mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 15:03:37 +00:00
465 lines
16 KiB
C++
465 lines
16 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
|
|
//
|
|
|
|
#include "../../Minecraft.World/Platform/stdafx.h"
|
|
|
|
#include <assert.h>
|
|
#include "XUI_HelpAndOptions.h"
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Performs initialization tasks - retrieves controls.
|
|
//----------------------------------------------------------------------------------
|
|
HRESULT CScene_HelpAndOptions::OnInit(XUIMessageInit* pInitData,
|
|
BOOL& bHandled) {
|
|
m_iPad = *(int*)pInitData->pvInitData;
|
|
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
|
|
|
MapChildControls();
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],
|
|
app.GetString(IDS_CHANGE_SKIN));
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY],
|
|
app.GetString(IDS_HOW_TO_PLAY));
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS],
|
|
app.GetString(IDS_CONTROLS));
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS],
|
|
app.GetString(IDS_SETTINGS));
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS],
|
|
app.GetString(IDS_CREDITS));
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL],
|
|
app.GetString(IDS_REINSTALL_CONTENT));
|
|
XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG],
|
|
app.GetString(IDS_DEBUG_SETTINGS));
|
|
|
|
// if(app.GetTMSDLCInfoRead())
|
|
{
|
|
m_Timer.SetShow(FALSE);
|
|
m_bIgnoreInput = false;
|
|
|
|
#ifndef _FINAL_BUILD
|
|
if (!app.DebugSettingsOn()) {
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
|
|
} else {
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
|
|
}
|
|
#endif
|
|
|
|
// 4J-PB - do not need a storage device to see this menu - just need one
|
|
// when you choose to re-install them
|
|
|
|
// any content to be re-installed?
|
|
if (m_iPad == ProfileManager.GetPrimaryPad() && bNotInGame) {
|
|
// We should show the reinstall menu
|
|
app.DebugPrintf("Reinstall Menu required...\n");
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
|
|
} else {
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
|
|
}
|
|
|
|
if (app.GetLocalPlayerCount() > 1) {
|
|
// no credits in splitscreen
|
|
D3DXVECTOR3 vec;
|
|
|
|
m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
|
|
|
|
m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
|
|
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
|
|
|
|
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad,
|
|
false);
|
|
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
|
|
|
|
if (ProfileManager.GetPrimaryPad() != m_iPad) {
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
|
|
}
|
|
} else {
|
|
if (bNotInGame) {
|
|
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
|
|
} else {
|
|
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
|
|
}
|
|
}
|
|
// Display the tooltips
|
|
|
|
// if we're not in the game, we need to use basescene 0
|
|
if (bNotInGame) {
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
|
IDS_TOOLTIPS_BACK);
|
|
} else {
|
|
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
|
}
|
|
|
|
if (!ProfileManager
|
|
.IsFullVersion()) //|| ProfileManager.IsGuest(m_iPad))
|
|
{
|
|
// disable save button
|
|
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
|
|
// set the focus to the second button
|
|
|
|
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj,
|
|
m_iPad);
|
|
}
|
|
}
|
|
/*else
|
|
{
|
|
m_bIgnoreInput=true;
|
|
m_Timer.SetShow(TRUE);
|
|
|
|
// hide all the buttons
|
|
for(int i=0;i<BUTTONS_HAO_MAX;i++)
|
|
{
|
|
m_Buttons[i].SetEnable(FALSE);
|
|
m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
if(bNotInGame)
|
|
{
|
|
ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,-1);
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( m_iPad, -1,-1);
|
|
}
|
|
}*/
|
|
return S_OK;
|
|
}
|
|
|
|
/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
|
|
{
|
|
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
|
m_Timer.SetShow(FALSE);
|
|
m_bIgnoreInput=false;
|
|
|
|
// show all the buttons - except the debug settings and reinstall
|
|
content m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE);
|
|
m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE);
|
|
m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE);
|
|
m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE);
|
|
m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE);
|
|
|
|
|
|
|
|
#ifndef _FINAL_BUILD
|
|
if(!app.DebugSettingsOn())
|
|
{
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
|
|
}
|
|
else
|
|
{
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
|
|
|
|
}
|
|
#endif
|
|
|
|
// 4J-PB - do not need a storage device to see this menu - just need one
|
|
when you choose to re-install them
|
|
|
|
// any content to be re-installed?
