4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_MultiGameCreate.cpp
2026-03-25 02:47:51 -05:00

1457 lines
60 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Util/Random.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "XUI_MultiGameCreate.h"
#include "XUI_Controls.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/GameState/Options.h"
#include "../../Minecraft.World/Level/Storage/LevelSettings.h"
#include "XUI_MultiGameLaunchMoreOptions.h"
#include "../../Minecraft.World/WorldGen/Biomes/BiomeSource.h"
#include "../../Minecraft.World/Level/Storage/LevelType.h"
#include "../../Minecraft.Client/Textures/Packs/TexturePackRepository.h"
#include "../../Minecraft.Client/Textures/Packs/TexturePack.h"
#include "../DLC/DLCLocalisationFile.h"
#include "../../Minecraft.Client/Utils/StringTable.h"
#include "../../Minecraft.Client/Textures/Packs/DLCTexturePack.h"
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 100
int CScene_MultiGameCreate::m_iDifficultyTitleSettingA[4] = {
IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD};
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_MultiGameCreate::OnInit(XUIMessageInit* pInitData,
BOOL& bHandled) {
m_bSetup = false;
m_texturePackDescDisplayed = false;
m_iConfigA = NULL;
WCHAR TempString[256];
MapChildControls();
XuiControlSetText(m_EditWorldName, app.GetString(IDS_DEFAULT_WORLD_NAME));
XuiControlSetText(m_MoreOptions, app.GetString(IDS_MORE_OPTIONS));
XuiControlSetText(m_NewWorld, app.GetString(IDS_CREATE_NEW_WORLD));
XuiControlSetText(m_labelWorldName, app.GetString(IDS_WORLD_NAME));
XuiControlSetText(m_labelSeed, app.GetString(IDS_CREATE_NEW_WORLD_SEED));
XuiControlSetText(m_labelRandomSeed,
app.GetString(IDS_CREATE_NEW_WORLD_RANDOM_SEED));
XuiControlSetText(m_pTexturePacksList->m_hObj,
app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
CreateWorldMenuInitData* params =
(CreateWorldMenuInitData*)pInitData->pvInitData;
m_MoreOptionsParams.bGenerateOptions = true;
m_MoreOptionsParams.bStructures = true;
m_MoreOptionsParams.bFlatWorld = false;
m_MoreOptionsParams.bBonusChest = false;
m_MoreOptionsParams.bPVP = true;
m_MoreOptionsParams.bTrust = true;
m_MoreOptionsParams.bFireSpreads = true;
m_MoreOptionsParams.bHostPrivileges = false;
m_MoreOptionsParams.bTNT = true;
m_MoreOptionsParams.iPad = params->iPad;
m_iPad = params->iPad;
delete params;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive(m_iPad) &&
ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this
// setting if the user changed it.
bool bGameSetting_Online =
(app.GetGameSettings(m_iPad, eGameSetting_Online) != 0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem = false;
// Set the text for friends of friends, and default to on
if (m_bMultiplayerAllowed) {
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online;
if (bGameSetting_Online) {
m_MoreOptionsParams.bInviteOnly =
app.GetGameSettings(m_iPad, eGameSetting_InviteOnly) != 0;
m_MoreOptionsParams.bAllowFriendsOfFriends =
app.GetGameSettings(m_iPad, eGameSetting_FriendsOfFriends) != 0;
} else {
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
} else {
m_MoreOptionsParams.bOnlineGame = false;
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
if (bGameSetting_Online) {
// The profile settings say Online, but either the player is
// offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem = true;
}
}
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeSurvival = true;
m_CurrentDifficulty = app.GetGameSettings(m_iPad, eGameSetting_Difficulty);
m_SliderDifficulty.SetValue(m_CurrentDifficulty);
swprintf((WCHAR*)TempString, 256, L"%ls: %ls",
app.GetString(IDS_SLIDER_DIFFICULTY),
app.GetString(m_iDifficultyTitleSettingA[m_CurrentDifficulty]));
m_SliderDifficulty.SetText(TempString);
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, FALSE);
// restrict the keyboard - don't want languages that are not supported, like
// cyrillic, etc.
