4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SkinSelectMenu.cpp

1676 lines
63 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_SkinSelectMenu.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#ifdef __ORBIS__
#include <error_dialog.h>
#elif defined __PSVITA__
#include <message_dialog.h>
#endif
#define SKIN_SELECT_PACK_DEFAULT 0
#define SKIN_SELECT_PACK_FAVORITES 1
// #define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
#define SKIN_SELECT_MAX_DEFAULTS 2
const wchar_t* UIScene_SkinSelectMenu::wchDefaultNamesA[] = {
L"USE LOCALISED VERSION", // Server selected
L"Steve",
L"Tennis Steve",
L"Tuxedo Steve",
L"Athlete Steve",
L"Scottish Steve",
L"Prisoner Steve",
L"Cyclist Steve",
L"Boxer Steve",
};
UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_labelSelected.init(app.GetString(IDS_SELECTED));
#ifdef __ORBIS__
m_bErrorDialogRunning = false;
#endif
m_bIgnoreInput = false;
m_bNoSkinsToShow = false;
m_currentPack = NULL;
m_packIndex = SKIN_SELECT_PACK_DEFAULT;
m_skinIndex = 0;
m_originalSkinId = app.GetPlayerSkinId(iPad);
m_currentSkinPath = app.GetPlayerSkinName(iPad);
m_selectedSkinPath = L"";
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = NULL;
m_bSlidingSkins = false;
m_bAnimatingMove = false;
m_bSkinIndexChanged = false;
m_currentNavigation = eSkinNavigation_Skin;
m_currentPackCount = 0;
m_characters[eCharacter_Current].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Forward);
m_characters[eCharacter_Next1].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
m_characters[eCharacter_Next2].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
m_characters[eCharacter_Next3].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
m_characters[eCharacter_Next4].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left);
m_characters[eCharacter_Previous1].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
m_characters[eCharacter_Previous2].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
m_characters[eCharacter_Previous3].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
m_characters[eCharacter_Previous4].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right);
m_labelSkinName.init(L"");
m_labelSkinOrigin.init(L"");
m_leftLabel = L"";
m_centreLabel = L"";
m_rightLabel = L"";
#ifdef __PSVITA__
// initialise vita tab controls with ids
m_TouchTabLeft.init(ETouchInput_TabLeft);
m_TouchTabRight.init(ETouchInput_TabRight);
m_TouchTabCenter.init(ETouchInput_TabCenter);
m_TouchIggyCharacters.init(ETouchInput_IggyCharacters);
#endif
// block input if we're waiting for DLC to install. The end of dlc mounting
// custom message will fill the save list
if (app.StartInstallDLCProcess(m_iPad)) {
// DLC mounting in progress, so disable input
m_bIgnoreInput = true;
m_controlTimer.setVisible(true);
m_controlIggyCharacters.setVisible(false);
m_controlSkinNamePlate.setVisible(false);
setCharacterLocked(false);
setCharacterSelected(false);
} else {
m_controlTimer.setVisible(false);
if (app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) > 0) {
// Change to display the favorites if there are any. The current
// skin will be in there (probably) - need to check for it
m_currentPack =
app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
bool bFound;
if (m_currentPack != NULL) {
m_packIndex =
app.m_dlcManager.getPackIndex(m_currentPack, bFound,
DLCManager::e_DLCType_Skin) +
SKIN_SELECT_MAX_DEFAULTS;
}
}
// If we have any favourites, set this to the favourites
// first validate the favorite skins - we might have uninstalled the DLC
// needed for them
app.ValidateFavoriteSkins(m_iPad);
if (app.GetPlayerFavoriteSkinsCount(m_iPad) > 0) {
m_packIndex = SKIN_SELECT_PACK_FAVORITES;
}
handlePackIndexChanged();
}
// Display the tooltips
#ifdef __PSVITA__
InitializeCriticalSection(
&m_DLCInstallCS); // to prevent a race condition between the install
// and the mounted callback
#endif
}
void UIScene_SkinSelectMenu::updateTooltips() {
ui.SetTooltips(m_iPad, m_bNoSkinsToShow ? -1 : IDS_TOOLTIPS_SELECT_SKIN,
IDS_TOOLTIPS_CANCEL, -1, -1, -1, -1, -1, -1,
IDS_TOOLTIPS_NAVIGATE);
}
void UIScene_SkinSelectMenu::updateComponents() {
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
std::wstring UIScene_SkinSelectMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SkinSelectMenuSplit";
} else {
return L"SkinSelectMenu";
}
}
void UIScene_SkinSelectMenu::tick() {
UIScene::tick();
if (m_bSkinIndexChanged) {
m_bSkinIndexChanged = false;
handleSkinIndexChanged();
}
// check for new DLC installed
// check for the patch error dialog
#ifdef __ORBIS__
// process the error dialog (for a patch being available)
if (m_bErrorDialogRunning) {
SceErrorDialogStatus stat = sceErrorDialogUpdateStatus();
if (stat == SCE_ERROR_DIALOG_STATUS_FINISHED) {
sceErrorDialogTerminate();
m_bErrorDialogRunning = false;
}
}
#endif
}
void UIScene_SkinSelectMenu::handleAnimationEnd() {
if (m_bSlidingSkins) {
m_bSlidingSkins = false;
m_characters[eCharacter_Current].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Forward, false);
m_characters[eCharacter_Next1].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Left, false);
m_characters[eCharacter_Previous1].SetFacing(
UIControl_PlayerSkinPreview::e_SkinPreviewFacing_Right, false);
m_bSkinIndexChanged = true;
// handleSkinIndexChanged();
m_bAnimatingMove = false;
}
}