|
|
if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
|
|
{
|
|
// We should show the reinstall menu
|
|
app.DebugPrintf("Reinstall Menu required...\n");
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
|
|
}
|
|
else
|
|
{
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
|
|
}
|
|
|
|
if(app.GetLocalPlayerCount()>1)
|
|
{
|
|
// no credits in splitscreen
|
|
D3DXVECTOR3 vec;
|
|
|
|
m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
|
|
|
|
m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
|
|
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
|
|
|
|
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
|
|
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
|
|
|
|
if(ProfileManager.GetPrimaryPad()!=m_iPad)
|
|
{
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(bNotInGame)
|
|
{
|
|
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
|
|
}
|
|
}
|
|
// Display the tooltips
|
|
|
|
// if we're not in the game, we need to use basescene 0
|
|
if(bNotInGame)
|
|
{
|
|
ui.SetTooltips( DEFAULT_XUI_MENU_USER,
|
|
IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
|
|
}
|
|
|
|
|
|
if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
|
|
{
|
|
// disable save button
|
|
m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
|
|
// set the focus to the second button
|
|
|
|
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj,
|
|
m_iPad);
|
|
}
|
|
else
|
|
{
|
|
XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj,
|
|
m_iPad);
|
|
}
|
|
return S_OK;
|
|
}*/
|
|
|
|
HRESULT CScene_HelpAndOptions::OnControlNavigate(
|
|
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
|
|
pControlNavigateData->hObjDest = XuiControlGetNavigation(
|
|
pControlNavigateData->hObjSource,
|
|
pControlNavigateData->nControlNavigate, TRUE, TRUE);
|
|
|
|
if (pControlNavigateData->hObjDest != NULL) {
|
|
bHandled = TRUE;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Handler for the button press message.
|
|
//----------------------------------------------------------------------------------
|
|
HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed,
|
|
XUINotifyPress* pNotifyPressData,
|
|
BOOL& rfHandled) {
|
|
// This assumes all buttons can only be pressed with the A button
|
|
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
|
|
|
unsigned int uiButtonCounter = 0;
|
|
|
|
while ((uiButtonCounter < BUTTONS_HAO_MAX) &&
|
|
(m_Buttons[uiButtonCounter] != hObjPressed))
|
|
uiButtonCounter++;
|
|
|
|
// Determine which button was pressed,
|
|
// and call the appropriate function.
|
|
|
|
switch (uiButtonCounter) {
|
|
case BUTTON_HAO_HOWTOPLAY:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,
|
|
eUIScene_HowToPlayMenu);
|
|
break;
|
|
case BUTTON_HAO_CONTROLS:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,
|
|
eUIScene_ControlsMenu);
|
|
break;
|
|
case BUTTON_HAO_SETTINGS:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,
|
|
eUIScene_SettingsMenu);
|
|
break;
|
|
case BUTTON_HAO_CHANGESKIN:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,
|
|
eUIScene_SkinSelectMenu);
|
|
break;
|
|
case BUTTON_HAO_CREDITS:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_Credits);
|
|
break;
|
|
|
|
case BUTTON_HAO_REINSTALL:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,
|
|
eUIScene_ReinstallMenu);
|
|
break;
|
|
|
|
case BUTTON_HAO_DEBUG:
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,
|
|
eUIScene_DebugOptions);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData,
|
|
BOOL& rfHandled) {
|
|
if (m_bIgnoreInput) return S_OK;
|
|
|
|
// ignore a held down key to avoid skipping this scene if the user changes a
|
|
// setting and presses B for slightly too long
|
|
if ((pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) &&
|
|
(pInputData->dwKeyCode == VK_PAD_B)) {
|
|
return S_OK;
|
|
}
|
|
|
|
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
|
|
|
switch (pInputData->dwKeyCode) {
|
|
case VK_PAD_B:
|
|
case VK_ESCAPE:
|