switch (XGetLanguage()) {
case XC_LANGUAGE_ENGLISH:
case XC_LANGUAGE_GERMAN:
case XC_LANGUAGE_FRENCH:
case XC_LANGUAGE_SPANISH:
case XC_LANGUAGE_ITALIAN:
case XC_LANGUAGE_PORTUGUESE:
case XC_LANGUAGE_JAPANESE:
case XC_LANGUAGE_TCHINESE:
case XC_LANGUAGE_KOREAN:
m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Default);
m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Default);
break;
default:
m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
break;
}
m_NewWorld.SetEnable(true);
m_EditWorldName.SetTextLimit(XCONTENT_MAX_DISPLAYNAME_LENGTH);
std::wstring wWorldName = m_EditWorldName.GetText();
// set the caret to the end of the default text
m_EditWorldName.SetCaretPosition((int)wWorldName.length());
// In the dashboard, there's room for about 30 W characters on two lines
// before they go over the top of things
m_EditWorldName.SetTextLimit(25);
m_EditWorldName.SetTitleAndText(IDS_NAME_WORLD, IDS_NAME_WORLD_TEXT);
m_EditSeed.SetTitleAndText(IDS_CREATE_NEW_WORLD,
IDS_CREATE_NEW_WORLD_SEEDTEXT);
XuiSetTimer(m_hObj, GAME_CREATE_ONLINE_TIMER_ID,
GAME_CREATE_ONLINE_TIMER_TIME);
XuiSetTimer(m_hObj, CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,
CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
// 4J-PB - Load up any texture pack data we have locally in the XZP
for (int i = 0; i < TMS_COUNT; i++) {
if (app.TMSFileA[i].eTMSType == eTMSFileType_TexturePack) {
app.LoadLocalTMSFile(app.TMSFileA[i].wchFilename,
app.TMSFileA[i].eEXT);
app.AddMemoryTPDFile(app.TMSFileA[i].iConfig,
app.TMSFileA[i].pbData,
app.TMSFileA[i].uiSize);
}
}
m_iTexturePacksNotInstalled = 0;
// block input if we're waiting for DLC to install, and wipe the saves list.
// The end of dlc mounting custom message will fill the list again
if (app.StartInstallDLCProcess(m_iPad) == true) {
// not doing a mount, so enable input
m_bIgnoreInput = true;
} else {
m_bIgnoreInput = false;
m_pTexturePacksList->SetSelectionChangedHandle(m_hObj);
Minecraft* pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
HRESULT hr;
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
ZeroMemory(&ListInfo, sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
std::uint32_t imageBytes = 0;
std::uint8_t* imageData = tp->getPackIcon(imageBytes);
if (imageBytes > 0 && imageData) {
ListInfo.fEnabled = TRUE;
DLCTexturePack* pDLCTexPack = (DLCTexturePack*)tp;
if (pDLCTexPack) {
int id = pDLCTexPack->getDLCParentPackId();
if (id == 0) {
// default texture pack - should come first
ListInfo.iSortIndex = 0x0FFFFFFF;
} else {
ListInfo.iSortIndex = id;
ListInfo.iData = id;
}
}
#ifdef _DEBUG
app.DebugPrintf("TP - ");
OutputDebugStringW(tp->getName().c_str());
app.DebugPrintf(", sort index - %d\n", ListInfo.iSortIndex);
#endif
hr = XuiCreateTextureBrushFromMemory(imageData, imageBytes,
&ListInfo.hXuiBrush);
m_pTexturePacksList->AddData(ListInfo, 0,
CXuiCtrl4JList::eSortList_Index);
}
}
// 4J-PB - there may be texture packs we don't have, so use the info
// from TMS for this
DLC_INFO* pDLCInfo = NULL;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD = false;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
// some missing
bNeedToGetTPD = true;
m_iTexturePacksNotInstalled++;
}
}
if (bNeedToGetTPD == true) {
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA = new int[m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled = 0;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount();
++i) {
bTexturePackAlreadyListed = false;
ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp =
pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
m_iConfigA[m_iTexturePacksNotInstalled++] =
pDLCInfo->iConfig;
}
}
}
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_bSetup = true;
}
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnDestroy() {
// clear out the texture pack data
for (int i = 0; i < TMS_COUNT; i++) {
if (app.TMSFileA[i].eTMSType == eTMSFileType_TexturePack) {
app.RemoveMemoryTPDFile(app.TMSFileA[i].iConfig);
}
}
app.FreeLocalTMSFiles(eTMSFileType_TexturePack);
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_MultiGameCreate::OnNotifyPressEx(
HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) {
if (m_bIgnoreInput) return S_OK;
Minecraft* pMinecraft = Minecraft::GetInstance();
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
if (hObjPressed == m_NewWorld) {
// Check if we need to upsell the texture pack
if (m_MoreOptionsParams.dwTexturePack != 0) {
// texture pack hasn't been set yet, so check what it will be
TexturePack* pTexturePack = pMinecraft->skins->getTexturePackById(
m_MoreOptionsParams.dwTexturePack);
if (pTexturePack == NULL) {
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem =
m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the
// skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(ListItem.iData,
&ullOfferID_Full);
// DLC might have been corrupt
if (ullOfferID_Full != 0LL) {
