Full Game)
XUIRect xuiRect;
HXUIOBJ visual = NULL;
HXUIOBJ text;
float fMaxTextLen = 0.0f;
float fTextVisualLen;
float fMaxButton;
float fWidth, fHeight;
HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual);
hr = XuiElementGetChildById(visual, L"text_Label", &text);
hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight);
m_Buttons[0].GetBounds(&fMaxButton, &fHeight);
for (int i = 0; i < BUTTONS_REINSTALL_MAX; i++) {
hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(),
&xuiRect);
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
}
if (fTextVisualLen < fMaxTextLen) {
D3DXVECTOR3 vec;
// centre is vec.x+(fWidth/2)
for (int i = 0; i < BUTTONS_REINSTALL_MAX; i++) {
// need to resize and reposition the buttons
m_Buttons[i].GetPosition(&vec);
m_Buttons[i].GetBounds(&fWidth, &fHeight);
vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f);
m_Buttons[i].SetPosition(&vec);
m_Buttons[i].SetBounds(
fMaxButton + fMaxTextLen - fTextVisualLen, fHeight);
}
}
}
return S_OK;
}
int CScene_Reinstall::DeviceSelectReturned(void* pParam, bool bContinue) {
CScene_Reinstall* pClass = (CScene_Reinstall*)pParam;
if (!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE);
} else {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE);
}
pClass->m_bIgnoreInput = false;
return 0;
}
int CScene_Reinstall::DeviceSelectReturned_AndReinstall(void* pParam,
bool bContinue) {
CScene_Reinstall* pClass = (CScene_Reinstall*)pParam;
if (!StorageManager.GetSaveDeviceSelected(pClass->m_iPad)) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_SELECTDEVICE);
} else {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGEDEVICE);
// reinstall
switch (pClass->m_iLastButtonPressed) {
case BUTTON_REINSTALL_THEME:
ProfileManager.Award(pClass->m_iPad, eAward_socialPost, true);
break;
case BUTTON_REINSTALL_GAMERPIC1:
ProfileManager.Award(pClass->m_iPad, eAward_mine100Blocks,
true);
break;
case BUTTON_REINSTALL_GAMERPIC2:
ProfileManager.Award(pClass->m_iPad, eAward_kill10Creepers,
true);
break;
case BUTTON_REINSTALL_AVATAR1:
ProfileManager.Award(pClass->m_iPad, eAward_eatPorkChop, true);
break;
case BUTTON_REINSTALL_AVATAR2:
ProfileManager.Award(pClass->m_iPad, eAward_play100Days, true);
break;
case BUTTON_REINSTALL_AVATAR3:
ProfileManager.Award(pClass->m_iPad, eAward_arrowKillCreeper,
true);
break;
}
}
pClass->m_bIgnoreInput = false;
return 0;
}