|
int userIndex = pInputData->UserIndex;
|
|
if (!app.IsPauseMenuDisplayed(userIndex)) {
|
|
// If we are not from a pause menu, then we are from the main
|
|
// menu
|
|
userIndex = XUSER_INDEX_ANY;
|
|
}
|
|
|
|
app.NavigateBack(userIndex);
|
|
rfHandled = TRUE;
|
|
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
|
|
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
|
|
|
|
if (bNotInGame) {
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
|
|
IDS_TOOLTIPS_BACK);
|
|
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
|
|
|
|
if (m_iPad ==
|
|
ProfileManager
|
|
.GetPrimaryPad()) //&&
|
|
// StorageManager.GetSaveDeviceSelected(m_iPad)
|
|
//&&
|
|
// !StorageManager.GetSaveDisabled() &&
|
|
// (
|
|
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) ||
|
|
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers)
|
|
// || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) ||
|
|
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days)
|
|
// || ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) ||
|
|
// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost))
|
|
// )
|
|
{
|
|
// We should show the reinstall menu
|
|
app.DebugPrintf("Reinstall Menu required...\n");
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
|
|
} else {
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
|
|
m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
|
|
}
|
|
|
|
} else {
|
|
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
|
|
if (app.GetLocalPlayerCount() > 1) {
|
|
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
|
|
} else {
|
|
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int
|
|
// iPad,C4JStorage::EMessageResult result)
|
|
// {
|
|
// CScene_HelpAndOptions* pClass = (CScene_HelpAndOptions*)pParam;
|
|
//
|
|
// // results switched for this dialog
|
|
// if(result==C4JStorage::EMessage_ResultDecline)
|
|
// {
|
|
// app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
|
|
// // if the profile data has been changed, then force a profile
|
|
// write
|
|
// // It seems we're allowed to break the 5 minute rule if it's the
|
|
// result of a user action app.CheckGameSettingsChanged(true,iPad);
|
|
// }
|
|
// return 0;
|
|
// }
|
|
|
|
HRESULT CScene_HelpAndOptions::OnTransitionStart(
|
|
XUIMessageTransition* pTransition, BOOL& bHandled) {
|
|
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
|
|
return S_OK;
|
|
|
|
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
|
|
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
|
|
// 4J-PB - Going to resize buttons if the text is too big to fit on any
|
|
// of them (Br-pt problem with the length of Unlock Full Game)
|
|
XUIRect xuiRect;
|
|
HXUIOBJ visual = NULL;
|
|
HXUIOBJ text;
|
|
float fMaxTextLen = 0.0f;
|
|
float fTextVisualLen;
|
|
float fMaxButton;
|
|
float fWidth, fHeight;
|
|
|
|
HRESULT hr = XuiControlGetVisual(m_Buttons[0].m_hObj, &visual);
|
|
hr = XuiElementGetChildById(visual, L"text_Label", &text);
|
|
hr = XuiElementGetBounds(text, &fTextVisualLen, &fHeight);
|
|
m_Buttons[0].GetBounds(&fMaxButton, &fHeight);
|
|
|
|
for (int i = 0; i < BUTTONS_HAO_MAX; i++) {
|
|
hr = XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(),
|
|
&xuiRect);
|
|
if (xuiRect.right > fMaxTextLen) fMaxTextLen = xuiRect.right;
|
|
}
|
|
|
|
if (fTextVisualLen < fMaxTextLen) {
|
|
D3DXVECTOR3 vec;
|
|
|
|
// centre is vec.x+(fWidth/2)
|
|
for (int i = 0; i < BUTTONS_HAO_MAX; i++) {
|
|
// need to resize and reposition the buttons
|
|
m_Buttons[i].GetPosition(&vec);
|
|
m_Buttons[i].GetBounds(&fWidth, &fHeight);
|
|
vec.x = vec.x + (fWidth / 2.0f) - (fMaxTextLen / 2.0f);
|
|
|
|
m_Buttons[i].SetPosition(&vec);
|
|
m_Buttons[i].SetBounds(
|
|
fMaxButton + fMaxTextLen - fTextVisualLen, fHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer(
|
|
bool bJoining, BOOL& bHandled) {
|
|
bHandled = true;
|
|
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
|
|
m_iPad, bJoining, false);
|
|
}
|