void UIScene_SkinSelectMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
if (m_bIgnoreInput) return;
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
app.CheckGameSettingsChanged(true, iPad);
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if (pressed) {
InputActionOK(iPad);
}
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
if (pressed) {
if (m_packIndex == SKIN_SELECT_PACK_FAVORITES) {
if (app.GetPlayerFavoriteSkinsCount(iPad) == 0) {
// ignore this, since there are no skins being displayed
break;
}
}
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
ui.PlayUISFX(eSFX_Scroll);
switch (m_currentNavigation) {
case eSkinNavigation_Pack:
m_currentNavigation = eSkinNavigation_Skin;
break;
case eSkinNavigation_Skin:
m_currentNavigation = eSkinNavigation_Pack;
break;
default:
break;
};
sendInputToMovie(key, repeat, pressed, released);
}
break;
case ACTION_MENU_LEFT:
if (pressed) {
if (m_currentNavigation == eSkinNavigation_Skin) {
if (!m_bAnimatingMove) {
ui.AnimateKeyPress(iPad, key, repeat, pressed,
released);
ui.PlayUISFX(eSFX_Scroll);
m_skinIndex = getPreviousSkinIndex(m_skinIndex);
// handleSkinIndexChanged();
m_bSlidingSkins = true;
m_bAnimatingMove = true;
m_characters[eCharacter_Current].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Left,
true);
m_characters[eCharacter_Previous1].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Forward,
true);
// 4J Stu - Swapped nav buttons
sendInputToMovie(ACTION_MENU_RIGHT, repeat, pressed,
released);
}
} else if (m_currentNavigation == eSkinNavigation_Pack) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
ui.PlayUISFX(eSFX_Scroll);
int startingIndex = m_packIndex;
m_packIndex = getPreviousPackIndex(m_packIndex);
if (startingIndex != m_packIndex) {
handlePackIndexChanged();
}
}
}
break;
case ACTION_MENU_RIGHT:
if (pressed) {
if (m_currentNavigation == eSkinNavigation_Skin) {
if (!m_bAnimatingMove) {
ui.AnimateKeyPress(iPad, key, repeat, pressed,
released);
ui.PlayUISFX(eSFX_Scroll);
m_skinIndex = getNextSkinIndex(m_skinIndex);
// handleSkinIndexChanged();
m_bSlidingSkins = true;
m_bAnimatingMove = true;
m_characters[eCharacter_Current].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Right,
true);
m_characters[eCharacter_Next1].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Forward,
true);
// 4J Stu - Swapped nav buttons
sendInputToMovie(ACTION_MENU_LEFT, repeat, pressed,
released);
}
} else if (m_currentNavigation == eSkinNavigation_Pack) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
ui.PlayUISFX(eSFX_Scroll);
int startingIndex = m_packIndex;
m_packIndex = getNextPackIndex(m_packIndex);
if (startingIndex != m_packIndex) {
handlePackIndexChanged();
}
}
}
break;
case ACTION_MENU_OTHER_STICK_PRESS:
if (pressed) {
ui.PlayUISFX(eSFX_Press);
if (m_currentNavigation == eSkinNavigation_Skin) {
m_characters[eCharacter_Current].ResetRotation();
}
}
break;
case ACTION_MENU_OTHER_STICK_LEFT:
if (pressed) {
if (m_currentNavigation == eSkinNavigation_Skin) {
m_characters[eCharacter_Current].m_incYRot = true;
} else {
ui.PlayUISFX(eSFX_Scroll);
}
} else if (released) {
m_characters[eCharacter_Current].m_incYRot = false;
}
break;
case ACTION_MENU_OTHER_STICK_RIGHT:
if (pressed) {
if (m_currentNavigation == eSkinNavigation_Skin) {
m_characters[eCharacter_Current].m_decYRot = true;
} else {
ui.PlayUISFX(eSFX_Scroll);
}
} else if (released) {
m_characters[eCharacter_Current].m_decYRot = false;
}
break;
case ACTION_MENU_OTHER_STICK_UP:
if (pressed) {
if (m_currentNavigation == eSkinNavigation_Skin) {
// m_previewControl->m_incXRot = true;
m_characters[eCharacter_Current].CyclePreviousAnimation();
} else {
ui.PlayUISFX(eSFX_Scroll);
}
}
break;
case ACTION_MENU_OTHER_STICK_DOWN:
if (pressed) {
if (m_currentNavigation == eSkinNavigation_Skin) {
// m_previewControl->m_decXRot = true;
m_characters[eCharacter_Current].CycleNextAnimation();
} else {
ui.PlayUISFX(eSFX_Scroll);
}
}
break;
}
}
void UIScene_SkinSelectMenu::InputActionOK(unsigned int iPad) {
ui.AnimateKeyPress(iPad, ACTION_MENU_OK, false, true, false);
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a
// user action
switch (m_packIndex) {
case SKIN_SELECT_PACK_DEFAULT:
app.SetPlayerSkin(iPad, m_skinIndex);
app.SetPlayerCape(iPad, 0);
m_currentSkinPath = app.GetPlayerSkinName(iPad);
m_originalSkinId = app.GetPlayerSkinId(iPad);
setCharacterSelected(true);
ui.PlayUISFX(eSFX_Press);
break;
case SKIN_SELECT_PACK_FAVORITES:
if (app.GetPlayerFavoriteSkinsCount(iPad) > 0) {
// get the pack number from the skin id
wchar_t chars[256];
swprintf(chars, 256, L"dlcskin%08d.png",
app.GetPlayerFavoriteSkin(iPad, m_skinIndex));
DLCPack* Pack = app.m_dlcManager.getPackContainingSkin(chars);
if (Pack) {
DLCSkinFile* skinFile = Pack->getSkinFile(chars);
app.SetPlayerSkin(iPad, skinFile->getPath());
app.SetPlayerCape(iPad,
skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape));
setCharacterSelected(true);
m_currentSkinPath = app.GetPlayerSkinName(iPad);
m_originalSkinId = app.GetPlayerSkinId(iPad);
app.SetPlayerFavoriteSkinsPos(iPad, m_skinIndex);
}
}
break;
default:
if (m_currentPack != NULL) {
bool renableInputAfterOperation = true;
m_bIgnoreInput = true;
DLCSkinFile* skinFile = m_currentPack->getSkinFile(m_skinIndex);
// Is this a free skin?
if (!skinFile->getParameterAsBool(
DLCManager::e_DLCParamType_Free)) {
// do we have a license?