TelemetryManager->RecordUpsellPresented(
ProfileManager.GetPrimaryPad(),
eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
unsigned int uiIDA[3];
// Need to check if the texture pack has both Full and Trial
// versions - we may do some as free ones, so only Full
DLC_INFO* pDLCInfo =
app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if (pDLCInfo->ullOfferID_Trial != 0LL) {
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1] = IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[2] = IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack
// missing
StorageManager.RequestMessageBox(
IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3,
ProfileManager.GetPrimaryPad(),
&CScene_MultiGameCreate::TexturePackDialogReturned,
this, app.GetStringTable());
} else {
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1] = IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack
// missing
StorageManager.RequestMessageBox(
IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2,
ProfileManager.GetPrimaryPad(),
&CScene_MultiGameCreate::TexturePackDialogReturned,
this, app.GetStringTable());
}
return S_OK;
}
}
}
m_bIgnoreInput = true;
SetShow(FALSE);
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
m_MoreOptionsParams.bOnlineGame;
// if the profile data has been changed, then force a profile write (we
// save the online/invite/friends of friends settings) It seems we're
// allowed to break the 5 minute rule if it's the result of a user
// action check the checkboxes
// Only save the online setting if the user changed it - we may change
// it because we're offline, but don't want that saved
if (!m_MoreOptionsParams.bOnlineSettingChangedBySystem) {
app.SetGameSettings(m_iPad, eGameSetting_Online,
m_MoreOptionsParams.bOnlineGame ? 1 : 0);
}
app.SetGameSettings(m_iPad, eGameSetting_InviteOnly,
m_MoreOptionsParams.bInviteOnly ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_FriendsOfFriends,
m_MoreOptionsParams.bAllowFriendsOfFriends ? 1 : 0);
app.CheckGameSettingsChanged(true, pNotifyPressData->UserIndex);
// Check that we have the rights to use a texture pack we have selected.
if (m_MoreOptionsParams.dwTexturePack != 0) {
// texture pack hasn't been set yet, so check what it will be
TexturePack* pTexturePack = pMinecraft->skins->getTexturePackById(
m_MoreOptionsParams.dwTexturePack);
if (pTexturePack == NULL) {
// corrupt DLC so set it to the default textures
m_MoreOptionsParams.dwTexturePack = 0;
} else {
m_pDLCPack = pTexturePack->getDLCPack();
// do we have a license?
if (m_pDLCPack && !m_pDLCPack->hasPurchasedFile(
DLCManager::e_DLCType_Texture, L"")) {
// no
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
if (!ProfileManager.IsSignedInLive(
pNotifyPressData->UserIndex)) {
// need to be signed in to live
StorageManager.RequestMessageBox(
IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
return S_OK;
} else {
// upsell
DLC_INFO* pDLCInfo = app.GetDLCInfoForTrialOfferID(
m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if (pDLCInfo != NULL) {
ullOfferID_Full = pDLCInfo->ullOfferID_Full;
} else {
ullOfferID_Full = pTexturePack->getDLCPack()
->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of
// the skin pack
TelemetryManager->RecordUpsellPresented(
pNotifyPressData->UserIndex,
eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
// Give the player a warning about the trial version of
// the texture pack
StorageManager.RequestMessageBox(
IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE,
IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 1,
pNotifyPressData->UserIndex,
&CScene_MultiGameCreate::
WarningTrialTexturePackReturned,
this, app.GetStringTable());
return S_OK;
}
}
}
}
if (m_bGameModeSurvival != true ||
m_MoreOptionsParams.bHostPrivileges) {
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
if (m_bGameModeSurvival != true) {
StorageManager.RequestMessageBox(
IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2,
m_iPad, &CScene_MultiGameCreate::ConfirmCreateReturned,
this, app.GetStringTable());
} else {
StorageManager.RequestMessageBox(
IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES,
uiIDA, 2, m_iPad,
&CScene_MultiGameCreate::ConfirmCreateReturned, this,
app.GetStringTable());
}
} else {
// 4J Stu - If we only have one controller connected, then don't
// show the sign-in UI again
int connectedControllers = 0;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (InputManager.IsPadConnected(i) ||
ProfileManager.IsSignedIn(i))
++connectedControllers;
}
if (isClientSide && connectedControllers > 1 &&
RenderManager.IsHiDef()) {
ProfileManager.RequestSignInUI(
false, false, false, true, false,
&CScene_MultiGameCreate::StartGame_SignInReturned, this,
ProfileManager.GetPrimaryPad());
} else {
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
// bool isClientSide =
// ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())
