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180 lines
6.9 KiB
C++
180 lines
6.9 KiB
C++
#pragma once
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// using namespace std;
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#include <vector>
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#include "../Media/xuiscene_multi_joinload.h"
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#include "XUI_CustomMessages.h"
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#define JOIN_LOAD_CREATE_BUTTON_INDEX 0
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#define JOIN_LOAD_ONLINE_TIMER_ID 0
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#define JOIN_LOAD_ONLINE_TIMER_TIME 100
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#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_ID 1
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#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_TIME 2000
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#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_ID 2
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#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_TIME 1000
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class CXuiCtrl4JList;
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class LevelGenerationOptions;
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class CScene_MultiGameInfo;
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class CScene_MultiGameJoinLoad : public CXuiSceneImpl {
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protected:
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CXuiCtrl4JList* m_pSavesList;
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CXuiCtrl4JList* m_pGamesList;
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CXuiList m_SavesList;
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CXuiList m_GamesList;
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CXuiControl m_SavesListTimer;
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CXuiControl m_NetGamesListTimer;
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CXuiControl m_LabelNoGames;
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int m_iPad;
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bool m_bShowingPartyGamesOnly;
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bool m_bInParty;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_DESTROY(OnDestroy)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
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XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
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XUI_ON_XM_TIMER(OnTimer)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
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XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
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XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_GamesList, m_GamesList)
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MAP_CONTROL(IDC_SavesTimer, m_SavesListTimer)
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MAP_CONTROL(IDC_Timer, m_NetGamesListTimer)
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MAP_CONTROL(IDC_LabelNoGames, m_LabelNoGames)
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MAP_CONTROL(IDC_SavesList, m_SavesList)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnDestroy();
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
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XUINotifySelChanged* pNotifySelChangedData,
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BOOL& bHandled);
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HRESULT OnNotifySetFocus(HXUIOBJ hObjSource,
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XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
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HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource,
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XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
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HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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HRESULT OnFontRendererChange();
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HRESULT OnCustomMessage_DLCInstalled();
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HRESULT OnCustomMessage_DLCMountingComplete();
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_MultiGameJoinLoad, L"CScene_MultiGameJoinLoad",
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XUI_CLASS_SCENE)
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private:
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bool DoesSavesListHaveFocus();
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bool DoesGamesListHaveFocus();
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bool DoesMashUpWorldHaveFocus();
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public:
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static void UpdateGamesListCallback(LPVOID pParam);
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private:
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void AddDefaultButtons();
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void UpdateGamesList();
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void UpdateGamesList(DWORD dwNumResults, IQNetGameSearch* pGameSearch);
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// void UpdateGamesListLabels();
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static void SearchForGameCallback(void* hObj, DWORD dwNumResults,
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IQNetGameSearch* pGameSearch);
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static int DeviceSelectReturned(void* pParam, bool bContinue);
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unsigned char m_localPlayers;
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HRESULT GetSaveInfo();
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static int LoadSaveDataReturned(void* pParam, bool bContinue);
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static int DeleteSaveDataReturned(void* pParam, bool bSuccess);
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unsigned int m_uiSaveC;
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void LoadLevelGen(LevelGenerationOptions* levelGen);
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void LoadSaveFromDisk(File* saveFile);
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// callback
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#ifdef _XBOX
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static bool GetSavesInfoCallback(LPVOID pParam, int iInstalledC,
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C4JStorage::CACHEINFOSTRUCT* InfoA,
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int iPad, HRESULT hRes);
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#else
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static int GetSavesInfoCallback(LPVOID lpParam, const bool);
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#endif
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static int DeleteSaveDialogReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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static int SaveOptionsDialogReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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static int DeviceRemovedDialogReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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static int StartGame_SignInReturned(void* pParam, bool bContinue, int iPad);
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static int CopySaveReturned(void* pParam, bool bResult);
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static int LoadSaveDataForRenameReturned(void* pParam, bool bContinue);
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static int KeyboardReturned(void* pParam, bool bSet);
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static void StartGameFromSave(CScene_MultiGameJoinLoad* pClass,
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DWORD dwLocalUsersMask);
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static int TexturePackDialogReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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static int SaveTransferDialogReturned(void* pParam, int iPad,
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C4JStorage::EMessageResult result);
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static int Progress(void* pParam, float fProgress);
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static int TransferComplete(void* pParam, int i1, int i2);
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static int DeleteComplete(void* pParam, int i1, int i2);
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static int UploadSaveForXboxOneThreadProc(LPVOID lpParameter);
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static void DeleteFile(CScene_MultiGameJoinLoad* pClass, char* filename);
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static void UploadFile(CScene_MultiGameJoinLoad* pClass, char* filename,
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LPVOID data, DWORD size);
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static bool WaitForTransferComplete(CScene_MultiGameJoinLoad* pClass);
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static void CancelSaveUploadCallback(LPVOID lpParam);
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static void SaveUploadCompleteCallback(LPVOID lpParam);
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bool m_bIgnoreInput;
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std::vector<File*>* m_saves;
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int m_iSaveInfoC;
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int m_iDefaultButtonsC;
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int m_iMashUpButtonsC;
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int m_iChangingSaveGameInfoIndex;
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bool m_bMultiplayerAllowed;
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bool m_bKillSaveInfoEnumerate;
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std::vector<FriendSessionInfo*> currentSessions;
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bool m_bReady;
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bool m_bRetrievingSaveInfo;
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// bool m_bSaveRenamed;
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WCHAR m_wchNewName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
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unsigned char m_szSeed[50];
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std::vector<LevelGenerationOptions*>* m_generators;
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JoinMenuInitData* m_initData;
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unsigned int m_DefaultMinecraftIconSize;
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PBYTE m_DefaultMinecraftIconData;
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int* m_iConfigA; // track the texture packs that we don't have installed
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int m_iTexturePacksNotInstalled;
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PBYTE m_pbSaveTransferData;
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float m_fProgress;
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bool m_bTransferComplete;
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bool m_bTransferFail;
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bool m_bSaveTransferInProgress;
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};
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