// if(true)
if (!m_currentPack->hasPurchasedFile(
DLCManager::e_DLCType_Skin, skinFile->getPath())) {
#ifdef __ORBIS__
// 4J-PB - Check if there is a patch for the game
int errorCode = ProfileManager.getNPAvailability(
ProfileManager.GetPrimaryPad());
bool bPatchAvailable;
switch (errorCode) {
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
bPatchAvailable = true;
break;
default:
bPatchAvailable = false;
break;
}
if (bPatchAvailable) {
int32_t ret = sceErrorDialogInitialize();
m_bErrorDialogRunning = true;
if (ret == SCE_OK) {
SceErrorDialogParam param;
sceErrorDialogParamInitialize(&param);
// 4J-PB - We want to display the option to get
// the patch now
param.errorCode =
SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED; // pClass->m_errorCode;
ret =
sceUserServiceGetInitialUser(&param.userId);
if (ret == SCE_OK) {
ret = sceErrorDialogOpen(&param);
break;
}
}
}
#endif
// no
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
#ifdef __ORBIS__
// Check if PSN is unavailable because of age
// restriction
int npAvailability =
ProfileManager.getNPAvailability(iPad);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION,
uiIDA, 1, iPad);
} else
#endif
// We need to upsell the full version
if (ProfileManager.IsGuest(iPad)) {
// can't buy
ui.RequestAlertMessage(
IDS_PRO_GUESTPROFILE_TITLE,
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1, iPad);
}
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
// are we online?
else if (!ProfileManager.IsSignedInLive(iPad)) {
showNotOnlineDialog(iPad);
}
#endif
else {
// upsell
#ifdef _XBOX
DLC_INFO* pDLCInfo =
app.GetDLCInfoForTrialOfferID(
m_currentPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if (pDLCInfo != NULL) {
ullOfferID_Full = pDLCInfo->ullOfferID_Full;
} else {
ullOfferID_Full =
m_currentPack->getPurchaseOfferId();
}
// tell sentient about the upsell of the full
// version of the skin pack
SentientManager.RecordUpsellPresented(
iPad, eSet_UpsellID_Skin_DLC,
ullOfferID_Full & 0xFFFFFFFF);
#endif
bool bContentRestricted = false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(
m_iPad, true, NULL, &bContentRestricted,
NULL);
#endif
if (bContentRestricted) {
#if !(defined(_XBOX) || \
defined( \
_WIN64)) // 4J Stu - Temp to get the win build running, but so we
// check this for other platforms you can't see the store
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(
IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPad);
#endif
} else {
// 4J-PB - need to check for an empty store
#if defined __ORBIS__ || defined __PSVITA__ || defined __PS3__
if (app.CheckForEmptyStore(iPad) == false)
#endif
{
m_bIgnoreInput = true;
renableInputAfterOperation = false;
unsigned int uiIDA[2] = {
IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL};
ui.RequestAlertMessage(
IDS_UNLOCK_DLC_TITLE,
IDS_UNLOCK_DLC_SKIN, uiIDA, 2, iPad,
&UIScene_SkinSelectMenu::
UnlockSkinReturned,
this);
}
}
}
} else {
app.SetPlayerSkin(iPad, skinFile->getPath());
app.SetPlayerCape(iPad,
skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape));
setCharacterSelected(true);
m_currentSkinPath = app.GetPlayerSkinName(iPad);
m_originalSkinId = app.GetPlayerSkinId(iPad);
// push this onto the favorite list
AddFavoriteSkin(m_iPad, GET_DLC_SKIN_ID_FROM_BITMASK(
m_originalSkinId));
}
} else {
app.SetPlayerSkin(iPad, skinFile->getPath());
app.SetPlayerCape(iPad,
skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape));
setCharacterSelected(true);
m_currentSkinPath = app.GetPlayerSkinName(iPad);
m_originalSkinId = app.GetPlayerSkinId(iPad);
// push this onto the favorite list
AddFavoriteSkin(
iPad, GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
}
if (renableInputAfterOperation) {
m_bIgnoreInput = false;
}
}
ui.PlayUISFX(eSFX_Press);
break;
}
}
void UIScene_SkinSelectMenu::customDraw(IggyCustomDrawCallbackRegion* region) {
// 4jcraft: fuck wchar_t
int characterId = -1;
if (region->name != nullptr &&
std::char_traits<char16_t>::length(region->name) > 9 &&
std::char_traits<char16_t>::compare(region->name, u"Character", 9) ==
0) {
int i = 9;
characterId = 0;
while (region->name[i] >= u'0' && region->name[i] <= u'9') {
characterId = characterId * 10 + (region->name[i] - u'0');
i++;
}
}
if (characterId == -1) {
app.DebugPrintf("Invalid character to render found\n");
} else {
// Setup GDraw, normal game render states and matrices
CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
delete customDrawRegion;
// app.DebugPrintf("Scissor x0= %d, y0= %d, x1= %d, y1= %d\n",
// region->scissor_x0, region->scissor_y0, region->scissor_x1,
// region->scissor_y1); app.DebugPrintf("Stencil mask= %d, stencil ref=
// %d, stencil write= %d\n", region->stencil_func_mask,
// region->stencil_func_ref, region->stencil_write_mask);
#ifdef __PS3__
if (region->stencil_func_ref != 0)
RenderManager.StateSetStencil(GL_EQUAL, region->stencil_func_ref,
region->stencil_func_mask);
#elif __PSVITA__
// AP - make sure the skins are only drawn inside the smokey panel
if (region->stencil_func_ref != 0)
RenderManager.StateSetStencil(SCE_GXM_STENCIL_FUNC_EQUAL,
region->stencil_func_mask,
region->stencil_write_mask);
#else
if (region->stencil_func_ref != 0)