// && m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isClientSide && noUGC) {
m_bIgnoreInput = false;
SetShow(TRUE);
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(
IDS_FAILED_TO_CREATE_GAME_TITLE,
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL,
app.GetStringTable());
} else {
CreateGame(this, 0);
}
}
}
} else if (hObjPressed == m_MoreOptions) {
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_LaunchMoreOptionsMenu,
&m_MoreOptionsParams);
} else if (hObjPressed == m_ButtonGameMode) {
if (m_bGameModeSurvival) {
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeSurvival = false;
} else {
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeSurvival = true;
}
} else if (hObjPressed == m_pTexturePacksList->m_hObj) {
UpdateCurrentTexturePack();
}
return S_OK;
}
int CScene_MultiGameCreate::UnlockTexturePackReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
CScene_MultiGameCreate* pScene = (CScene_MultiGameCreate*)pParam;
#ifdef _XBOX
if (result == C4JStorage::EMessage_ResultAccept) {
if (ProfileManager.IsSignedIn(iPad)) {
ULONGLONG ullIndexA[1];
DLC_INFO* pDLCInfo = app.GetDLCInfoForTrialOfferID(
pScene->m_pDLCPack->getPurchaseOfferId());
if (pDLCInfo != NULL) {
ullIndexA[0] = pDLCInfo->ullOfferID_Full;
} else {
ullIndexA[0] = pScene->m_pDLCPack->getPurchaseOfferId();
}
StorageManager.InstallOffer(1, ullIndexA, NULL, NULL);
// the license change coming in when the offer has been installed
// will cause this scene to refresh
}
} else {
TelemetryManager->RecordUpsellResponded(
iPad, eSet_UpsellID_Texture_DLC,
(pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF),
eSen_UpsellOutcome_Declined);
}
#endif
pScene->m_bIgnoreInput = false;
pScene->SetShow(TRUE);
return 0;
}
int CScene_MultiGameCreate::WarningTrialTexturePackReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
CScene_MultiGameCreate* pScene = (CScene_MultiGameCreate*)pParam;
pScene->m_bIgnoreInput = false;
pScene->SetShow(TRUE);
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pScene->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the
// sign-in UI again
int connectedControllers = 0;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i))
++connectedControllers;
}
if (isClientSide && connectedControllers > 1 && RenderManager.IsHiDef()) {
ProfileManager.RequestSignInUI(
false, false, false, true, false,
&CScene_MultiGameCreate::StartGame_SignInReturned, pScene,
ProfileManager.GetPrimaryPad());
} else {
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isClientSide && noUGC) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(
IDS_FAILED_TO_CREATE_GAME_TITLE,
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL,
app.GetStringTable());
} else {
// 4J - This is called from a storage manager thread... need to set
// up thread storage for IntCache as CreateGame requires this to
// search for a suitable seed if we haven't set a seed.
//
// 4jcraft - removed reliance on int caching, old 4J comment is
// moot, and we can search for suitable seeds without said cache
// initialization.
CreateGame(pScene, 0);
}
}
return 0;
}
HRESULT CScene_MultiGameCreate::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
if (m_bIgnoreInput) return S_OK;
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
// Explicitly handle B button presses
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_ESCAPE:
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnNotifyValueChanged(
HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData,
BOOL& rfHandled) {
WCHAR TempString[256];
if (hObjSource == m_EditWorldName) {
// Enable the done button when we have all of the necessary information
std::wstring wWorldName = m_EditWorldName.GetText();
bool bHasWorldName = (wWorldName.length() != 0);
m_NewWorld.SetEnable(bHasWorldName);
} else if (hObjSource == m_SliderDifficulty.GetSlider()) {
app.SetGameSettings(m_iPad, eGameSetting_Difficulty,
pValueChangedData->nValue);
swprintf((WCHAR*)TempString, 256, L"%ls: %ls",
app.GetString(IDS_SLIDER_DIFFICULTY),
app.GetString(
m_iDifficultyTitleSettingA[pValueChangedData->nValue]));
m_SliderDifficulty.SetText(TempString);
}
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnControlNavigate(
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
pControlNavigateData->hObjDest = XuiControlGetNavigation(
pControlNavigateData->hObjSource,
pControlNavigateData->nControlNavigate, TRUE, TRUE);
if (pControlNavigateData->hObjDest == NULL) {
pControlNavigateData->hObjDest = pControlNavigateData->hObjSource;
}
bHandled = TRUE;
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnTimer(XUIMessageTimer* pTimer,
BOOL& bHandled) {
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here
// with an offline profile, the signed in LIVE player gets re-logged in, and
// bMultiplayerAllowed is false briefly
switch (pTimer->nId) {
case GAME_CREATE_ONLINE_TIMER_ID: {
