4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Ctrl_SplashPulser.cpp
2026-03-22 12:40:22 -05:00

92 lines
2.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/UI/ScreenSizeCalculator.h"
#include "../../Minecraft.Client/Rendering/Lighting.h"
#include "XUI_Ctrl_SplashPulser.h"
#include "../../Minecraft.Client/UI/Font.h"
#include "../../Minecraft.World/Util/Mth.h"
#include "../../Minecraft.World/Platform/System.h"
//-----------------------------------------------------------------------------
// CXuiCtrlSplashPulser class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlSplashPulser::CXuiCtrlSplashPulser()
: m_bDirty(FALSE), m_fScale(1.0f), m_fAlpha(1.0f) {
Minecraft* pMinecraft = Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
pMinecraft->height_phys);
m_fScreenWidth = (float)pMinecraft->width_phys;
m_fRawWidth = (float)ssc.rawWidth;
m_fScreenHeight = (float)pMinecraft->height_phys;
m_fRawHeight = (float)ssc.rawHeight;
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlSplashPulser::OnInit(XUIMessageInit* pInitData,
BOOL& rfHandled) {
HRESULT hr = S_OK;
return hr;
}
HRESULT CXuiCtrlSplashPulser::OnRender(XUIMessageRender* pRenderData,
BOOL& bHandled) {
#ifdef _XBOX
HXUIDC hDC = pRenderData->hDC;
Minecraft* pMinecraft = Minecraft::GetInstance();
Font* font = pMinecraft->font;
std::wstring splash(GetText());
// build and render with the game call
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
RenderManager.Set_matrixDirty();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1280.0f, 720.0f, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glPushMatrix();
D3DXMATRIX matrix;
CXuiControl xuiControl(m_hObj);
xuiControl.GetFullXForm(&matrix);
float bwidth, bheight;
xuiControl.GetBounds(&bwidth, &bheight);
float xo = (matrix._41 + (bwidth * matrix._11) / 2);
float yo = (matrix._42 + (bheight * matrix._22));
glTranslatef(xo, yo, 0);
glRotatef(-17, 0, 0, 1);
float sss = 1.8f - Mth::abs(Mth::sin(System::currentTimeMillis() % 1000 /
1000.0f * PI * 2) *
0.1f);
sss *= (m_fScreenWidth / m_fRawWidth);
sss = sss * 100 / (font->width(splash) + 8 * 4);
glScalef(sss, sss, sss);
// drawCenteredString(font, splash, 0, -8, 0xffff00);
font->drawShadow(splash, 0 - (font->width(splash)) / 2, -8, 0xffff00);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);
glEnable(GL_DEPTH_TEST);
XuiRenderRestoreState(hDC);
bHandled = TRUE;
#endif
return S_OK;
}