RenderManager.StateSetStencil(GL_EQUAL, region->stencil_func_ref,
region->stencil_func_mask,
region->stencil_write_mask);
#endif
m_characters[characterId].render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
}
void UIScene_SkinSelectMenu::handleSkinIndexChanged() {
bool showPrevious = false, showNext = false;
int previousIndex = 0, nextIndex = 0;
std::wstring skinName = L"";
std::wstring skinOrigin = L"";
bool bSkinIsFree = false;
bool bLicensed = false;
DLCSkinFile* skinFile = NULL;
DLCPack* Pack = NULL;
int sidePreviewControlsL, sidePreviewControlsR;
m_bNoSkinsToShow = false;
TEXTURE_NAME backupTexture = TN_MOB_CHAR;
setCharacterSelected(false);
m_controlSkinNamePlate.setVisible(false);
if (m_currentPack != NULL) {
skinFile = m_currentPack->getSkinFile(m_skinIndex);
m_selectedSkinPath = skinFile->getPath();
m_selectedCapePath =
skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
skinName = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_DisplayName);
skinOrigin = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_ThemeName);
if (m_selectedSkinPath.compare(m_currentSkinPath) == 0) {
setCharacterSelected(true);
}
bSkinIsFree =
skinFile->getParameterAsBool(DLCManager::e_DLCParamType_Free);
bLicensed = m_currentPack->hasPurchasedFile(DLCManager::e_DLCType_Skin,
m_selectedSkinPath);
setCharacterLocked(!(bSkinIsFree || bLicensed));
m_characters[eCharacter_Current].setVisible(true);
m_controlSkinNamePlate.setVisible(true);
} else {
m_selectedSkinPath = L"";
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = NULL;
switch (m_packIndex) {
case SKIN_SELECT_PACK_DEFAULT:
backupTexture = getTextureId(m_skinIndex);
if (m_skinIndex == eDefaultSkins_ServerSelected) {
skinName = app.GetString(IDS_DEFAULT_SKINS);
} else {
skinName = wchDefaultNamesA[m_skinIndex];
}
if (m_originalSkinId == m_skinIndex) {
setCharacterSelected(true);
}
setCharacterLocked(false);
setCharacterLocked(false);
m_characters[eCharacter_Current].setVisible(true);
m_controlSkinNamePlate.setVisible(true);
break;
case SKIN_SELECT_PACK_FAVORITES:
if (app.GetPlayerFavoriteSkinsCount(m_iPad) > 0) {
// get the pack number from the skin id
wchar_t chars[256];
swprintf(chars, 256, L"dlcskin%08d.png",
app.GetPlayerFavoriteSkin(m_iPad, m_skinIndex));
Pack = app.m_dlcManager.getPackContainingSkin(chars);
if (Pack) {
skinFile = Pack->getSkinFile(chars);
m_selectedSkinPath = skinFile->getPath();
m_selectedCapePath = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape);
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
skinName = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_DisplayName);
skinOrigin = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_ThemeName);
if (m_selectedSkinPath.compare(m_currentSkinPath) ==
0) {
setCharacterSelected(true);
}
bSkinIsFree = skinFile->getParameterAsBool(
DLCManager::e_DLCParamType_Free);
bLicensed = Pack->hasPurchasedFile(
DLCManager::e_DLCType_Skin, m_selectedSkinPath);
setCharacterLocked(!(bSkinIsFree || bLicensed));
m_controlSkinNamePlate.setVisible(true);
} else {
setCharacterSelected(false);
setCharacterLocked(false);
}
} else {
// disable the display
m_characters[eCharacter_Current].setVisible(false);
// change the tooltips
m_bNoSkinsToShow = true;
}
break;
}
}
m_labelSkinName.setLabel(skinName);
m_labelSkinOrigin.setLabel(skinOrigin);
if (m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size() != 0) {
// add the boxes to the humanoid model, but only if we've not done this
// already
std::vector<ModelPart*>* pAdditionalModelParts =
app.GetAdditionalModelParts(skinFile->getSkinID());
if (pAdditionalModelParts == NULL) {
pAdditionalModelParts = app.SetAdditionalSkinBoxes(
skinFile->getSkinID(), m_vAdditionalSkinBoxes);
}
}
if (skinFile != NULL) {
app.SetAnimOverrideBitmask(skinFile->getSkinID(),
skinFile->getAnimOverrideBitmask());
}
m_characters[eCharacter_Current].SetTexture(m_selectedSkinPath,
backupTexture);
m_characters[eCharacter_Current].SetCapeTexture(m_selectedCapePath);
showNext = true;
showPrevious = true;
nextIndex = getNextSkinIndex(m_skinIndex);
previousIndex = getPreviousSkinIndex(m_skinIndex);
std::wstring otherSkinPath = L"";
std::wstring otherCapePath = L"";
std::vector<SKIN_BOX*>* othervAdditionalSkinBoxes = NULL;
wchar_t chars[256];
// turn off all displays
for (unsigned int i = eCharacter_Current + 1; i < eCharacter_COUNT; ++i) {
m_characters[i].setVisible(false);
}
unsigned int uiCurrentFavoriteC = app.GetPlayerFavoriteSkinsCount(m_iPad);
if (m_packIndex == SKIN_SELECT_PACK_FAVORITES) {
// might not be enough to cycle through
if (uiCurrentFavoriteC < ((sidePreviewControls * 2) + 1)) {
if (uiCurrentFavoriteC == 0) {
sidePreviewControlsL = sidePreviewControlsR = 0;
}
// might be an odd number
else if ((uiCurrentFavoriteC - 1) % 2 == 1) {
sidePreviewControlsL = 1 + (uiCurrentFavoriteC - 1) / 2;
sidePreviewControlsR = (uiCurrentFavoriteC - 1) / 2;
} else {
sidePreviewControlsL = sidePreviewControlsR =
(uiCurrentFavoriteC - 1) / 2;
}
} else {
sidePreviewControlsL = sidePreviewControlsR = sidePreviewControls;
}
} else {
sidePreviewControlsL = sidePreviewControlsR = sidePreviewControls;
}