bool bMultiplayerAllowed =
ProfileManager.IsSignedInLive(m_iPad) &&
ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if (bMultiplayerAllowed != m_bMultiplayerAllowed) {
if (bMultiplayerAllowed) {
bool bGameSetting_Online =
(app.GetGameSettings(m_iPad, eGameSetting_Online) != 0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online;
if (bGameSetting_Online) {
m_MoreOptionsParams.bInviteOnly =
app.GetGameSettings(m_iPad,
eGameSetting_InviteOnly) != 0;
m_MoreOptionsParams.bAllowFriendsOfFriends =
app.GetGameSettings(
m_iPad, eGameSetting_FriendsOfFriends) != 0;
} else {
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
} else {
m_MoreOptionsParams.bOnlineGame = false;
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
} break;
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: {
// also check for any new texture packs info being available
// for each item in the mem list, check it's in the data list
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to
// the List, then remove it from the viConfig
for (int i = 0; i < m_iTexturePacksNotInstalled; i++) {
if (m_iConfigA[i] != -1) {
unsigned int dwBytes = 0;
std::uint8_t* pbData = NULL;
// app.DebugPrintf("Retrieving iConfig %d from
// TPD\n",m_iConfigA[i]);
app.GetTPD(m_iConfigA[i], &pbData, &dwBytes);
ZeroMemory(&ListInfo,
sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
if (dwBytes > 0 && pbData) {
unsigned int dwImageBytes = 0;
std::uint8_t* pbImageData = NULL;
app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes,
&pbImageData, &dwImageBytes);
ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr = XuiCreateTextureBrushFromMemory(
pbImageData, dwImageBytes, &ListInfo.hXuiBrush);
app.DebugPrintf("Adding texturepack %d from TPD\n",
m_iConfigA[i]);
ListInfo.iSortIndex = m_iConfigA[i];
m_pTexturePacksList->AddData(
ListInfo, 0, CXuiCtrl4JList::eSortList_Index);
m_iConfigA[i] = -1;
}
}
}
bool bAllDone = true;
for (int i = 0; i < m_iTexturePacksNotInstalled; i++) {
if (m_iConfigA[i] != -1) {
bAllDone = false;
}
}
if (bAllDone) {
// kill this timer
XuiKillTimer(m_hObj, CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
}
} break;
}
return S_OK;
}
int CScene_MultiGameCreate::ConfirmCreateReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
CScene_MultiGameCreate* pClass = (CScene_MultiGameCreate*)pParam;
if (result == C4JStorage::EMessage_ResultAccept) {
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show
// the sign-in UI again
int connectedControllers = 0;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i))
++connectedControllers;
}
if (isClientSide && connectedControllers > 1 &&
RenderManager.IsHiDef()) {
ProfileManager.RequestSignInUI(
false, false, false, true, false,
&CScene_MultiGameCreate::StartGame_SignInReturned, pClass,
ProfileManager.GetPrimaryPad());
} else {
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isClientSide && noUGC) {
pClass->m_bIgnoreInput = false;
pClass->SetShow(TRUE);
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(
IDS_FAILED_TO_CREATE_GAME_TITLE,
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL,
app.GetStringTable());
} else {
// This is called from a storage manager thread... need to set
// up thread storage for IntCache as CreateGame requires this to
// search for a suitable seed if we haven't set a seed.
//
// 4jcraft - removed reliance on int caching, old 4J comment is
// moot, and we can search for suitable seeds without said cache
// initialization.
CreateGame(pClass, 0);
}
}
} else {
pClass->m_bIgnoreInput = false;
pClass->SetShow(TRUE);
}
return 0;
}
int CScene_MultiGameCreate::StartGame_SignInReturned(void* pParam,
bool bContinue, int iPad) {
CScene_MultiGameCreate* pClass = (CScene_MultiGameCreate*)pParam;
if (bContinue == true) {
// It's possible that the player has not signed in - they can back out
if (ProfileManager.IsSignedIn(iPad)) {
unsigned int dwLocalUsersMask = 0;
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
bool noPrivileges = false;
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.IsSignedIn(index)) {
if (!ProfileManager.AllowedToPlayMultiplayer(index))
noPrivileges = true;
dwLocalUsersMask |=
CGameNetworkManager::GetLocalPlayerMask(index);
}
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
if (isClientSide && (noPrivileges || noUGC)) {
if (noUGC) {
pClass->m_bIgnoreInput = false;
pClass->SetShow(TRUE);
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(
IDS_FAILED_TO_CREATE_GAME_TITLE,
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL,
app.GetStringTable());
} else {
pClass->m_bIgnoreInput = false;
pClass->SetShow(TRUE);
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(
IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL,
app.GetStringTable());
}
} else {
// This is NOT called from a storage manager thread, and is in
// fact called from the main thread in the Profile library tick.
