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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsControlMenu : public UIScene {
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private:
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enum EControls { eControl_SensitivityInGame, eControl_SensitivityInMenu };
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UIControl_Slider m_sliderSensitivityInGame,
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m_sliderSensitivityInMenu; // Sliders
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_sliderSensitivityInGame, "SensitivityInGame")
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UI_MAP_ELEMENT(m_sliderSensitivityInMenu, "SensitivityInMenu")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_SettingsControlMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual ~UIScene_SettingsControlMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu; }
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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}; |