for (int i = 0; i < sidePreviewControlsR; ++i) {
if (showNext) {
skinFile = NULL;
m_characters[eCharacter_Next1 + i].setVisible(true);
if (m_currentPack != NULL) {
skinFile = m_currentPack->getSkinFile(nextIndex);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
} else {
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes = NULL;
switch (m_packIndex) {
case SKIN_SELECT_PACK_DEFAULT:
backupTexture = getTextureId(nextIndex);
break;
case SKIN_SELECT_PACK_FAVORITES:
if (uiCurrentFavoriteC > 0) {
// get the pack number from the skin id
swprintf(
chars, 256, L"dlcskin%08d.png",
app.GetPlayerFavoriteSkin(m_iPad, nextIndex));
Pack =
app.m_dlcManager.getPackContainingSkin(chars);
if (Pack) {
skinFile = Pack->getSkinFile(chars);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes =
skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
}
}
break;
default:
break;
}
}
if (othervAdditionalSkinBoxes &&
othervAdditionalSkinBoxes->size() != 0) {
std::vector<ModelPart*>* pAdditionalModelParts =
app.GetAdditionalModelParts(skinFile->getSkinID());
if (pAdditionalModelParts == NULL) {
pAdditionalModelParts = app.SetAdditionalSkinBoxes(
skinFile->getSkinID(), othervAdditionalSkinBoxes);
}
}
// 4J-PB - anim override needs set before SetTexture
if (skinFile != NULL) {
app.SetAnimOverrideBitmask(skinFile->getSkinID(),
skinFile->getAnimOverrideBitmask());
}
m_characters[eCharacter_Next1 + i].SetTexture(otherSkinPath,
backupTexture);
m_characters[eCharacter_Next1 + i].SetCapeTexture(otherCapePath);
}
nextIndex = getNextSkinIndex(nextIndex);
}
for (int i = 0; i < sidePreviewControlsL; ++i) {
if (showPrevious) {
skinFile = NULL;
m_characters[eCharacter_Previous1 + i].setVisible(true);
if (m_currentPack != NULL) {
skinFile = m_currentPack->getSkinFile(previousIndex);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
} else {
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes = NULL;
switch (m_packIndex) {
case SKIN_SELECT_PACK_DEFAULT:
backupTexture = getTextureId(previousIndex);
break;
case SKIN_SELECT_PACK_FAVORITES:
if (uiCurrentFavoriteC > 0) {
// get the pack number from the skin id
swprintf(chars, 256, L"dlcskin%08d.png",
app.GetPlayerFavoriteSkin(m_iPad,
previousIndex));
Pack =
app.m_dlcManager.getPackContainingSkin(chars);
if (Pack) {
skinFile = Pack->getSkinFile(chars);
otherSkinPath = skinFile->getPath();
otherCapePath = skinFile->getParameterAsString(
DLCManager::e_DLCParamType_Cape);
othervAdditionalSkinBoxes =
skinFile->getAdditionalBoxes();
backupTexture = TN_MOB_CHAR;
}
}
break;
default:
break;
}
}
if (othervAdditionalSkinBoxes &&
othervAdditionalSkinBoxes->size() != 0) {
std::vector<ModelPart*>* pAdditionalModelParts =
app.GetAdditionalModelParts(skinFile->getSkinID());
if (pAdditionalModelParts == NULL) {
pAdditionalModelParts = app.SetAdditionalSkinBoxes(
skinFile->getSkinID(), othervAdditionalSkinBoxes);
}
}
// 4J-PB - anim override needs set before SetTexture
if (skinFile) {
app.SetAnimOverrideBitmask(skinFile->getSkinID(),
skinFile->getAnimOverrideBitmask());
}
m_characters[eCharacter_Previous1 + i].SetTexture(otherSkinPath,
backupTexture);
m_characters[eCharacter_Previous1 + i].SetCapeTexture(
otherCapePath);
}
previousIndex = getPreviousSkinIndex(previousIndex);
}
updateTooltips();
}
TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex) {
TEXTURE_NAME texture = TN_MOB_CHAR;
switch (skinIndex) {
case eDefaultSkins_ServerSelected:
case eDefaultSkins_Skin0:
texture = TN_MOB_CHAR;
break;
case eDefaultSkins_Skin1:
texture = TN_MOB_CHAR1;
break;
case eDefaultSkins_Skin2:
texture = TN_MOB_CHAR2;
break;
case eDefaultSkins_Skin3:
texture = TN_MOB_CHAR3;
break;
case eDefaultSkins_Skin4:
texture = TN_MOB_CHAR4;
break;
case eDefaultSkins_Skin5:
texture = TN_MOB_CHAR5;
break;
case eDefaultSkins_Skin6:
texture = TN_MOB_CHAR6;
break;
case eDefaultSkins_Skin7:
texture = TN_MOB_CHAR7;
break;
};
return texture;
}
int UIScene_SkinSelectMenu::getNextSkinIndex(int sourceIndex) {
int nextSkin = sourceIndex;
// special case for favourites
switch (m_packIndex) {
case SKIN_SELECT_PACK_FAVORITES:
++nextSkin;
if (nextSkin >= app.GetPlayerFavoriteSkinsCount(m_iPad)) {
nextSkin = 0;
}
break;
default:
++nextSkin;
if (m_packIndex == SKIN_SELECT_PACK_DEFAULT &&
nextSkin >= eDefaultSkins_Count) {
nextSkin = eDefaultSkins_ServerSelected;
} else if (m_currentPack != NULL &&
nextSkin >= m_currentPack->getSkinCount()) {
nextSkin = 0;
}
break;
}
return nextSkin;
}
int UIScene_SkinSelectMenu::getPreviousSkinIndex(int sourceIndex) {
int previousSkin = sourceIndex;
switch (m_packIndex) {
case SKIN_SELECT_PACK_FAVORITES:
if (previousSkin == 0) {
previousSkin = app.GetPlayerFavoriteSkinsCount(m_iPad) - 1;
} else {
--previousSkin;
}
break;
default:
if (previousSkin == 0) {
if (m_packIndex == SKIN_SELECT_PACK_DEFAULT) {
previousSkin = eDefaultSkins_Count - 1;
} else if (m_currentPack != NULL) {
previousSkin = m_currentPack->getSkinCount() - 1;
}
} else {
--previousSkin;
}
break;
}
return previousSkin;
}
void UIScene_SkinSelectMenu::handlePackIndexChanged() {
if (m_packIndex >= SKIN_SELECT_MAX_DEFAULTS) {
m_currentPack = app.m_dlcManager.getPack(
m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