CreateGame(pClass, dwLocalUsersMask);
}
}
} else {
pClass->m_bIgnoreInput = false;
pClass->SetShow(TRUE);
}
return 0;
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant
// sign-in or not
void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass,
DWORD dwLocalUsersMask) {
// stop the timer running that causes a check for new texture packs in TMS
// but not installed, since this will run all through the create game, and
// will crash if it tries to create an hbrush
XuiKillTimer(pClass->m_hObj, CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly ? true : false;
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
// create the world and launch
std::wstring wWorldName = pClass->m_EditWorldName.GetText();
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t*)wWorldName.c_str());
bool bHasSeed = (pClass->m_EditSeed.GetText() != NULL);
std::wstring wSeed;
if (bHasSeed) {
wSeed = pClass->m_EditSeed.GetText();
} else {
// random
wSeed = L"";
}
// start the game
bool isFlat = pClass->m_MoreOptionsParams.bFlatWorld;
__int64 seedValue =
0; // BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal);
// // 4J - was (new Random())->nextLong() - now trying to actually
// find a seed to suit our requirements
if (wSeed.length() != 0) {
__int64 value = 0;
unsigned int len = (unsigned int)wSeed.length();
// Check if the input string contains a numerical value
bool isNumber = true;
for (unsigned int i = 0; i < len; ++i)
if (wSeed.at(i) < L'0' || wSeed.at(i) > L'9')
if (!(i == 0 && wSeed.at(i) == L'-')) {
isNumber = false;
break;
}
// If the input string is a numerical value, convert it to a number
if (isNumber) value = _fromString<__int64>(wSeed);
// If the value is not 0 use it, otherwise use the algorithm from the
// java String.hashCode() function to hash it
if (value != 0)
seedValue = value;
else {
int hashValue = 0;
for (unsigned int i = 0; i < len; ++i)
hashValue = 31 * hashValue + wSeed.at(i);
seedValue = hashValue;
}
} else {
seedValue = BiomeSource::findSeed(
isFlat ? LevelType::lvl_flat
: LevelType::lvl_normal); // 4J - was (new
// Random())->nextLong() - now
// trying to actually find a seed
// to suit our requirements
}
g_NetworkManager.HostGame(dwLocalUsersMask, isClientSide, isPrivate,
MINECRAFT_NET_MAX_PLAYERS, 0);
NetworkGameInitData* param = new NetworkGameInitData();
param->seed = seedValue;
param->saveData = NULL;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(
pClass->m_MoreOptionsParams.dwTexturePack);
// pMinecraft->skins->updateUI();
app.SetGameHostOption(eGameHostOption_Difficulty,
Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,
pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(
eGameHostOption_Gamertags,
app.GetGameSettings(pClass->m_iPad, eGameSetting_GamertagsVisible) ? 1
: 0);
app.SetGameHostOption(
eGameHostOption_BedrockFog,
app.GetGameSettings(pClass->m_iPad, eGameSetting_BedrockFog) ? 1 : 0);
// CXuiList listObject;
// listObject.Attach( pClass->m_GameMode.GetListObject() );
app.SetGameHostOption(eGameHostOption_GameType,
pClass->m_bGameModeSurvival
? GameType::SURVIVAL->getId()
: GameType::CREATIVE->getId());
app.SetGameHostOption(eGameHostOption_LevelType,
pClass->m_MoreOptionsParams.bFlatWorld);
app.SetGameHostOption(eGameHostOption_Structures,
pClass->m_MoreOptionsParams.bStructures);
app.SetGameHostOption(eGameHostOption_BonusChest,
pClass->m_MoreOptionsParams.bBonusChest);
app.SetGameHostOption(eGameHostOption_PvP,
pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,
pClass->m_MoreOptionsParams.bTrust);
app.SetGameHostOption(eGameHostOption_FireSpreads,
pClass->m_MoreOptionsParams.bFireSpreads);
app.SetGameHostOption(eGameHostOption_TNT,
pClass->m_MoreOptionsParams.bTNT);
app.SetGameHostOption(eGameHostOption_HostCanFly,
pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,
pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,
pClass->m_MoreOptionsParams.bHostPrivileges);
param->settings = app.GetGameHostOption(eGameHostOption_All);
LoadingInputParams* loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = param;
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData* completionData =
new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
app.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_FullscreenProgress, loadingParams);
}
HRESULT CScene_MultiGameCreate::OnTransitionStart(
XUIMessageTransition* pTransition, BOOL& bHandled) {
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
return S_OK;
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
m_SliderDifficulty.SetValueDisplay(FALSE);
}
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnTransitionEnd(
XUIMessageTransition* pTransition, BOOL& bHandled) {
// if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return
// S_OK;
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY ||
pTransition->dwTransType == XUI_TRANSITION_FROM ||
pTransition->dwTransType == XUI_TRANSITION_BACKFROM) {
} else if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
if (m_bSetup && m_texturePackDescDisplayed) {
XUITimeline* timeline;
XUINamedFrame *startFrame, *endFrame;
GetTimeline(&timeline);
startFrame = timeline->FindNamedFrame(L"SlideOutEnd");
endFrame = timeline->FindNamedFrame(L"SlideOutEnd");
timeline->Play(startFrame->m_dwFrame, startFrame->m_dwFrame,
endFrame->m_dwFrame, FALSE, FALSE);
m_texturePackDescDisplayed = true;
}
// 4J-PB - Need to check for installed DLC, which might have happened
// while you were on the info scene
if (pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
// Can't call this here because if you back out of the load info
// screen and then go back in and load a game, it will attempt to
// use the dlc as it's running a mount of the dlc
// block input if we're waiting for DLC to install, and wipe the
// saves list. The end of dlc mounting custom message will fill the
// list again
if (app.StartInstallDLCProcess(m_iPad) == false) {
// not doing a mount, so re-enable input
m_bIgnoreInput = false;
} else {
m_bIgnoreInput = true;
m_pTexturePacksList->RemoveAllData();
}
}
}
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnNotifySelChanged(
HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData,
BOOL& bHandled) {
if (hObjSource == m_pTexturePacksList->m_hObj) {
UpdateTexturePackDescription(pNotifySelChangedData->iItem);
// 4J-JEV: Removed expand description check, taken care of elsewhere.
