4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.h
2026-03-22 12:40:22 -05:00

180 lines
6.9 KiB
C++

#pragma once
// using namespace std;
#include <vector>
#include "../Media/xuiscene_multi_joinload.h"
#include "XUI_CustomMessages.h"
#define JOIN_LOAD_CREATE_BUTTON_INDEX 0
#define JOIN_LOAD_ONLINE_TIMER_ID 0
#define JOIN_LOAD_ONLINE_TIMER_TIME 100
#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_ID 1
#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_TIME 2000
#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_ID 2
#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_TIME 1000
class CXuiCtrl4JList;
class LevelGenerationOptions;
class CScene_MultiGameInfo;
class CScene_MultiGameJoinLoad : public CXuiSceneImpl {
protected:
CXuiCtrl4JList* m_pSavesList;
CXuiCtrl4JList* m_pGamesList;
CXuiList m_SavesList;
CXuiList m_GamesList;
CXuiControl m_SavesListTimer;
CXuiControl m_NetGamesListTimer;
CXuiControl m_LabelNoGames;
int m_iPad;
bool m_bShowingPartyGamesOnly;
bool m_bInParty;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_DESTROY(OnDestroy)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
XUI_ON_XM_TIMER(OnTimer)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_GamesList, m_GamesList)
MAP_CONTROL(IDC_SavesTimer, m_SavesListTimer)
MAP_CONTROL(IDC_Timer, m_NetGamesListTimer)
MAP_CONTROL(IDC_LabelNoGames, m_LabelNoGames)
MAP_CONTROL(IDC_SavesList, m_SavesList)
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnDestroy();
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
XUINotifySelChanged* pNotifySelChangedData,
BOOL& bHandled);
HRESULT OnNotifySetFocus(HXUIOBJ hObjSource,
XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource,
XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled);
HRESULT OnFontRendererChange();
HRESULT OnCustomMessage_DLCInstalled();
HRESULT OnCustomMessage_DLCMountingComplete();
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_MultiGameJoinLoad, L"CScene_MultiGameJoinLoad",
XUI_CLASS_SCENE)
private:
bool DoesSavesListHaveFocus();
bool DoesGamesListHaveFocus();
bool DoesMashUpWorldHaveFocus();
public:
static void UpdateGamesListCallback(LPVOID pParam);
private:
void AddDefaultButtons();
void UpdateGamesList();
void UpdateGamesList(DWORD dwNumResults, IQNetGameSearch* pGameSearch);
// void UpdateGamesListLabels();
static void SearchForGameCallback(void* hObj, DWORD dwNumResults,
IQNetGameSearch* pGameSearch);
static int DeviceSelectReturned(void* pParam, bool bContinue);
unsigned char m_localPlayers;
HRESULT GetSaveInfo();
static int LoadSaveDataReturned(void* pParam, bool bContinue);
static int DeleteSaveDataReturned(void* pParam, bool bSuccess);
unsigned int m_uiSaveC;
void LoadLevelGen(LevelGenerationOptions* levelGen);
void LoadSaveFromDisk(File* saveFile);
// callback
#ifdef _XBOX
static bool GetSavesInfoCallback(LPVOID pParam, int iInstalledC,
C4JStorage::CACHEINFOSTRUCT* InfoA,
int iPad, HRESULT hRes);
#else
static int GetSavesInfoCallback(LPVOID lpParam, const bool);
#endif
static int DeleteSaveDialogReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int SaveOptionsDialogReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int DeviceRemovedDialogReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int StartGame_SignInReturned(void* pParam, bool bContinue, int iPad);
static int CopySaveReturned(void* pParam, bool bResult);
static int LoadSaveDataForRenameReturned(void* pParam, bool bContinue);
static int KeyboardReturned(void* pParam, bool bSet);
static void StartGameFromSave(CScene_MultiGameJoinLoad* pClass,
DWORD dwLocalUsersMask);
static int TexturePackDialogReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int SaveTransferDialogReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int Progress(void* pParam, float fProgress);
static int TransferComplete(void* pParam, int i1, int i2);
static int DeleteComplete(void* pParam, int i1, int i2);
static int UploadSaveForXboxOneThreadProc(LPVOID lpParameter);
static void DeleteFile(CScene_MultiGameJoinLoad* pClass, char* filename);
static void UploadFile(CScene_MultiGameJoinLoad* pClass, char* filename,
LPVOID data, DWORD size);
static bool WaitForTransferComplete(CScene_MultiGameJoinLoad* pClass);
static void CancelSaveUploadCallback(LPVOID lpParam);
static void SaveUploadCompleteCallback(LPVOID lpParam);
bool m_bIgnoreInput;
std::vector<File*>* m_saves;
int m_iSaveInfoC;
int m_iDefaultButtonsC;
int m_iMashUpButtonsC;
int m_iChangingSaveGameInfoIndex;
bool m_bMultiplayerAllowed;
bool m_bKillSaveInfoEnumerate;
std::vector<FriendSessionInfo*> currentSessions;
bool m_bReady;
bool m_bRetrievingSaveInfo;
// bool m_bSaveRenamed;
WCHAR m_wchNewName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
unsigned char m_szSeed[50];
std::vector<LevelGenerationOptions*>* m_generators;
JoinMenuInitData* m_initData;
unsigned int m_DefaultMinecraftIconSize;
PBYTE m_DefaultMinecraftIconData;
int* m_iConfigA; // track the texture packs that we don't have installed
int m_iTexturePacksNotInstalled;
PBYTE m_pbSaveTransferData;
float m_fProgress;
bool m_bTransferComplete;
bool m_bTransferFail;
bool m_bSaveTransferInProgress;
};