} else {
m_currentPack = NULL;
}
m_skinIndex = 0;
if (m_currentPack != NULL) {
bool found;
int currentSkinIndex =
m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
if (found) m_skinIndex = currentSkinIndex;
} else {
switch (m_packIndex) {
case SKIN_SELECT_PACK_DEFAULT:
if (!GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId)) {
std::uint32_t ugcSkinIndex =
GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
std::uint32_t defaultSkinIndex =
GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
if (ugcSkinIndex == 0) {
m_skinIndex = (EDefaultSkins)defaultSkinIndex;
}
}
break;
case SKIN_SELECT_PACK_FAVORITES:
if (app.GetPlayerFavoriteSkinsCount(m_iPad) > 0) {
bool found;
wchar_t chars[256];
// get the pack number from the skin id
swprintf(
chars, 256, L"dlcskin%08d.png",
app.GetPlayerFavoriteSkin(
m_iPad, app.GetPlayerFavoriteSkinsPos(m_iPad)));
DLCPack* Pack =
app.m_dlcManager.getPackContainingSkin(chars);
if (Pack) {
int currentSkinIndex =
Pack->getSkinIndexAt(m_currentSkinPath, found);
if (found)
m_skinIndex = app.GetPlayerFavoriteSkinsPos(m_iPad);
}
}
break;
default:
break;
}
}
handleSkinIndexChanged();
updatePackDisplay();
}
void UIScene_SkinSelectMenu::updatePackDisplay() {
m_currentPackCount =
app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) +
SKIN_SELECT_MAX_DEFAULTS;
if (m_packIndex >= SKIN_SELECT_MAX_DEFAULTS) {
DLCPack* thisPack = app.m_dlcManager.getPack(
m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
setCentreLabel(thisPack->getName().c_str());
} else {
switch (m_packIndex) {
case SKIN_SELECT_PACK_DEFAULT:
setCentreLabel(app.GetString(IDS_NO_SKIN_PACK));
break;
case SKIN_SELECT_PACK_FAVORITES:
setCentreLabel(app.GetString(IDS_FAVORITES_SKIN_PACK));
break;
}
}
int nextPackIndex = getNextPackIndex(m_packIndex);
if (nextPackIndex >= SKIN_SELECT_MAX_DEFAULTS) {
DLCPack* thisPack =
app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS,
DLCManager::e_DLCType_Skin);
setRightLabel(thisPack->getName().c_str());
} else {
switch (nextPackIndex) {
case SKIN_SELECT_PACK_DEFAULT:
setRightLabel(app.GetString(IDS_NO_SKIN_PACK));
break;
case SKIN_SELECT_PACK_FAVORITES:
setRightLabel(app.GetString(IDS_FAVORITES_SKIN_PACK));
break;
}
}
int previousPackIndex = getPreviousPackIndex(m_packIndex);
if (previousPackIndex >= SKIN_SELECT_MAX_DEFAULTS) {
DLCPack* thisPack = app.m_dlcManager.getPack(
previousPackIndex - SKIN_SELECT_MAX_DEFAULTS,
DLCManager::e_DLCType_Skin);
setLeftLabel(thisPack->getName().c_str());
} else {
switch (previousPackIndex) {
case SKIN_SELECT_PACK_DEFAULT:
setLeftLabel(app.GetString(IDS_NO_SKIN_PACK));
break;
case SKIN_SELECT_PACK_FAVORITES:
setLeftLabel(app.GetString(IDS_FAVORITES_SKIN_PACK));
break;
}
}
}
int UIScene_SkinSelectMenu::getNextPackIndex(int sourceIndex) {
int nextPack = sourceIndex;
++nextPack;
if (nextPack > app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) -
1 + SKIN_SELECT_MAX_DEFAULTS) {
nextPack = SKIN_SELECT_PACK_DEFAULT;
}
return nextPack;
}
int UIScene_SkinSelectMenu::getPreviousPackIndex(int sourceIndex) {
int previousPack = sourceIndex;
if (previousPack == SKIN_SELECT_PACK_DEFAULT) {
int packCount =
app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin);
if (packCount > 0) {
previousPack = packCount + SKIN_SELECT_MAX_DEFAULTS - 1;
} else {
previousPack = SKIN_SELECT_MAX_DEFAULTS - 1;
}
} else {
--previousPack;
}
return previousPack;
}
void UIScene_SkinSelectMenu::setCharacterSelected(bool selected) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = selected;
IggyResult out = IggyPlayerCallMethodRS(
getMovie(), &result, IggyPlayerRootPath(getMovie()),
m_funcSetPlayerCharacterSelected, 1, value);
}
void UIScene_SkinSelectMenu::setCharacterLocked(bool locked) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = locked;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetCharacterLocked, 1, value);
}
void UIScene_SkinSelectMenu::setLeftLabel(const std::wstring& label) {
if (label.compare(m_leftLabel) != 0) {
m_leftLabel = label;
const std::u16string convLabel = wstring_to_u16string(label);
IggyDataValue result;
IggyDataValue value[1];
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetLeftLabel, 1, value);
}
}
void UIScene_SkinSelectMenu::setCentreLabel(const std::wstring& label) {
if (label.compare(m_centreLabel) != 0) {
m_centreLabel = label;
const std::u16string convLabel = wstring_to_u16string(label);
IggyDataValue result;
IggyDataValue value[1];
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetCentreLabel, 1, value);
}
}
void UIScene_SkinSelectMenu::setRightLabel(const std::wstring& label) {
if (label.compare(m_rightLabel) != 0) {
m_rightLabel = label;
const std::u16string convLabel = wstring_to_u16string(label);
IggyDataValue result;
IggyDataValue value[1];
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetRightLabel, 1, value);
}
}
#ifdef __PSVITA__
void UIScene_SkinSelectMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y,
int iId, bool bPressed,
bool bRepeat, bool bReleased) {
if (bPressed) {
switch (iId) {
case ETouchInput_TabLeft:
case ETouchInput_TabRight:
case ETouchInput_TabCenter:
// change to pack navigation if not already there!