}
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnNotifyKillFocus(
HXUIOBJ hObjSource, XUINotifyFocus* pNotifyFocusData, BOOL& bHandled) {
HXUIOBJ hSourceParent, hDestParent;
XuiElementGetParent(hObjSource, &hSourceParent);
XuiElementGetParent(pNotifyFocusData->hObjOther, &hDestParent);
if (hSourceParent != hDestParent &&
pNotifyFocusData->hObjOther != m_pTexturePacksList->m_hObj &&
hSourceParent == m_pTexturePacksList->m_hObj) {
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
m_pTexturePacksList->SetTopItem(
m_currentTexturePackIndex); // scroll the item into view if it's
// not visible
} else if (!m_texturePackDescDisplayed &&
pNotifyFocusData->hObjOther == m_pTexturePacksList->m_hObj) {
// 4J-JEV: Shouldn't we always do this?
// int texturePacksCount =
// Minecraft::GetInstance()->skins->getTexturePackCount();
// if(texturePacksCount == 1)
//{
XUITimeline* timeline;
XUINamedFrame *startFrame, *endFrame;
GetTimeline(&timeline);
startFrame = timeline->FindNamedFrame(L"SlideOut");
endFrame = timeline->FindNamedFrame(L"SlideOutEnd");
timeline->Play(startFrame->m_dwFrame, startFrame->m_dwFrame,
endFrame->m_dwFrame, FALSE, FALSE);
m_texturePackDescDisplayed = true;
//}
}
return S_OK;
}
void CScene_MultiGameCreate::UpdateTexturePackDescription(int index) {
int iTexPackId = m_pTexturePacksList->GetData(index).iData;
TexturePack* tp =
Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId);
if (tp == NULL) {
// this is probably a texture pack icon added from TMS
unsigned int dwBytes = 0;
unsigned int dwFileBytes = 0;
std::uint8_t* pbData = NULL;
std::uint8_t* pbFileData = NULL;
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem = m_pTexturePacksList->GetData(index);
app.GetTPD(ListItem.iData, &pbData, &dwBytes);
app.GetFileFromTPD(eTPDFileType_Loc, pbData, dwBytes, &pbFileData,
&dwFileBytes);
if (dwFileBytes > 0 && pbFileData) {
StringTable* pStringTable =
new StringTable(pbFileData, dwFileBytes);
m_texturePackTitle.SetText(
pStringTable->getString(L"IDS_DISPLAY_NAME"));
m_texturePackDescription.SetText(
pStringTable->getString(L"IDS_TP_DESCRIPTION"));
}
app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes, &pbFileData,
&dwFileBytes);
if (dwFileBytes > 0 && pbFileData) {
XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes,
&m_hTexturePackIconBrush);
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
}
app.GetFileFromTPD(eTPDFileType_Comparison, pbData, dwBytes,
&pbFileData, &dwFileBytes);
if (dwFileBytes > 0 && pbFileData) {
XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes,
&m_hTexturePackComparisonBrush);
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
} else {
m_texturePackComparison->UseBrush(NULL);
}
} else {
m_texturePackTitle.SetText(tp->getName().c_str());
m_texturePackDescription.SetText(tp->getDesc1().c_str());
std::uint32_t imageBytes = 0;
std::uint8_t* imageData = tp->getPackIcon(imageBytes);
if (imageBytes > 0 && imageData) {
XuiCreateTextureBrushFromMemory(imageData, imageBytes,
&m_hTexturePackIconBrush);
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
}
imageData = tp->getPackComparison(imageBytes);
if (imageBytes > 0 && imageData) {
XuiCreateTextureBrushFromMemory(imageData, imageBytes,
&m_hTexturePackComparisonBrush);
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
} else {
m_texturePackComparison->UseBrush(NULL);
}
}
}
void CScene_MultiGameCreate::UpdateCurrentTexturePack() {
m_currentTexturePackIndex = m_pTexturePacksList->GetCurSel();
int iTexPackId =
m_pTexturePacksList->GetData(m_currentTexturePackIndex).iData;
TexturePack* tp =
Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId);
// if the texture pack is null, you don't have it yet
if (tp == NULL) {
// Upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem = m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(ListItem.iData, &ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(),
eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
unsigned int uiIDA[3];
// Need to check if the texture pack has both Full and Trial versions -
// we may do some as free ones, so only Full
DLC_INFO* pDLCInfo = app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if (pDLCInfo->ullOfferID_Trial != 0LL) {
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1] = IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[2] = IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
StorageManager.RequestMessageBox(
IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3,
ProfileManager.GetPrimaryPad(),
&CScene_MultiGameCreate::TexturePackDialogReturned, this,
app.GetStringTable());
} else {
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1] = IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
StorageManager.RequestMessageBox(
IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2,
ProfileManager.GetPrimaryPad(),
&CScene_MultiGameCreate::TexturePackDialogReturned, this,
app.GetStringTable());
}
// do set the texture pack id, and on the user pressing create world,
// check they have it
m_MoreOptionsParams.dwTexturePack = ListItem.iData;
return;
} else {
m_MoreOptionsParams.dwTexturePack = tp->getId();
}
}
int CScene_MultiGameCreate::TexturePackDialogReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
CScene_MultiGameCreate* pClass = (CScene_MultiGameCreate*)pParam;
pClass->m_currentTexturePackIndex =
pClass->m_pTexturePacksList->GetCurSel();
// Exit with or without saving
// Decline means install full version of the texture pack in this dialog
if (result == C4JStorage::EMessage_ResultDecline ||
result == C4JStorage::EMessage_ResultAccept) {
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
ULONGLONG ullOfferID_Full;
ULONGLONG ullIndexA[1];
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem = pClass->m_pTexturePacksList->GetData(
pClass->m_currentTexturePackIndex);
app.GetDLCFullOfferIDForPackID(ListItem.iData, &ullOfferID_Full);
if (result == C4JStorage::EMessage_ResultAccept) // Full version
{
ullIndexA[0] = ullOfferID_Full;
StorageManager.InstallOffer(1, ullIndexA, NULL, NULL);
} else // trial version
{
// if there is no trial version, this is a Cancel
DLC_INFO* pDLCInfo = app.GetDLCInfoForFullOfferID(ullOfferID_Full);
if (pDLCInfo->ullOfferID_Trial != 0LL) {
ullIndexA[0] = pDLCInfo->ullOfferID_Trial;
StorageManager.InstallOffer(1, ullIndexA, NULL, NULL);
}
}
}
pClass->m_bIgnoreInput = false;
return 0;
}
HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCInstalled() {
// mounted DLC may have changed
if (app.StartInstallDLCProcess(m_iPad) == false) {
// not doing a mount, so re-enable input
m_bIgnoreInput = false;
} else {
m_bIgnoreInput = true;
// clear out the texture pack list
m_pTexturePacksList->RemoveAllData();
ClearTexturePackDescription();
}
// this will send a CustomMessage_DLCMountingComplete when done
return S_OK;
}
HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCMountingComplete() {
// refill the texture pack list
m_pTexturePacksList->SetSelectionChangedHandle(m_hObj);
Minecraft* pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
HRESULT hr;
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
ZeroMemory(&ListInfo, sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
std::uint32_t imageBytes = 0;
std::uint8_t* imageData = tp->getPackIcon(imageBytes);
if (imageBytes > 0 && imageData) {
ListInfo.fEnabled = TRUE;
hr = XuiCreateTextureBrushFromMemory(imageData, imageBytes,
&ListInfo.hXuiBrush);
DLCTexturePack* pDLCTexPack = (DLCTexturePack*)tp;
if (pDLCTexPack) {
int id = pDLCTexPack->getDLCParentPackId();
if (id == 0) {
// default texture pack - should come first
ListInfo.iSortIndex = 0x0FFFFFFF;
} else {
ListInfo.iSortIndex = id;
ListInfo.iData = id;
}
}
m_pTexturePacksList->AddData(ListInfo, 0,
CXuiCtrl4JList::eSortList_Index);
}
}
m_iTexturePacksNotInstalled = 0;
// 4J-PB - there may be texture packs we don't have, so use the info from
// TMS for this REMOVE UNTIL WORKING
DLC_INFO* pDLCInfo = NULL;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD = false;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
// some missing
bNeedToGetTPD = true;
m_iTexturePacksNotInstalled++;
}
}
if (bNeedToGetTPD == true) {
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
if (m_iConfigA != NULL) {
delete m_iConfigA;
}
m_iConfigA = new int[m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled = 0;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
m_iConfigA[m_iTexturePacksNotInstalled++] = pDLCInfo->iConfig;
}
}
}
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_bSetup = true;
m_bIgnoreInput = false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
return S_OK;
}
void CScene_MultiGameCreate::ClearTexturePackDescription() {
m_texturePackTitle.SetText(L" ");
m_texturePackDescription.SetText(L" ");
m_texturePackComparison->UseBrush(NULL);
m_texturePackIcon->UseBrush(NULL);
}