if (m_currentNavigation != eSkinNavigation_Pack) {
ui.PlayUISFX(eSFX_Scroll);
m_currentNavigation = eSkinNavigation_Pack;
sendInputToMovie(ACTION_MENU_UP, false, true, false);
}
break;
case ETouchInput_IggyCharacters:
if (m_packIndex == SKIN_SELECT_PACK_FAVORITES) {
if (app.GetPlayerFavoriteSkinsCount(m_iPad) == 0) {
// ignore this, since there are no skins being displayed
break;
}
}
// change to skin navigation if not already there!
if (m_currentNavigation != eSkinNavigation_Skin) {
ui.PlayUISFX(eSFX_Scroll);
m_currentNavigation = eSkinNavigation_Skin;
sendInputToMovie(ACTION_MENU_DOWN, false, true, false);
}
// remember touch x start
m_iTouchXStart = x;
m_bTouchScrolled = false;
break;
}
} else if (bRepeat) {
switch (iId) {
case ETouchInput_TabLeft:
/* no action */
break;
case ETouchInput_TabRight:
/* no action */
break;
case ETouchInput_IggyCharacters:
if (m_currentNavigation != eSkinNavigation_Skin) {
// not in skin select mode
break;
}
if (x < m_iTouchXStart - 50) {
if (!m_bAnimatingMove && !m_bTouchScrolled) {
ui.PlayUISFX(eSFX_Scroll);
m_skinIndex = getNextSkinIndex(m_skinIndex);
// handleSkinIndexChanged();
m_bSlidingSkins = true;
m_bAnimatingMove = true;
m_characters[eCharacter_Current].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Right,
true);
m_characters[eCharacter_Next1].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Forward,
true);
// 4J Stu - Swapped nav buttons
sendInputToMovie(ACTION_MENU_LEFT, false, true, false);
m_bTouchScrolled = true;
}
} else if (x > m_iTouchXStart + 50) {
if (!m_bAnimatingMove && !m_bTouchScrolled) {
ui.PlayUISFX(eSFX_Scroll);
m_skinIndex = getPreviousSkinIndex(m_skinIndex);
// handleSkinIndexChanged();
m_bSlidingSkins = true;
m_bAnimatingMove = true;
m_characters[eCharacter_Current].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Left,
true);
m_characters[eCharacter_Previous1].SetFacing(
UIControl_PlayerSkinPreview::
e_SkinPreviewFacing_Forward,
true);
// 4J Stu - Swapped nav buttons
sendInputToMovie(ACTION_MENU_RIGHT, false, true, false);
m_bTouchScrolled = true;
}
}
break;
}
} else if (bReleased) {
switch (iId) {
case ETouchInput_TabLeft:
if (m_currentNavigation == eSkinNavigation_Pack) {
ui.PlayUISFX(eSFX_Scroll);
int startingIndex = m_packIndex;
m_packIndex = getPreviousPackIndex(m_packIndex);
if (startingIndex != m_packIndex) {
handlePackIndexChanged();
}
}
break;
case ETouchInput_TabRight:
if (m_currentNavigation == eSkinNavigation_Pack) {
ui.PlayUISFX(eSFX_Scroll);
int startingIndex = m_packIndex;
m_packIndex = getNextPackIndex(m_packIndex);
if (startingIndex != m_packIndex) {
handlePackIndexChanged();
}
}
break;
case ETouchInput_IggyCharacters:
if (!m_bTouchScrolled) {
InputActionOK(iPad);
}
break;
}
}
}
#endif
void UIScene_SkinSelectMenu::HandleDLCInstalled() {
#ifdef __PSVITA__
EnterCriticalSection(
&m_DLCInstallCS); // to prevent a race condition between the install
// and the mounted callback
#endif
app.DebugPrintf(4, "UIScene_SkinSelectMenu::HandleDLCInstalled\n");
// mounted DLC may have changed
if (app.StartInstallDLCProcess(m_iPad) == false) {
// not doing a mount, so re-enable input
app.DebugPrintf(4,
"UIScene_SkinSelectMenu::HandleDLCInstalled - not "
"doing a mount, so re-enable input\n");
m_bIgnoreInput = false;
} else {
m_bIgnoreInput = true;
m_controlTimer.setVisible(true);
m_controlIggyCharacters.setVisible(false);
m_controlSkinNamePlate.setVisible(false);
}
// this will send a CustomMessage_DLCMountingComplete when done
#ifdef __PSVITA__
LeaveCriticalSection(&m_DLCInstallCS);
#endif
}
void UIScene_SkinSelectMenu::HandleDLCMountingComplete() {
#ifdef __PSVITA__
EnterCriticalSection(
&m_DLCInstallCS); // to prevent a race condition between the install
// and the mounted callback
#endif
app.DebugPrintf(4, "UIScene_SkinSelectMenu::HandleDLCMountingComplete\n");
m_controlTimer.setVisible(false);
m_controlIggyCharacters.setVisible(true);
m_controlSkinNamePlate.setVisible(true);
m_packIndex = SKIN_SELECT_PACK_DEFAULT;
if (app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) > 0) {
m_currentPack =
app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
if (m_currentPack != NULL) {
bool bFound = false;
m_packIndex =
app.m_dlcManager.getPackIndex(m_currentPack, bFound,
DLCManager::e_DLCType_Skin) +
SKIN_SELECT_MAX_DEFAULTS;
}
}
// If we have any favourites, set this to the favourites
// first validate the favorite skins - we might have uninstalled the DLC
// needed for them
app.ValidateFavoriteSkins(m_iPad);
if (app.GetPlayerFavoriteSkinsCount(m_iPad) > 0) {
m_packIndex = SKIN_SELECT_PACK_FAVORITES;
}
handlePackIndexChanged();
m_bIgnoreInput = false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
bool bInGame = (Minecraft::GetInstance()->level != NULL);
#if TO_BE_IMPLEMENTED
if (bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
#endif
#ifdef __PSVITA__
LeaveCriticalSection(&m_DLCInstallCS);
#endif
}
void UIScene_SkinSelectMenu::showNotOnlineDialog(int iPad) {
// need to be signed in to live. get them to sign in to online
#if defined(__PS3__)
SQRNetworkManager_PS3::AttemptPSNSignIn(NULL, this);
#elif defined(__PSVITA__)
if (CGameNetworkManager::usingAdhocMode() &&
SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) {
// we're in adhoc mode, we really need to ask before disconnecting
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT,
uiIDA, 2, ProfileManager.GetPrimaryPad(),
&UIScene_SkinSelectMenu::MustSignInReturned,
NULL);
} else {
SQRNetworkManager_Vita::AttemptPSNSignIn(NULL, this);
}
#elif defined(__ORBIS__)
SQRNetworkManager_Orbis::AttemptPSNSignIn(NULL, this, false, iPad);
#elif defined(_DURANGO)
unsigned int uiIDA[1] = {IDS_CONFIRM_OK};
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
#endif
}
int UIScene_SkinSelectMenu::UnlockSkinReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
UIScene_SkinSelectMenu* pScene = (UIScene_SkinSelectMenu*)pParam;
if ((result == C4JStorage::EMessage_ResultAccept) &&
ProfileManager.IsSignedIn(iPad)) {
if (ProfileManager.IsSignedInLive(iPad)) {
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
// need to get info on the pack to see if the user has already
// downloaded it
// retrieve the store name for the skin pack
std::wstring wStrPackName = pScene->m_currentPack->getName();
const char* pchPackName = wstringtofilename(wStrPackName);
SONYDLC* pSONYDLCInfo = app.GetSONYDLCInfo((char*)pchPackName);
if (pSONYDLCInfo != NULL) {
char chName[42];
char chKeyName[20];
char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN];
memset(chSkuID, 0, SCE_NP_COMMERCE2_SKU_ID_LEN);
// find the info on the skin pack
// we have to retrieve the skuid from the store info, it can't
// be hardcoded since Sony may change it. So we assume the first
// sku for the product is the one we want
// while the store is screwed, hardcode the sku
// sprintf(chName,"%s-%s-%s",app.GetCommerceCategory(),pSONYDLCInfo->chDLCKeyname,"EURO");
// MGH - keyname in the DLC file is 16 chars long, but there's
// no space for a NULL terminating char
memset(chKeyName, 0, sizeof(chKeyName));
strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16);
#ifdef __ORBIS__
strcpy(chName, chKeyName);
#else
sprintf(chName, "%s-%s", app.GetCommerceCategory(), chKeyName);
#endif
app.GetDLCSkuIDFromProductList(chName, chSkuID);
#if defined __ORBIS__ || defined __PSVITA__ || defined __PS3__
if (app.CheckForEmptyStore(iPad) == false)
#endif
{
if (app.DLCAlreadyPurchased(chSkuID)) {
app.DebugPrintf(
"Already purchased this DLC - "
"DownloadAlreadyPurchased \n");
app.DownloadAlreadyPurchased(chSkuID);
} else {
app.DebugPrintf(
"Not yet purchased this DLC - Checkout \n");
app.Checkout(chSkuID);
}
}
}
// need to re-enable input because the user can back out of the
// store purchase, and we'll be stuck
pScene->m_bIgnoreInput =
false; // MGH - moved this to outside the pSONYDLCInfo, so we
// don't get stuck
#elif defined _XBOX_ONE
StorageManager.InstallOffer(
1,
const_cast<wchar_t*>(
pScene->m_currentPack->getPurchaseOfferId().c_str()),
&RenableInput, pScene, NULL);
#endif
} else // Is signed in, but not live.
{
pScene->showNotOnlineDialog(iPad);
pScene->m_bIgnoreInput = false;
}
} else {
pScene->m_bIgnoreInput = false;
}
return 0;
}
int UIScene_SkinSelectMenu::RenableInput(void* lpVoid, int, int) {
((UIScene_SkinSelectMenu*)lpVoid)->m_bIgnoreInput = false;
return 0;
}
void UIScene_SkinSelectMenu::AddFavoriteSkin(int iPad, int iSkinID) {
// Is this favorite skin already in the array?
unsigned int uiCurrentFavoriteSkinsCount =
app.GetPlayerFavoriteSkinsCount(iPad);
for (int i = 0; i < uiCurrentFavoriteSkinsCount; i++) {
if (app.GetPlayerFavoriteSkin(m_iPad, i) == iSkinID) {
app.SetPlayerFavoriteSkinsPos(m_iPad, i);
return;
}
}
unsigned char ucPos = app.GetPlayerFavoriteSkinsPos(m_iPad);
if (ucPos == (MAX_FAVORITE_SKINS - 1)) {
ucPos = 0;
} else {
if (uiCurrentFavoriteSkinsCount > 0) {
ucPos++;
} else {
ucPos = 0;
}
}
app.SetPlayerFavoriteSkin(iPad, (int)ucPos, iSkinID);
app.SetPlayerFavoriteSkinsPos(m_iPad, ucPos);
}
void UIScene_SkinSelectMenu::handleReload() {
// Reinitialise a few values to prevent problems on reload
m_bIgnoreInput = false;
m_currentNavigation = eSkinNavigation_Skin;
m_currentPackCount = 0;
m_labelSkinName.init(L"");
m_labelSkinOrigin.init(L"");
m_leftLabel = L"";
m_centreLabel = L"";
m_rightLabel = L"";
handlePackIndexChanged();
}
#ifdef _XBOX_ONE
void UIScene_SkinSelectMenu::HandleDLCLicenseChange() {
// update the lock flag
handleSkinIndexChanged();
}
#endif
#ifdef __PSVITA__
int UIScene_SkinSelectMenu::MustSignInReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
if (result == C4JStorage::EMessage_ResultAccept) {
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(
&UIScene_SkinSelectMenu::PSNSignInReturned, pParam, true);
#elif defined __PSVITA__
SQRNetworkManager_Vita::AttemptPSNSignIn(
&UIScene_SkinSelectMenu::PSNSignInReturned, pParam, true);
#elif defined __ORBIS__
SQRNetworkManager_Orbis::AttemptPSNSignIn(
&UIScene_SkinSelectMenu::PSNSignInReturned, pParam, true);
#endif
}
return 0;
}
int UIScene_SkinSelectMenu::PSNSignInReturned(void* pParam, bool bContinue,
int iPad) {
if (bContinue) {
}
return 0;
}
#endif // __PSVITA__